HTML Abandoned Plucking Stars [Prologue] [DickJustice]

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EAT
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Aug 5, 2016
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PLUCKING STARS-min.jpg

Overview:
A story about a young man that goes through various hardships of life on his journey through movie industry. Betrayal, corruption, back alley deals and more.​

Thread Updated: 2021-03-22
Release Date: 2021-03-22
Developer: DickJustice F95Zone
Censored: No
Version: Prologue
OS: Windows, Mac, Linux
Language: English
Genre:
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Installation:
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Changelog:
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Developer Notes:
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Screenshot 2021-03-22 195406.png Screenshot 2021-03-22 195424.png Screenshot 2021-03-22 195438.png Screenshot 2021-03-22 195457.png
 
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devil999LEXX

Newbie
Feb 5, 2021
71
25
i love html games, they can be very good ones, but this game....looks like rip off of vasting director??? html game too, but with added pics :).
some text and decisions look very similiar. i can just hope that these similiarities will be at just begining and it will develop do not-copy game.
 

Al500

Newbie
Jun 5, 2017
30
34
We should get a new tag called text only or something to differentiate the ones that have images from the ones that don't.
 
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おい!

Engaged Member
Mar 25, 2018
2,574
7,523
i love html games, they can be very good ones, but this game....looks like rip off of vasting director??? html game too, but with added pics :).
some text and decisions look very similiar. i can just hope that these similiarities will be at just begining and it will develop do not-copy game.
What is vasting director?:unsure: All I could find was Casting Director https://f95zone.to/threads/casting-director-v0-024-alpha-old-dirty-dog.66783/post-4580351 .(y) Is it possible for you to provide a link?:unsure:
 

DickJustice

New Member
May 17, 2018
14
11
Hey guys, first of all, thanks for the feedback some of you provided. I see that the main complaint people have about the game is that it lacks pictures/gifs. The reason I did a text-based game in the first place, is to not be influenced and restricted by what pictures/gifs I find, I wanted it to be story driven, rather than content(?) driven. But it is not a problem to add some. It creates some difficulties though, for example consistency of characters. I cannot possibly expect to find each and every gif I need according to what I wrote and have them all feature one actress in one scene. But as long as visual consistency isn't an issue, I can just add whatever gif is suitable for an exact instance. I guess I'll add some gifs in the next update, and we will see how it goes.

Speaking of Casting Director. I played through it and definitely see where people might think it is a rip off (the take advantage of girl/how to deal with consequences part), and if you think so, the only thing I can do is to continue developing the game and let you guys judge for yourselves. However, now comes the part where I'm really tempted to "borrow" some of the design choices from there. I initally thought of making more linear kind of game, but I like how Casting Director's dev handles multiple plotlines. I planned to make them intertwined, and influencing each other based on players choices, basically happening at the same time, with some paths/variations gated behind player choices, but keeping them separated and just making them influence each other via some variables seems like a simply better way. And if you don't like some of them, then just ignore them. But then, if I really go freeroam/sandbox way does it mean anything for my game to exist? At this point it will really turn into a rip off. Also there is an issue of Casting Director's dev being a far superior programmer than me. Well, it is more like me not being one. But having an opportunity to see how these games actually work is good, I can't believe I didn't consider reverse-engineering someone's game as means of learning how to code.
 

devil999LEXX

Newbie
Feb 5, 2021
71
25
Hey guys, first of all, thanks for the feedback some of you provided. I see that the main complaint people have about the game is that it lacks pictures/gifs. The reason I did a text-based game in the first place, is to not be influenced and restricted by what pictures/gifs I find, I wanted it to be story driven, rather than content(?) driven. But it is not a problem to add some. It creates some difficulties though, for example consistency of characters. I cannot possibly expect to find each and every gif I need according to what I wrote and have them all feature one actress in one scene. But as long as visual consistency isn't an issue, I can just add whatever gif is suitable for an exact instance. I guess I'll add some gifs in the next update, and we will see how it goes.

Speaking of Casting Director. I played through it and definitely see where people might think it is a rip off (the take advantage of girl/how to deal with consequences part), and if you think so, the only thing I can do is to continue developing the game and let you guys judge for yourselves. However, now comes the part where I'm really tempted to "borrow" some of the design choices from there. I initally thought of making more linear kind of game, but I like how Casting Director's dev handles multiple plotlines. I planned to make them intertwined, and influencing each other based on players choices, basically happening at the same time, with some paths/variations gated behind player choices, but keeping them separated and just making them influence each other via some variables seems like a simply better way. And if you don't like some of them, then just ignore them. But then, if I really go freeroam/sandbox way does it mean anything for my game to exist? At this point it will really turn into a rip off. Also there is an issue of Casting Director's dev being a far superior programmer than me. Well, it is more like me not being one. But having an opportunity to see how these games actually work is good, I can't believe I didn't consider reverse-engineering someone's game as means of learning how to code.
if you decide to pics, pls, liimit them them to absolute minimum. not only for storywriting but for size riendlines too, since many html based with pics which stared at around 100-200 mb ending up to 2gb+ which is no longer size friendly.
 

DickJustice

New Member
May 17, 2018
14
11
if you decide to pics, pls, liimit them them to absolute minimum. not only for storywriting but for size riendlines too, since many html based with pics which stared at around 100-200 mb ending up to 2gb+ which is no longer size friendly.
I'll probably provide 2 versions, text only and pic/gif archive. And any gifs gonna be converted webp(lower filesize)
 
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telotelo

Member
Dec 22, 2017
182
702
ngl, i'm surprised
first time in a while where html game that still in an v0.0.1 didn't reach 300mb
that mean it's worth trying for me

if u want to go far, just my suggestion break the norm
real porn, sissification, you know. . . stuff

also for technical thing, the one that i'm experience myself less than 1 minute i try that worth mentioning
you might want to set default name in that initial textbox
i'm too lazy to type in my html porn game and just realize that after couple of passages, lul

hope you catch up with the coding, and good luck with your life, lel.
 
Jul 12, 2020
180
151
don't provide two versions, it's gonna make it far more difficult for you to maintain, but try to write a hook in your code.
something like if pic folder (or call to a file that let you know if there is a folder, whatever suits you) then show pic.
in that case you have made it "modable" so you can offer a 2nd download that will adds pics for those who wants;
or even someone could provide you in return
 

DickJustice

New Member
May 17, 2018
14
11
ngl, i'm surprised
first time in a while where html game that still in an v0.0.1 didn't reach 300mb
that mean it's worth trying for me

if u want to go far, just my suggestion break the norm
real porn, sissification, you know. . . stuff

also for technical thing, the one that i'm experience myself less than 1 minute i try that worth mentioning
you might want to set default name in that initial textbox
i'm too lazy to type in my html porn game and just realize that after couple of passages, lul

hope you catch up with the coding, and good luck with your life, lel.
Thanks for the feedback. I don't plan any sissification, transformation or any other content of this vein, as for real porn, I'll add a separate download for pics/gifs for those who need them, while the game itself will be text based at it's core.
 
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DickJustice

New Member
May 17, 2018
14
11
don't provide two versions, it's gonna make it far more difficult for you to maintain, but try to write a hook in your code.
something like if pic folder (or call to a file that let you know if there is a folder, whatever suits you) then show pic.
in that case you have made it "modable" so you can offer a 2nd download that will adds pics for those who wants;
or even someone could provide you in return
Hey, my wording probably was wrong, this is exactly what I'm going to do. Html file and pics/gifs archive as separate downloads.
 
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