Again. Your own mon have illegal moves too. So actually, you can do what your enemies can do.
Yes, but we shouldn't be able to, and neither should they. If the dev wants to make this game so comparable to competitive pokemon, as he's said before, neither mons should have moves they
objectively cannot learn. Not yours, nor your opponents.
Now, if you don't really know how to play pokemon you should not complain about illegal moves either since the game IS balanced.
I never said it wasn't. I said it was unfair. There's a difference. Though, then again, I've never really agreed with the statement of "if nothing is balanced then everything is balanced"... but that's not exactly what you're saying here, I'd assume.
Look, if you want to play a pokemon game where you can just spam your best attacks and win, where all the traineres are Exp fodder and pose no challange, thats absolutely fine. Any other pokemon game will do it for you.
Again, never said that, you're just putting words in my mouth.
But the dev stated trough multiple comments and on the first page that he wants this game to be a more difficult pokemon game.
Yeah, and that's perfectly fine, but difficulty shouldn't be artificial. Simple as that.
And even then, I beat the current build whitout any grinding. beat the last gym who has mid lvl 50's with my own team of around level 45-48 cuz I made good use of moves and typings.
Okay, cool, this does nothing to add to your argument or subtract from mine. I never said the game was impossible or anything along that line, in fact I stated explicitly the opposite. As someone who knows nothing (or near nothing, at least), I still managed to get to the end of content on the version I downloaded. I'd wager that says something. Now, granted, this may change whenever I get around to downloading the updated version and playing it, but I haven't yet.
The game is not unfair, if it feels like that, I am afraid its a skill issue. On your part.
Argumentum ad hominem, cool. If it wasn't obvious enough by this point, I'm not talking about "unfair" in terms of a difficulty selection or something stupid like that. I'm talking about "unfair" from an objective standpoint. These mons cannot normally learn these moves, whether it be because they're incompatible with it, or because they haven't levelled up to that point, so how do they have them?
Look, consider the following: You are in a competitive environment. You know the rules, and so does your opponent. You've always followed them in the past, because you've needed to in order to be able to play. Suddenly, out of nowhere, your opponent breaks the rules by having something they couldn't have yet (or ever, potentially) and
no one cares. It's against the rules, and yet no one bats an eye. Is that fair for you, having to play by these rules when your opponent doesn't? If the scenario was swapped, would it be fair for your opponent? If both of you did it, would it be fair for everyone else in that competitive environment?
My point is essentially this: There are rules in place. Either keep them or change them, but don't break them.
And yet nobody complains when bosses have multiple health bars. Hell, despite it being a running gag how people complain about how drastically nerfed a recruited or obtained something is from a boss, you don't really see people make games where they are 100% like the version you have to survive against. In the first place, I think the notion of "illegal moves" is silly and serves more to communicate your feelings when confronted with them, rather than what the actual moves are themselves. The rules are important, though the room for mistakes is drastically cut short compared to modern P*kemon games. When you come across important trainers - or ones that give you a hard time, at the very least - you have to treat teambuilding and move selection like a puzzle.
What are your opponents capable of? What are your mons capable of? Is there a way to counter a move, or use the enemy's behavior against him? Will held items give your mons the edge they need? You need to carefully think about each piece of the puzzle, and think again when it all falls flat in battle. I get that it's painful getting curbstomped the first time around, but when I plan out a strategy and get closer to victory compared to last time, I am filled with a renewed sense of vigor. You have to learn about your enemy and from your mistakes. You still do all that in normal P*kemon, but drastically not as often if you're an old ass bastard like me if you never touch the online multiplayer.
If the dev threw out the P*kemon mechanics, and developed his own "entirely unique" monster catching system with an ecosystem full of entirely unique mons, we would have ZERO points of reference. We would not be able to check Bulbapedia for the learnset of Pokemon we catch, or the extent of what your enemies are capable of. if I compare this game to Pocket Gal Hunter, PGL is definitely easier in the moment to moment combat encounters in the beginning, but the wiki for it is barebones compared to baseline P*kemon that this game uses as a foundation. You really only have your observational skills and your memory to carry you through. Here, at least you can do some research, and trial and error where there are gaps in your knowledge.
That's... not what I was trying to make an argument on. Well, thanks for staying respectful and trying to help me out, at the least. I appreciate it, even if it wasn't exactly what I was going for.