I will let you know when we know moreSo it's not just me.
Thx for your quick response
1/100Was the shiny rated tweaked? Got like 2 in the first hour I played in the new version
i have a fix, i got the error too. so i went into debug to figure out the problem. this short of it is that the game tries (and fails) to dispose of a nil value.I will let you know when we know more
156 else
157 $viewport1.dispose
158 $currentDexSearch = nil
159 $close_dexnav = 1
160 $game_switches[NavNums::Dispose] = false
161 pbSEPlay("GUI menu close")
162 return
163 end
156 else
157 $viewport1.dispose if @viewport
158 $currentDexSearch = nil
159 $close_dexnav = 1
160 $game_switches[NavNums::Dispose] = false
161 pbSEPlay("GUI menu close")
162 return
163 end
I will forward iti have a fix, i got the error too. so i went into debug to figure out the problem. this short of it is that the game tries (and fails) to dispose of a nil value.
WARNING: this fix does not fix the underlying problem just prevents it from cousing a crash and might have unintended consequences. though from what i see there is no problem currently with it.
how to do:
go to "Pokemon Hentai Version 0.519 A\Plugins\Customizable Level Caps" and open "main.rb"
go to line 157, should look like this:
simply ad this piece on "$viewport1.dispose" add "if @viewport"Code:156 else 157 $viewport1.dispose 158 $currentDexSearch = nil 159 $close_dexnav = 1 160 $game_switches[NavNums::Dispose] = false 161 pbSEPlay("GUI menu close") 162 return 163 end
long of short, it checks if the value is nil and makes it do nothing if it is. now the line should look like this with this piece added:
this worked for me at least, though do give me feedback on it.Code:156 else 157 $viewport1.dispose if @viewport 158 $currentDexSearch = nil 159 $close_dexnav = 1 160 $game_switches[NavNums::Dispose] = false 161 pbSEPlay("GUI menu close") 162 return 163 end
yep, glad to know someone finally noticed~LOL Is that main menu theme Ethyria's theme?! Based!
How can I not? Jam goes hard! Respect to you!yep, glad to know someone finally noticed~
i missed everything after the ship. I talked to her at the ship and then she sayd something about bringing something to asha and from there on out i cant find her annymore. What did i do maybe someone knows i completed the hole event list at an older version and then updated to this version i only needed to do her missions.Needs a certain level of affection. Guess you missed out on some.
I dunno. Check the affection list for seras in the guidei missed everything after the ship. I talked to her at the ship and then she sayd something about bringing something to asha and from there on out i cant find her annymore. What did i do maybe someone knows i completed the hole event list at an older version and then updated to this version i only needed to do her missions.
Already done that did a sweep over the map searching for her She just left meI dunno. Check the affection list for seras in the guide
Exhausting all dialogue and double-checking an NPC's options is a common feature in RPGs. You make it sound like you've never played one before.Man, I didn't check the guide when I started playing the game, guess I'm just completely locked out of Sera's content since I didn't think to check if she randomly had new dialogue about a fight? RIP
Well to be fair, most people won't just speak to every single npc, much less check it twice. In pokemon specifically, npcs only have one dialogue. If they are trainers, they have 2: one before the fight, another after the fight. So it makes a lot of sense that this person missed those events.Exhausting all dialogue and double-checking an NPC's options is a common feature in RPGs. You make it sound like you've never played one before.
...That would make sense if Seras was just a common NPC, but she's not. She's an important supporting character who is also a romance option. So I personally do not agree with you. Even in the olden days of Chrono Trigger people would know that regular Townsfolk ≠ Named Characters.Well to be fair, most people won't just speak to every single npc, much less check it twice. In pokemon specifically, npcs only have one dialogue. If they are trainers, they have 2: one before the fight, another after the fight. So it makes a lot of sense that this person missed those events.
Oh no, I agree with you. And that's how it is in most RPGs. However in pokemon, even the named characters tend to have only one dialogue when you speak to them. This happens to all rivals, gym leaders, antagonists... And while I agree that any rpg player (like me) should know better than not double-checking an npc, pokemon has always been an exception to this. That's why I understand what happened to that one guy. He probably forgot that in a fangame, things could be different....That would make sense if Seras was just a common NPC, but she's not. She's an important supporting character who is also a romance option. So I personally do not agree with you. Even in the olden days of Chrono Trigger people would know that regular Townsfolk ≠ Named Characters.