hmm if hiding textbox isn't possible in rpgm xp, can you create a pause frame between 2 scenes? (so we can see the whole image without textbox at that pause frame)There is no function for that in RPGM xp as far as I know. But I will be adding a gallery of sorts that allows you to see all available sex scenes in the game. This feature will be implemented much later. If you desperately want to see the scenes, just do a little digging into the game's graphics folder.
so you want toplay with digimon?Maybe get rid of the 'hidden grove' and instead shift the narrative to that locked stairwell in the lab. It would make sense for there to be the proper 'facilities' for the breeding experiments and raising pokemon to interact with. Maybe make it a virtual space like the computer box is supposed to be narratively so it can be visited from storage PCs as you travel to interact with and flesh out your collection of poke-wifus.
So narrative is: Rescue Bunneary > Take to the lab to be healed > Interact with her in the lab > Add to virtual enviroment to revisit/play with from any PCs. The PC would then also act as a building gallery as you go without having to make something new or do backtracking travel to revisit.
Uh...have you played the pokemon games? You capture pokemon by sucking them into small balls that can shrink and fit on a belt. You store pokemon by digitally uploading them into computer or downloading them back into balls.so you want toplay with digimon?
Awesome! Glad I could help!Finally some fair criticism. Its beginning to hurt my eyes seeing the dichotomy of players here, some saying the game is still too easy, others whining about it being too hard. I will take into consideration of all the stuff you've mentioned, although overworld H scenes are supposed to be a rarity due to the lore of the game (fucking pokemon is still taboo, which is why you fuck em in the Hidden Grove, and not in the open) but yeah Earning extra money and making the H scenes more obvious are reasonable suggestions.
There is a thing called "rate thread" and that¡s where this big comment should be. I recommend you copy paste this message there, a moderator could come here and delete this.So, after playing for about 3 hours now, I feel I can write a bit of a review.
For the most part the game is well done and a generally great time, the only "gripe" I guess I have is that you seem to have pokemon learning....shall we say "very powerful" moves WELL before they should have any right to learn them.
Lass Laurie's level 14 Pidgeotto knowing Aerial Ace is one example of this, it shouldn't know that move until somewhere around level 50, knowing it that early is....I can only assume, your method of adding difficulty to this game?
Thats fine I guess, but it doesn't feel great to spend 2hrs grinding out your team to lvl 15 in the grass (with shit-tastic xp by the way) and get 4 of them one-hit because a bird knows a move 45 levels earlier than it should (Aerial ace is insanely fast, basically guaranteeing that pokemon goes first, it was gross).
Otherwise, a great effort on you and your team's (if there is one, I don't know) part, it feels like a pokemon game so far (even only 3hrs in) and aside from the moveset issue, doesn'tfeel too unfair if you play a bit smarter.
I look forward to seeing where you take this!
Let's be honest here, that Zangoose with hone claws may have been a little to much for a first battle . After that though? I think it's a fair challenge, specially because the other trainer's pokemon give you a lot of exp.That was what i intitially thought, too.
But the more i played and looked into it, the more i'm sure that everything is designed by reason.
May be luck or coincidence, but there are so many things that just work together once spotted and used.
Like certain pokémon with a certain lv that learn certain moves at a certain later level...
Or the items, you can find, you can click on. The moves you have access to, the trainers you can beat.
There's a lot of thought that was put into all of this, at least in my honest opinion, that is.
Took me about 1:41 hours to finish the current content - didn't faint (unwillingly) and didn't run into 'too much grind for no reason'.
I do like the take of that you actually need to know how to build a working team and how to use moves against certain types. Something, most people never learned. It's not hard, nor bad designed. It's made for actual pokémon players. Sure, there's a certain challenge, but without it you'd just run through the entire game within 20 minutes, tops.
This is some good review right here. What's the name of the game you're working on? Is it published in here?Very cool game! I can't wait for future updates.
I'm also working on making a Pokemon style H game, but in Unity. As a fellow game dev, here's a few bugs I found and some tips. I hope they help!
Bugs:
1. Nurse Joy's sprite disappears when healing pokemon in Eros Town.
2. You can't talk to the waiter in the resturant in Eros town unless you go behind the counter.
3. The stove top in the resturant in Eros town has no collision.
4. The title card when entering Eros town says that the town is called Erasmus town. The signboard says Eros town
5. When going south from Eros town toward Route 1, the door on the cottage doesn't load until you pass into Route 1.
6. Not sure if this is a bug, but in the starting building, going through doors one way plays an animation and the otherway does a fade cut.
Tips:
1. The first battle is very difficult if people didn't find the items in the first room. Maybe instead of having the items in the PC introduce the player to using items in battle as a strategy by having the Rival give you the potions and telling you to use them in the battle. If they still lose the battle, have the rival give them a hint that items are very useful in battle. This will help players who have never played pokemon or ones who did but didn't use items learn how to play this more competitive style of pokemon battles.
2. It's not super clear what items are interactable or not. For example the leftovers in the starting room are super valuable for the first fight, but it's not super clear that you can pick them up. I also noticed that the sprite for the leftovers was used later on in the game in another house, but couldn't be interacted with this time. I'd try to make interactable items clear that you can interact with them. This can be done by making all interactable the same sprite (the pokeball sprite) or by adding a little shine effect that plays every so often ontop of the sprite.
3. The main character's hair is a different resolution from the rest of his sprite. The same goes for the professor. It might be better to try and stick to a single resolution for sprite work. It makes the characters that don't stick to that resolution feel out of place. This also applies to the pokemon sprites, which look awesome btw.
4. The side quest for the Lopunny scenes should be pretty front and center if you want the game to be a Hentai game. It's pretty easy to miss if you aren't exploring. I'd recommend having a dialog pop-up when you pass near the cave saying that you hear growling and a cry for help coming from the cave. Then when you save the Buneary she should run out of the cave and lead you to the area you can interact with her, instead of the player having to know where it is.
5. I'd try to implement some casual H content while playing the game normally. Like animations when attacking that show a pair of boobs, more trainer sprites that have little clothes on like the Gym leader, or finding another trainer and their pokemon doing the deed behind a tree. Most people looking for a game like this are expecting H content front and center. If you have to hunt for it, you'll lose a large portion of your audience before you even have it. These small little bits of H content will keep your players playing till they can get the good H scenes of the game.
6. It'd be nice to have a way for the player to earn money outside of trainer battles. Due to the higher difficulty, if you lose a few too many times even with using items, you won't have enough money to continue playing. While this is mostly an edge case as most players aren't that bad, it'd be a nice feature. As a plus it would also help those who don't want to grind, b/c they can just make some money and use items to win battles instead of training the pokemon up.
I mean more power to you if you want to continue with the game, but when Nintendo sends takedown notices I'm not so sure "lol nah" will be the best response.Its ok
Its Ok. I do not fear the Nintendo banhammer. Those selfish buggers shut down one of my favourite fan-made pokemon games ever; Pokemon Uranium version. This is retribution. Hahaha.
I'd like to do some of that as well, as a veteran poke player:Finally some fair criticism. Its beginning to hurt my eyes seeing the dichotomy of players here, some saying the game is still too easy, others whining about it being too hard. I will take into consideration of all the stuff you've mentioned, although overworld H scenes are supposed to be a rarity due to the lore of the game (fucking pokemon is still taboo, which is why you fuck em in the Hidden Grove, and not in the open) but yeah Earning extra money and making the H scenes more obvious are reasonable suggestions.
Thanks! Sadly no, it's still in development and won't be ready for a long time. My wife has some health issues, and I haven't been able to work on it properly for a while.This is some good review right here. What's the name of the game you're working on? Is it published in here?