I love the new option for skipping work, it saves time and it is less anxiety-inducing on me. I did have a question about the restaurant minigame though. Do you plan on having any of the customers try to check out the MC when she reaches into the cooler? It could be a fun thing to watch unfold with options for us to scold them/not make a scene (kind of like on the bus). If you did plan on implementing this, my suggestion would be to alter the customer flow so that only 1 customer will be in the restaurant during this.
Speaking of customer flow, it's both a good thing and a bad thing that it is consistent. It's always 1 customer by himself who wants a beer and asks you to sit with him, followed by 1 or 2 customer(s) that come in before the first customer's food is ready. After these sets of customers are done, the same pattern repeats. Then the minigame ends. It's a good thing because it makes the minigame easy enough to figure out and less stressful, but it's also a bad thing because it's too predictable.
I know that the "sitting with the customer to drink beer" doesn't affect the timeframe for the other customers, but I never risk it because I don't want to take that chance that the game glitches and does affect the timeframe. Maybe after the first set of customers, have the order be: 1 or 2 customers come in, order food and drinks, then the final customer comes in and invites you to sit and drink with him.
Just my opinion, the game is still really awesome and I look forward to future updates! ^_^