Jun 15, 2023
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I can agree on that. There's too much you have a choice - as long as the choice is whatever I've already decided irl, we don't need that crap in games as well.
The absolute worst is when you reach what could be a branch in the path in some game and it's like this important scene or whatever, and you get to choose between two options, but then you choose one and the character is like "I can't do that". Then WHY is there even a choice? Seriously, no dev should ever do that. Telling me to choose just to do whatever they want anyway is dumb.

IF I have the choice of... let's say "show panties for money", "beat them up" or "walk away", I expect the choices to work as they are there already as options. Don't hit me with the "I can't fight yet" or "I'm no slut!"

Honestly these choices should stay hidden until the character reaches a certain lewdness and/or ability to beat people up, so people are rewarded for exploring, talking to people more than once and actually just going around doing stuff in the game, starting out slow with other events that are more about enduring this or that than just willingly showing your panties.

I get it, these are there so people know there's content to be had in the area or with some character, but I feel like they turn the game into a big checklist you know, like oh my lewdness is 14, I can flash that guy now and also use a short skirt.

But I rather be surprised with tons of hidden content that unlocks as you go explore rather than grinding this one fondling scene so you can then grind that showing your panties scene, so then you can grind that fingering scene to finally get the penetration scenes. Unaware in The City has the right idea with many events happening at random, though it still uses stats.
 

Latetoparty

Newbie
Feb 25, 2021
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Just to play devils advocate, the reason games do the whole "you cant do that because stat is too low", is because devs want you to play their game as long as possible, and they know that 9/10 players want to "catch the carrot on the stick", so will grumble but chase the stat grind just to see what the resulting thing they unlock for doing so.

Take Fallout, making a super charismatic character will let you talk your way out of most situations, whereas high (or low) intelligence can give new options, the idea being that whatever stat you raise/grind gives the player new choices, or at least the illusion of choice. Same for romance and relationship building (in most rpgs), doing things chatacters like tends to fill an invisible stat that unlocks new dialogue etc. Things like that.
The idea is that you play the game multiple times and see differences.

Now the problem that tonnes of adult games devs run into is the same one that many small team devs also do. Because they are making the game in "chunks" and releasing small updates to an incomplete game, they try and grab as much attention as possible and cater to as many needs as they can.

Admirable, but this means that instead of hiding choices and events for a different playthrough, theyre trying to give everything all at once, I guess to show their fans that theyre doing *something*, as hiding content will make backers complain.

Thats why so many porn games either just give you the content from the get go with no stats needed (or have like a corruption meter that builds for doing so), or have these obnoxious "you canr do that unless you grind x to unlock z".

A good game SHOULD hide these from the player, true, but the small dev teams cant afford to hide anything other than easter eggs else players will simply see them as lazy and doing nothing. And of course, sometimes you get players who will give up on games because they dont understand these hidden choices.

HAVING SAID ALL THAT.
Pizza Hot is a baffling sort of unicorn that offers no reward for grinding. There's just nothing, mainly because updates are so slow and poor, but I can only assume that poor planning on what the choices are and how to unlock them.

Anyway, yeah. Too many adult games take the piss with this, and pizza hot is one of the worst offenders.
 
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