If you make it harder for 0.9, you should rework contract I think. Cause as I said, making contracts for models is almost not profitable at all in my own experience (lvl 3 50% of fame right now, 2 studios and 20 models contracted).
But the real question I guess, its : do you want your game to be grindy or more easier to play ?
Cause just to have an idea :
- Im optimizing a lot of my stuff, like the scenes to be sure to have best combo to have optimized trends per scene.
- exploiting some mechanisms (calling model and giving them days off when they are not contracted to have better relationship and so, best prize for boy-girl scene)
- played at easy difficulty
- played almost all features (30k / month for carwash, 30k for camgirl, 150k / strip club and night club, doing models contracts and some scenes)
After more than 2 and half years in the game, I made 4Mo of profit. Thats a lot, but cause I optimized, I played like 50h. And most of it was made before my lvl 2 of fame to avoid being steal by rivals.
If I had to make contracts for my models, I would earn 50k per month. So if I normally play the game (reaching lvl 3 of fame when I normally reach it, dont use exploits,...) , I would need 6-7 years to make the same profit so maybe 150h playing !!!!
I played a lot of managament game and for me, there are 3 important points to make it good :
- give some tools for the player to let him manage properly (a lof of informations and features so)
- have a good progress curve to let him have the feeing he become stronger (or have a better company), with some new features all along the game
- have some events, to change the way he play the game while he could become bored.
For the 1st part, we have a lot of info in this game and I really like that. We just need some info for specific feature (as I already said for consistency, hacking,... for ex). But its all good.
For the 2nd part, game needs some polish I guess cause right now, as a player, I dont have the feeling I earn more and more. To have an idea, I made same profit at 40th month (300-400k), than during the 6th month !!! So this game needs a better curve of progression. I think it could be good to have some features locked behind a lvl of fame (lvl 3 then lvl 4 for ex), but it should let the player to make a lot of profit if he decided to invest on it !
For the last part, I like the events you made when reaching lvl 3 of fame. But I think they could be more impactful cause for every event, Im like " okay, dont care". Events could depends of main gameplay type of players aswell (if he plays camgirls, something to impact him) !!!
And as I said, I played a game made by a huge company, and Im talking a lot about issues and making suggestion about it on steam, and they never read comments, dont take time to explain things,...
You seem to be alone developping a very good management game, and you take time to come here, read comments and explain things to us. A big thanks for you and your amazing job as dev !!!
i mean at best, with every bonus imaginable and long term, contracted chicks should cost the same(or maybe a bit less) as freelancers.
you're paying for exclusivity, you have to secure the good ones.
big stars affect company rep, fans and market share(v0.9), so it's not only about profitability but public image.
you're quietly seething that you have to pay these bitches so much money, but you just have to if you wanna be a 5 star company.
>grind or not
no. i'm really trying to make it shorter and replayable. (and sorta struggling to do it right lmao)
so not a long game if you know how to "solve" each playthrough.
dont want to people to play scenarios, but i was thinking of making few subtle shit running in the background.
idk, for example
-random chicks spawn with traits/stats that are perfect for camming. if you're paying attention you can have an easier time.
-making some tags with no competition from big rivals companies, so you can tap into them
-people really starving for clubbing, so you'll get more cash from night club
...
you know, not forcing you to do anything but it can make your life easier if you figure it out.
as im saying all this, for v0.9 a i did make a "long play" option, which makes everything progress slower since it was requested by some players. some just like the grind.
---
1. i know some mechanics are very obscure and non documented. happens a lot that only after 50h you figure out something.
im trying to make more descriptive tooltips for everything.
2. progression curve. it's the hardest thing to do for me. i want game to be open ended from day 1 so making this right has been a real struggle.
i did make rep lvl gated content in the past, but in the end i didnt like it. based on the feedback many also didnt.
so i've been slowly removing the requirements. i know that means dwarf fortress lite for new players, but fuck it, you cant make everyone happy.
at least you have some freedom. i hate playing games exactly how dev wants you too, everything else is impossible or nonviable.
as for the earnings, in the past when you got things rolling you've made countless millions. theres no real money sinks so whats there to do.
if you always keep struggling with money, i agree it's also not the best but you know...
maybe the ultimate goal would be to keep 5 star company and having access to top chicks. maybe chicks should be "uglier" until really top lvls, so at least your dick is pushing you forward if you dont want to fuck busted up crackwhores.
3. i do agree something should be happening, but i personally fucking hate random events. the likes of "the studio burned down" pls rebuild.
i like when bad shit is happening as a consequence of you neglecting certain aspects of the game.
i have a lot of security breach events that scale with you not having enough of them. well the problem is that it's not really hard to not have 100% security.
sorta related (and unrealistic), i think lower staff limit would make the game better but not many would agree with me. at least you'd have to employ enough people if you want to run every property or 9 studios shitting out scenes or massive web network or fame producing company... coz you wont be able to cover fucking everything.
anyways
game is basically made by people from here and patreon lmao. i just shamelessly steal ideas and implement them.
i would be long finished with this game if you all werent providing any feedback.
i like when people are providing critique including straight up shitting on the game if only they say why it's shit.
A bug / design flaw with the game...
If you speak to a girl and get them to accept to work for you, if you leave and re-enter the location another girl takes her place without any time passing... if you have a high enough charisma you can repeat doing that many times to get an infinite supply of girls.
It should really force you to progress time before new girls show up.
You can also keep exiting and re-entering places for example the strip club so if only one or 2 girls are present you can keep re-entering to make more girls appear.
Also the tool tip on publishing videos always says that it needs editing even though it's already been edited and the button is enabled.
yeah i know. have to redo how they spawn.
i had problems with modded girls when i made it how it's supposed to be.
exploit it while you can
Just my humble opinion, but cam-show earnings need a rework. Like I said before, I've had takes of barely even 5% and girls still get all pissy about it. A few iterations ago I could take up to 20% before they get mad. Anything less than that and they don't even earn enough to justify the server costs.
like already explained, you need "porn virgin" chicks. thats one of the biggest factors.
like irl, banged up whores with 30 GB scenes arent really the most popular camgirls. it's almost always chicks who barely show pussies and arent sticking every home object in their ass.
you also need marketing, net quality, dedicated PA, some traits boost earnings a lot.
basically, you have to specialize in camgirls if you want to make big bucks. otherwise it's just a side gig.