3.70 star(s) 95 Votes

Kingdomcomer

New Member
Feb 20, 2019
2
0
I believe I've hit an odd bug and didn't see another post with this issue, I reached the area with the Deviants in the Watchtower east of the Electric gym and beat them, I also got the reward from the manager and he does say "I wonder what they wanted?" but everyone else in the building is acting like they're still there? Nobody else will talk to me outside of begging me to save the guy I saved. I don't know if anything else is supposed to happen, but if it is it seems like the trigger didn't go off for everyone down below.

Might as well take the time to say I love what you've done with it so far, character wise.
 

Hornyy69

Member
Dec 27, 2020
449
293
so the female proto also gets fucked by male pokemon or there are just male proto x female pokemon scenes?
Just confirming before downloading cause there is no img with female proto.
 

blubbervink

Well-Known Member
Oct 15, 2018
1,255
408
so the female proto also gets fucked by male pokemon or there are just male proto x female pokemon scenes?
Just confirming before downloading cause there is no img with female proto.
Female rival (Asha) will eventually have a scene with her evolved starter yes. It is not added to the game yet.
 

DumbassThiccass

New Member
Sep 22, 2021
4
16
Ok, not gonna lie, it takes a lot of BS for me to complain about a game, especially here, but this game's insistence on being 'hard' has made me soft as fuck.
The first few battles have you up against level 15 or 14 pokemon with little counters to them available in the route. So you kinda NEED to grind, which is always a bad sign in game design. But god forbid you walk to the breeder meant for grinding, who gives the same amount of exp per pokemon as the normal trainers, because that means "you need a crutch".

Difficulty =/ time wasted. High difficulty should mean that the fights are stressful, but possible without needing to pray on double team, no crits, and a busted starter who learns a fairy type 'sonicboom' move who still, with leftovers, gets bodied by level 15 STAGE TWO EVOLUTIONS on route one. Feels like this was made by the 'Dark Souls gameplay should only be big swords with no spells or summons' kinda guy.

I was very interested. Then I was annoyed but persistent. Now I'm just done. 2/10
 
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SINtax EroRR

Active Member
Game Developer
Jun 21, 2017
507
2,299
Ok, not gonna lie, it takes a lot of BS for me to complain about a game, especially here, but this game's insistence on being 'hard' has made me soft as fuck.
The first few battles have you up against level 15 or 14 pokemon with little counters to them available in the route. So you kinda NEED to grind, which is always a bad sign in game design. But god forbid you walk to the breeder meant for grinding, who gives the same amount of exp per pokemon as the normal trainers, because that means "you need a crutch".

Difficulty =/ time wasted. High difficulty should mean that the fights are stressful, but possible without needing to pray on double team, no crits, and a busted starter who learns a fairy type 'sonicboom' move who still, with leftovers, gets bodied by level 15 STAGE TWO EVOLUTIONS on route one. Feels like this was made by the 'Dark Souls gameplay should only be big swords with no spells or summons' kinda guy.

I was very interested. Then I was annoyed but persistent. Now I'm just done. 2/10
Uhuh. First off, the Audinos give much more exp than the ordinary trainers, and are much weaker than any trainer on route 1, essentially free. Secondly, Pokemon as a game is literally created around the concept of collecting and grinding, so you're complaining about a core mechanic that all pokemon games have. Thirdly, your definition of 'high difficulty' is the same nonsense spewed by all the other complainants here who hate using items, using stat moves, using terrain moves, using anything aside from 'brrr, hit super-effective brr.'

And finally, All pokemon available in both the Town and route 1 were designed to hard counter Joey. You were just too lazy to catch and train. All in all, you are full of it.

Good day to you sir.
 
Last edited:

Pero95

Member
Oct 17, 2022
199
298
Ok, not gonna lie, it takes a lot of BS for me to complain about a game, especially here, but this game's insistence on being 'hard' has made me soft as fuck.
The first few battles have you up against level 15 or 14 pokemon with little counters to them available in the route. So you kinda NEED to grind, which is always a bad sign in game design. But god forbid you walk to the breeder meant for grinding, who gives the same amount of exp per pokemon as the normal trainers, because that means "you need a crutch".

Difficulty =/ time wasted. High difficulty should mean that the fights are stressful, but possible without needing to pray on double team, no crits, and a busted starter who learns a fairy type 'sonicboom' move who still, with leftovers, gets bodied by level 15 STAGE TWO EVOLUTIONS on route one. Feels like this was made by the 'Dark Souls gameplay should only be big swords with no spells or summons' kinda guy.

I was very interested. Then I was annoyed but persistent. Now I'm just done. 2/10
Literally just level your starter, it's OP as fuck. You don't even have to bother with other pokemon since it can pretty much solo.
 

Idaho Greg

Member
Oct 18, 2020
144
209
Most pokemon fans are actually bad at pokemon games.
Think about all the people who complained about Whitney's miltank.
 

RustyHorseman

Member
Dec 4, 2019
135
190
Most pokemon fans are actually bad at pokemon games.
Think about all the people who complained about Whitney's miltank.
To be fair, we where like 7 when she first rolled out on us. And people today forget that Rollout itself used to be a new move in which no one knew what it was in the ancient past that was the early 2000s.
 

DumbassThiccass

New Member
Sep 22, 2021
4
16
Uhuh. First off, the Audinos give much more exp than the ordinary trainers, and are much weaker than any trainer on route 1, essentially free. Secondly, Pokemon as a game is literally created around the concept of collecting and grinding, so you're complaining about a core mechanic that all pokemon games have. Thirdly, your definition of 'high difficulty' is the same nonsense spewed by all the other complainants here who hate using items, using stat moves, using terrain moves, using anything aside from 'brrr, hit super-effective brr.'

And finally, All pokemon available in both the Town and route 1 were designed to hard counter Joey. You were just too lazy to catch and train. All in all, you are full of it.

Good day to you sir.
Damn we got the dev here.
Listen man, I appreciate people who make any kind of romhack/game/similar. It takes a lot of time and effort. But your high horse needs to be reached with a ladder.

1) Yes, Audino exp is free. So is wild grass pokemon exp. But at level 11ish, the trainers I was fighting gave roughly 470+ exp if I beat a mon, the same amount as the level 7 Audino's exp. So yeah, your 'ordinary trainers' give audino levels of exp.
Beyond that, in regards to it being free, why should it matter if I spend 1 minute to get one level of exp instead of 10 grinding in the grass?

2) Training is a core mechanic, not grinding. Most route one areas let you 'naturally level' where you fight whatever is in the grass, and then the trainers on the way, and you'll be doing fine. Your view of the 'core mechanic' may be a long grind fest, but that isn't really the case most of the time. Beyond that, if grinding is a core mechanic, but this is your romhack/game, then you can make it better (see Emerald Rogue's groupleveling + forced level cap system).

Speaking of level-caps, I should be able to take on trainers at my level, and I'm not talking about Joey here. Let's just grab a rando trainer on route one, the lass with Peliper and stage two Pidgy. They're both level 14, second stage pokemon. Using the items provided, buying potions, setting berries, using debuff moves like baby-doll eyes and powder moves, a team of pokemon from only route one (not the cave to the left) doesn't really stand a chance. Mankey? Flying types can one shot at matching levels. Jumpluff and Bellsprout can get lucky and survive a hit to provide sleep or poison, if the powder hits. Your only two options after setup then, are your starter, zigzagoon, and snubull (who i didnt use as I've used one in my teams for many games and wanted a shift in pace). Zigzagoon has mid defense and a headbutt does less than a third HP. If you go for weakening with Baby Doll eyes, you can allow your starter to get wackin. Then the starter uses its (frankly busted this early) 20hp damage move, stalls with leftovers, and you may beat ONE of the two pokemon.
But you can't use evasion against Keen Eye and you WILL get hit with at least one sand attack.

I've played my fair share of nuzlocke runs, and completed them, I'm not adverse to a challenge. There is room for strategy in these fights, and I don't doubt that the game evens out further in. But I ain't "full of it" for thinking your view of 'difficulty' is kaizo-like. Sod off.
 
3.70 star(s) 95 Votes