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3.70 star(s) 95 Votes

blubbervink

Well-Known Member
Oct 15, 2018
1,255
408
soo, was there anything important in the bad guy base near the 3rd gym? cos i left to heal after the boss fight and now the door is locked, also saved soo, did i just screw myself over or was it just some dialogue?
Just some unimportant dialogue.
After beating Sileo you are done there.
 

lolmasterbrian

New Member
Dec 31, 2020
6
5
I've got a few questions if it doesnt bother you, will we the player be able to fuck our own pokemon or will it only be possible with npcs? also will older versions saves be compatible with newer versions of the game? also not a question but ty
 

blubbervink

Well-Known Member
Oct 15, 2018
1,255
408
I've got a few questions if it doesnt bother you, will we the player be able to fuck our own pokemon or will it only be possible with npcs? also will older versions saves be compatible with newer versions of the game? also not a question but ty
Yes you can fuck your own pokemon. You have specific Waifumon that are meant for sexual interactions.
Latest build has 5 included.
Saves WILL carry over to the new build. No saves will be lost.
Except for situations where a core mechanic needs to be changed. But that is scheduled for the very end of the game.

If you have more questions feel free to join the community in discord!
 

TheeSonus

Well-Known Member
Mar 30, 2020
1,549
1,744
I gotta say that's a really pedantic argument
Yes, I will without hesitation and without remorse admit I am a pedantic piece of shit, I am aware of this
you could hand-wave any such issue by saying the moves are learned via breeding or move tutors or whatever feature that hasn't been implemented yet.
they're not though I just said that
and yes I get what you're trying to say but still
Don't like it? tough luck. You want to whine about 'unfair'? Guess what else is unfair. Only you as the player have access to waifumons with unique abilities and pumped-up stats. Your opponents don't.
So following the rules of the game set by ME, I'd say we're keeping with the rules. Everyone is 'unfair'. Consistent aint it?
You know what? Yes, you're right. That is unfair as well, and I'll admit that point to you. I'm not happy about it, and personally it seems like a bad design philosophy to me, but it's ultimately your decision as the dev.
The whole point of providing opponents an 'illegal moveset' is to shake things up and keep players on their toes. If I kept everything the same as the Mainstream games, there would be no surprise, and nothing to keep players wary. Complain all you like, you're simply not the target demographic if you're this picky over a conscious decision to change the game up to encourage players to not underestimate their opponents or rely on their base knowledge alone to win.
This though, I take issue with. My opinion, probably shared by others, is that breaking rules that have been set for however long (rules that are in the foundation of this game as well) is a bad way to "shake things up and keep players on their toes". You could do that just as well, maybe even better, WITHOUT giving mons illegal moves. From what I've heard you're already having trainers use competitive meta setups (including stall builds which are just objectively unfun to fight but that's besides the point) which is a departure from mainline games in itself. Hell, if you want to keep them so bad, you could just give some kind of lore explanation in the game or whatever like that other guy suggested.
you're simply not the target demographic
I've known of that fact ever since I first saw this game and said "Man, I don't know shit about playing pokemon." then decided to play it anyways. Besides, I'd say just dismissing people as "simply not the target demographic" and ignoring what they say is... not exactly a bad move sometimes, but definitely not a good one either. Obviously, you have your own vision, but sometimes taking in the opinions of those you aren't making it for can be good for you. Depends on who they are and why they're asking, but I'm sure you know enough to make that decision.

And, on another note, I understand why it is you come off as so abrasive (I've been lurking in the thread for a bit and I have seen the constant complaints about difficulty, I know I'd be just as angry if not more so), but I can't exactly condone it solely for... well, you want people to play your game, but this could lead to a bad first impression and turn people away or result in alienation of your potential player base. I'm not saying this is a definite, mind you, but still... just, exercise caution, I guess.

Anyways, this may or may not be my last post on the subject as it kind of feels like beating a dead horse now, but... eh, whatever. I'll likely go back to simply lurking after this.
Respond, don't respond, either works, but I think I've made my stance clear enough that I can feel alright with leaving it.
 

DoubleEdgeSalmon

New Member
Jan 10, 2021
2
2
they're not though I just said that
and yes I get what you're trying to say but still
The game is, as we all well know, still very much incomplete. That's why I said that at this point adding some placeholder logic for learning the moves would be a waste of time. Even if a feature is not yet coded in doesn't mean it is not part of the game's design.

I'm not part of the dev team or a psychic so I don't know if Sin is/was planning to address this "issue" in the future. I do want to add that I actually agree with you TheeSonus, insofar as to say that by the time the game hits version 1.0, any pokémon that is available to both player and AI should (in my opinion) have feasible access to the same moveset. As the issue right now is entirely hypothetical though, rising a stink about it just leads to a confusing argument about fairness like we saw here.
 
Last edited:

SINtax EroRR

Active Member
Game Developer
Jun 21, 2017
507
2,297
Yes, I will without hesitation and without remorse admit I am a pedantic piece of shit, I am aware of this

they're not though I just said that
and yes I get what you're trying to say but still

You know what? Yes, you're right. That is unfair as well, and I'll admit that point to you. I'm not happy about it, and personally it seems like a bad design philosophy to me, but it's ultimately your decision as the dev.

This though, I take issue with. My opinion, probably shared by others, is that breaking rules that have been set for however long (rules that are in the foundation of this game as well) is a bad way to "shake things up and keep players on their toes". You could do that just as well, maybe even better, WITHOUT giving mons illegal moves. From what I've heard you're already having trainers use competitive meta setups (including stall builds which are just objectively unfun to fight but that's besides the point) which is a departure from mainline games in itself. Hell, if you want to keep them so bad, you could just give some kind of lore explanation in the game or whatever like that other guy suggested.

I've known of that fact ever since I first saw this game and said "Man, I don't know shit about playing pokemon." then decided to play it anyways. Besides, I'd say just dismissing people as "simply not the target demographic" and ignoring what they say is... not exactly a bad move sometimes, but definitely not a good one either. Obviously, you have your own vision, but sometimes taking in the opinions of those you aren't making it for can be good for you. Depends on who they are and why they're asking, but I'm sure you know enough to make that decision.

And, on another note, I understand why it is you come off as so abrasive (I've been lurking in the thread for a bit and I have seen the constant complaints about difficulty, I know I'd be just as angry if not more so), but I can't exactly condone it solely for... well, you want people to play your game, but this could lead to a bad first impression and turn people away or result in alienation of your potential player base. I'm not saying this is a definite, mind you, but still... just, exercise caution, I guess.

Anyways, this may or may not be my last post on the subject as it kind of feels like beating a dead horse now, but... eh, whatever. I'll likely go back to simply lurking after this.
Respond, don't respond, either works, but I think I've made my stance clear enough that I can feel alright with leaving it.
Honestly, I take issue with your argument as well. But you're right, most of my arguments came from a place of annoyance, so I'll try to be a bit more civil since you're also doing the same. Feel free to respond, or not, I do not really care.

First off. Not many of the opponents you face have Pokemon who have 'illegal moves.' As of writing this comment, I would say that maybe 20% of them at best. Personally, I don't find that an issue since a vast majority do follow the 'rules'. Essentially, you're complaining about a small group of mons. I will also ask you this; If i made more Fakemons for the opponents to use, and provided them an 'unfair' moveset, are you going to give the same complaint? Or are you going to let it slide simply because these 'mons' are not made by Nintendo? Best weight your options carefully here.

Secondly, many of the 'illegal moves' I give them are not farfetched beyond a reasonable take. Its not like I gave a damn Pidgeot Fire Blast or some crazy shit. Many of the 'illegal moves' I've given the opponents are still within the realm of possibility. I haven't even gone to the 'anime' bullshit level of immersion-breaking (Like Pikachu somehow being able to take out Onix with an ELECTRIC TYPE move, but whatever).

Thirdly, I'm honestly sick and tired of people thinking that I dismiss all advice given to me by player feedback. That is objectively false. I only ignore feedback from people whose vision of the game is clearly not aligned with my own. Everything else I've always given consideration to, especially QoL stuff that makes the game run more smoothly. Don't believe me? I don't mind. I'll let my beta-testers and early access patrons speak for me.

Maybe it isn't your intent to imply that, but I needed to clear the air regardless.
 

jackyusey45

New Member
Sep 19, 2018
5
13
Now i finally understand why every one mentioned the """dificulty""", brother a full strategy team for the first gym when u did not even have a good pool of pok and even worst the exp farm to even been able to be on the same level god dammit boring, why the mayority of pokemon Fangames think this is a good way of initiate a game, pokemon is a rpg (even if it is not that "rpg") and every rpg let u a fair beginning. "I put some items" bruh u gift some powerfull items bcs is obvious that is just a bad beginning, the fact that i can go on and on with this terrible and i just the start of the game. I mean pok has gotten easier and easier with time but a virtual dificulty is just bad
 

blubbervink

Well-Known Member
Oct 15, 2018
1,255
408
Now i finally understand why every one mentioned the """dificulty""", brother a full strategy team for the first gym when u did not even have a good pool of pok and even worst the exp farm to even been able to be on the same level god dammit boring, why the mayority of pokemon Fangames think this is a good way of initiate a game, pokemon is a rpg (even if it is not that "rpg") and every rpg let u a fair beginning. "I put some items" bruh u gift some powerfull items bcs is obvious that is just a bad beginning, the fact that i can go on and on with this terrible and i just the start of the game. I mean pok has gotten easier and easier with time but a virtual dificulty is just bad
Allerita and Lopunny sweep the first gym.
Try again.
 

zztoastyz22

New Member
Sep 7, 2021
2
2
its alot of cry babies in this thread lmao this game is not that hard if you got time to complain you got time to train if thats too much for you then just quit the game dont play it hardest challenge for me was youngster joey and even then just build a diverse team and youre set stop whining and crying like little kids and git gud
 

Ergast

Member
May 31, 2017
220
154
never ending battle: they use hypnosis i use berry to wake up -> hypnosis -> berry -> hypnosis -> berry
Pet Spiritomb with Dazzling Gleam or another strong fairy move, see how well it feels after that. Give your mon a berry so you can use it twice without giving it a chance to recover or put you to sleep.
 
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Y.F.Y.

Newbie
Dec 20, 2017
84
131
Game is not that hard, like I find reborn, rejuvenation or the like harder.
Like first gym was just with the initial mon and Loppunny
 

LostWayfarer

New Member
Apr 29, 2018
6
3
Just noticed these and not sure if anyone else has mentioned them. We do seem to have an escape rope in the key items we can register but I can't seem to actually use it. Not sure if it's only in certain areas though. Tried it in the hidden cave and just gave me the message "Can't use that here". Also, the Tsarevniya triple triad card at the game corner has the letter "A" for the bottom and right sections while having 4 for the top and 5 for the left ones.
 

SINtax EroRR

Active Member
Game Developer
Jun 21, 2017
507
2,297
Now i finally understand why every one mentioned the """dificulty""", brother a full strategy team for the first gym when u did not even have a good pool of pok and even worst the exp farm to even been able to be on the same level god dammit boring, why the mayority of pokemon Fangames think this is a good way of initiate a game, pokemon is a rpg (even if it is not that "rpg") and every rpg let u a fair beginning. "I put some items" bruh u gift some powerfull items bcs is obvious that is just a bad beginning, the fact that i can go on and on with this terrible and i just the start of the game. I mean pok has gotten easier and easier with time but a virtual dificulty is just bad
Skill issue. Lopunny literally sweeps the whole gym with Swords Dance + Spin Kick. Don't call the game hard if you're a shit player who has no clue how to utilize the tools GIVEN to you. I have no sympathy for you.
 
3.70 star(s) 95 Votes