I know, almost a duplex here (almost! look below), just to have them in one place ...
Dirty deeds, done ... somehow cheap
In the process of toying around. Still. Done some poses, got distracted with texturing. How you do. So this one is primarily about my adventures is toying with textures this time.
I don't know what DAZ is about at the moment, rendering, iray preview, cam movement ... all works as well as any other time BUT the UI is so infuriatingly sluggish after about 30min, working is really hard. And that with only 2 G81 and some geometry loaded.
So I had to set resolution to base, tune subd to 1 and rob the poor old lad of his various bodyhair.
The result is unfortunately somewhat ... edgy, please don't look too hard at the two lovebirds in this regard.
As stated with the previous render, I have some concepts in mind, and they have to do with toilets and restrooms, but to keep the memory footprint rather small, I tried to have as little geometry as possible, so I use the single props instead of the whole scene, and customize the wall and ground with primitives.
Unfortunately they where all untextured, so I got distracted with getting the "right" texture. And so it began...
The are some simple overlays, even a decal (which are still a mystery to me), played around with them untill I was somewhat satisfied.
The objective was to get a somewhat "grungy" look, and I even got some "blind" spots in the mirror.
I am particularly pleased with the decal I used on one sink, but didn't go further with this, because ... bed is calling
And because the topic arose in the last weeks - these renders are straigt outa Compt ... DAZ, only denoising done, no post.
I'm happy with the results, so have a look:
this is what it started like:
and the other pose i managed to get done:
and from the original scene: