Jul 8, 2024
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Just get windows 10 or 11?????
You do know that Win10 support ends in less than a month, do you?
Whatever you're trying to accomplish here, it's the opposite of assistance.
I can't seem to get this to run in Linux using Steam or Lutris. Any tips?
Yes. Describe the problem precisely. Unity games might soil themselves in dozens of ways for hundreds of reasons.
On my waffle presser, enabling Esync and/or Fsync helps to avoid shutdowns happening due to overheating. Check your Preferences > System in Lutris to find out which you can enable.
Adding
Code:
-force-d3d11-singlethreaded -nolog -screen-quality Low
to game's command line options (game > Configure > Game Options > Arguments) tends to help with various rendering pipeline related failures.
If the game just hangs for 10-15 minutes on launch attempt then shuts itself down (or hangs whole system)... well, there's no cure except stronger hardware and some prayer. It haunts weaker hardware since 2019.

Upd. Dang, I'm confusing game engines left and right today...
Unreal Engine is a stable piece of code - knowing more specifically what kind of problem happened is the only way for now. There are no "general" solutions known to me for UE.
 
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Memime

Newbie
Jun 14, 2025
57
18
17
Thank you. I should have provided more details. In both Lutris and Steam (using Proton, any version from what I can tell), I get an error message that I do not have Microsoft Visual C++. Typically, this is not an issue as I can either click through it or "install" it. But not in this case; it just does not launch after hitting ok.

I also seem to have a hard time with syntax. I know that is important in Linux, but hey, I gotta learn somehow? And no thanks for any version of Windows outside of compatibility inside of Linux.
 
Jul 8, 2024
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In both Lutris and Steam (using Proton, any version from what I can tell), I get an error message that I do not have Microsoft Visual C++. Typically, this is not an issue as I can either click through it or "install" it. But not in this case; it just does not launch after hitting ok.
UE based games are supposed to install its redistributables (C++ included) on a first run. It didn't finished successfully on your rig somehow. The developer didn't included these (double-checked through SteamDB's depot file listing). What a shameful state of gaming in a Year 2025...
Select game's card in Lutris, select "Run EXE inside Wine prefix"
Screenshot From 2025-09-15 14-54-47.png
and point it at UE redistributables sourced from any other UE based game.
Example from Motor Town demo:
Screenshot From 2025-09-15 15-23-21.png
Let it do its thing - and this game will work mighty fine in this Lutris prefix!
Spare redistributables from said Motor Town are . But, in general, any UEPrereqSetup_x64.exe is supposed to work for this purpose.
 

ripull

Newbie
Mar 15, 2025
15
7
12
You do know that Win10 support ends in less than a month, do you?
Whatever you're trying to accomplish here, it's the opposite of assistance.
Yes, I do know but im just saying if any pc that doesn't meet win 11 requirements. If he does meet then get win 11.
 

mr.thibbit

Member
Nov 20, 2018
138
247
163
Not even gonna try to play this. Maxes out my GPU just at the starting screen, even after forcing 60fps and putting graphics to low
 

Memime

Newbie
Jun 14, 2025
57
18
17
It seems it will not even make a game card in Lutris for me. This actually happens with a handful of games and knowing how to fix this would actually be pretty cool. I tried looking it up, but was unsuccessful. It's entirely possible I am using the wrong words/phrase to find the right solution.
 
Jul 8, 2024
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It seems it will not even make a game card in Lutris for me.
Hmmmm, how are you trying to run games with Lutris then?
Use UE redistributable as if it was this game's installer. It'll make game's card in your Lutris's library.
Copy PD:FC to that prefix's... wherever convenient location you'd like there. It's not mandatory - but it's a bit more convenient to have the game and its Wine prefix in one folder.
Game's card > configure > second (second, right?) tab > point at game's real executable.
And, you're ready to run PD:FC through Lutris!
 

Cheruboom

Dreamer
Game Developer
Jun 5, 2018
25
51
147
Drat, y'all finally found this one.

To clarify, I'm not upset about the piracy, that's just part of life, but the game is a bit flawed and sometimes I prefer to not dwell on it :whistle:

And no, none of the art is AI. I drew the portraits, UI and Icons are all from an asset pack that I resized filtered and touched up.
 

Cheruboom

Dreamer
Game Developer
Jun 5, 2018
25
51
147
UE based games are supposed to install its redistributables (C++ included) on a first run.
Not gonna mess around too much with downloading my own game and checking files, but I'm pretty sure the uploader would need to include those if that was something people wanted/needed.

Steam explicitly tells UE devs to not include the redistributables in the builds since Steam handles it themselves, so less a "State of 2025" thing and more just a distribution platform optimizing things for distribution on the platform and not otherwise :p
 
Mar 8, 2020
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Glad you found the thread!
And no, none of the art is AI. I drew the portraits, UI and Icons are all from an asset pack that I resized filtered and touched up.
Pixel art is ripe with AI accusations. Some false, some true.
To clarify, I'm not upset about the piracy, that's just part of life.
I'll be honest you charged a pretty fair price for the content, but I just absolutely hate buying H-games on Steam. I'd buy a GOG version, or give a few bucks to a Kofi if you had one for the fact it amused me for a bit.
but the game is a bit flawed and sometimes I prefer to not dwell on it :whistle:
But thinking about flaws is a great way to insure you (generally) don't repeat them! ...Or it just makes you sad, it's a little bit of both for me.
Main problem IMO is just how little variety there is in the autobattler gameplay. I feel like the mobile space has a lot of great ideas on how to keep things idle-able, but also make you have to use your brain once in a while.
Also the damn almost total lack of tooltips, or any explanation on what stats translate into doing. Like the healing stat being INCOMING healing, not outgoing. Or how you can so easily jump into a dungeon with 0 abilities equiped because the game doesn't save selected spells after a run. Yeah, there's other stuff like very limited gear selection and lackluster artifact balancing too, but that's somewhat forgivable because it's hard to test that stuff on launch.

H-wise? I thought the scenes/scenario of the scenes were pretty damn good, but what I absolutely hated was how little personality the MC showed in the lead ups and the scenes. Bro literally just said 2-3 words and then banged his companions for basically no reason. I was actually shocked when the first goblin scene happened because there was basically nothing to imply they'd get involved other than some very light teasing from her.
I did like that he doesn't fit the usual tropes Dungeon H-games go for in their male MCs, but bro desperately needed something. Shot in the dark sugggestion: It would've been funny if he was outwardly chaste and/or had religious reasonings that he brought up at first for not wanting to get sexually/romantically involved with his companions, but either he or them would bring up some excuse, like "Oh, feet don't count as sex" or "Well actually, my book doesn't say anything about pre-martial fonication with goblins/lizards".
I liked the lizard girl the best, though I was temporarly kind of sad because I thought she'd be a Kobold, but she was still pretty funny with her "overtalking" gimmick (which was kind of lost since the MC barely talks that much in the first place, really.)

I'm not sure whether you are or still plan to keep devving or not, but I scenerily hope you do. Just... maybe get some testing/feedback beforehand on some of the gameplay.
 
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