CodeMonkey

Member
May 31, 2017
392
142
maybe further down the line play more around with drug addictions and rehabilitation make it sort of a meta that plays with the happiness of the actress.
Also have addictions have a chance to spread in your work force based on "traits".
rehab should have a chance of failure and addictions should have a chance of death that way you are encourage to try to stop them more quickly.
quest chains to improve facilities to improve the benefits of special girls would be nice, I.E. additional buildings and upgrades to burn cash, and events with the special girls.
Dorm/housing for staff? not uncommon to have up coming stars and starlets to being in some for of boarding accommodations. justification to have some safety events for your staff.
again being able to schedule events that would send multiple staff to increase popularity, these would be "special events" that would have criteria.

expand the business past films, like Olo said Cams girls is one way, another is having photographer at studio or having a modeling agency, as not all pornstars/adult models/cam girls do filming. basically really expand the business into an empire.

late game suggestion, Have rivals, and a chance to acquire them. basically making the end game being there can only be one much like in reality as most of the major porn sites are owned by one IT firm.
 

95toLife

Member
Nov 30, 2016
158
161
maybe further down the line play more around with drug addictions and rehabilitation make it sort of a meta that plays with the happiness of the actress.
I always kind of thought you should be able to give drugs to girls to lower their standards (i.e., someone who required house level 3 would only require house level 2 after becoming a junkie.) Is there any upside to drugs? If not, why would the player character want to purchase them at all? (Besides the new cops event.) I have never noticed any change to girls that become addicts. Just wondering if it will only negatively influence events in the future. Always thought they might be more prone to trying to steal stuff to buy more drugs or something too. Anyway, keep up the good work!
 

CodeMonkey

Member
May 31, 2017
392
142
I always kind of thought you should be able to give drugs to girls to lower their standards (i.e., someone who required house level 3 would only require house level 2 after becoming a junkie.) Is there any upside to drugs? If not, why would the player character want to purchase them at all? (Besides the new cops event.) I have never noticed any change to girls that become addicts. Just wondering if it will only negatively influence events in the future. Always thought they might be more prone to trying to steal stuff to buy more drugs or something too. Anyway, keep up the good work!
if a girl is addicted, eventually her fitness will radically drop to the point it drops so fast you can't do anything but rehab, I don't know about other stats but I do know beauty is also effected to some degree.
 
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mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,223
1,588
Drugs will be used as a tool to make girls do scenes they're not willing to do. If her limit are MF scenes, give her drugs and she's doing gangbangs. Not there yet... Probabaly do some other stuff to make drugs more useful.
If she's an addict her price is halved but her attributes slowly deteriorate.

Photo studio is coming sometime in the future. I'll also want to rewrite and expand websites.
 
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berny

Active Member
Jun 8, 2017
573
1,136
@CodeMonkey Wow, I really don't know how to respond to that. We obviously have a very different definition of the word "entitlement". But since we are so far apart on this point, I see no reason to continue this discussion. It's off topic anyway.
 

Frederiksc

Member
Aug 17, 2017
119
112
@mbmb So, you are asking for inputs for future expansions of your game. Good. There is nothing better than feedback from fans. But: As I do have some experience as project manager, you should take things one at a time:
I do not know if you are the only person working on the project and how big your team is. Define your versions as mile stones and make sure that you can achieve them in a set time window (like an update frame). So don't go for the most complicated things first, try to bug fix to consolidate game fun and iron out code fumbles. IMHO baby steps, like breaking down complex structures into simpler ones (idea to code, animation and/or visualization, implementation and release), are more effective than jumping right into them and loosing the overview.

Having that said, let me give you some feedback:
a) Date and Time:
Your game starts at a Tuesday, err, a Monday? It's quite interesting to see the first payments redacted from my cash at day 6, which is obviously a Sunday or a Friday? This is just a minor flaw, but I still need to keep that in mind when I do the production planning and release. Consider a display of month, week and day to ease the user's desire to match cash flow with the dates depicting the income. A week should end with paying your staff and a month should end when the earnings of the homepage come in. I'm sure nobody bothers with this in the early game, but in the late game I do use an office calc sheet to handle my production, which is quite annoying since you could handle that easier, right?

b) Production Cycles and User Preference:
Production cycles have to reflect user's choice. You have a full range of users. Some ignore everything and hit the money button in the city just for the scenes, others do a random like production, and some do in depth analysis of your given parameters to maximize income and 'fame'. We are talking about how 'popularity' and income is handled by the user. The choice is then to either do an ad hoc production (girl is 'free' and a scene is 14 days published on the net) or to refine your production cycle. You can choose between n*7 as release cycle, where n=2 also matched the income cycle. That case brings 12 usable scenes on a fortnight's Sunday (day n*14-1) at 18:45h per week and studio. It also holds the option to do one ad hoc production on day n*14-2.

c) Homepage Blues
The homepage is surely the one to go for since it expands your income greatly and is not limited to a 4k per scene max out (depending on fan count). Having a homepage thus is quite intensive about management of clips and actors, especially when you decide to widen your portfolio. Given the production and popularity cycles as set in stone, you need at least -3- clips every 14 days to keep subscribers happy. One clip to be released at n*14-8 and two after you uploaded all other clips to the Internet. Marking clips for the homepage in production is tiresome, but possible. So -3- studios seem to be optimal to have 32 actresses and a single homepage.

d) Fans and Portfolio
Also fans should correlate to the portfolio you offer. In the beginning you sure give a damn about what actresses you hire or what kind of scenes you shoot, but at some point of the game this can be quite disadvantageous. You hired an Asian girl at week 8 and you fired her at week 22, but you still have Asian fans. So you could face a fan demand for Asian. Tough luck for fans, but we do business, don't we? Fans are strictly added, not subtracted. You don't loose fans when you switch your portfolio. Hell, I did an Asian homepage for testing purposes and had about 30 Asians and still got those 7k fans lustering for the non-Asian actress from the tutorial. I don't deal their stuff anymore and still they are addicted to me?

e) Filters
We do business and we demand excessive information about our actors, male and female. But: I do not get that information on the spot due to the lack of proper filter options. I do need to keep track of how many black haired Latinas with house demand 2 I have. That makes -3- filters total. I use the renaming option excessively just to have a slight chance to keep track of my posse. At the moment I use a system of letter codes to track it. Starting with the 'unchangeable' assets ending with the 'changeable' ones: 1st F to A about the house demand: 0 = F and A = 5. 2nd age O = MILF, Y = Teen and N = normal. 3rd heritage Wi, La, Pn = pale normal, PA = pale Asian, Bn and BA. Quite a lot to rename just for simple information I do need to be fully saturating the market there is. Oh, -4- filters would be nice for future expansions, just to be on the safe side.

f) Scene Price Points
The scenes you schedule have different ROI margins. A gang scene with an 'A' grade actress teamed with 'A' grade studs costs about 10k calculated without the 'A' staff in the 'A' studio around it. Sure, this is end game content with a non-scene-related homepage behind it with at least 50k happy 20$ subscribers. You should give the User at least a hint about the raising price points and lowering ROI by stating a company trying to do a gang homepage early is destined to fall flat on its face. Maybe restricting the first homepage would help here the unexperienced User. Also you should note the shift of ROI in the late game due to Chemistry and the needed Quality. Solo scenes are therefore just for starting the popularity route, when you can not afford more actors in a scene. The 'normal' route to go would be (solo) - MF - FF - MFF - MMF - gang, related to fan count and subscribers.

g) Personal Assistant
I do like the idea you implemented. It is a help for nonchalance Users for less clicking, but is it business? Certainly to a degree, but it does not nail it. As the boss, I need more control options. Filters. And a focus that is 'strict'. When I tell my PA to list all Latinas and there are Asians on the list, consider my PA as fired. Reduce the PA management to -1- studio. the ROI is still 'ok' at 1500$ per week, but use the won space to add filters and a check box for 'strict' focus. My aim would be to let one PA handle my 'F' class posse, one the 'D' class posse, etc. Also keep in mind the max out profit margin is 14 days for Internet scenes, what calls for a 14 day cycle per studio, right?

h) Missing Descriptions
Many Users here sure bet, that the trait 'crazy' is responsible for cash lost after a quick MF. Maybe you should make clear, that the word 'crazy' in the event window is a random event calculated at the shooting as well as the boy-friend event or the STD event. Do a compendium for traits and events - sounds like a lot of work, but I am sure, you have your notes in electronic form. Just copy and paste for the beginning and use a rough editing and mark it as 'WIP'. It took me a while to figure out, that 'charming' and 'cute' is the combination to look for my purposes^^.

Still reading? Ok, then lets go to the missing features and bug section

i) Missing Features and bugs
i1) Outfits (high)

Missing pregnant outfits for swimsuits and others revert the outfit after the pregnancy to default. I usually do only one quick FM scene to adjust outfit to some point it is a not funny to recreate a 'D' class outfit all over and over.

i2) Correct Number of Actors (high)
Subtract 'deleted' from 'all' in the Overview Screen. I hate to see 182 instead of my real 96 posse.

i3) Delete Button Male Actors (medium)
Yeah, seriously. As Quality becomes a major factor in late game, I still have those 'F' class studs in my database.

i4) Save File Compression (low)
Save file gets too big. Try to figure out a translating script to reduce this. JSON or self made. Just dumping all objects and descriptors in full length just bloats it. You have a defined set of variables in your girl database ('mywhores'). Just export these accordingly as well as the scenes table.

i5) Game Performance (low)
After having 200+ actors acquired, the game tends to drop in performance. Maybe use C# data filters on an ordered table. Filtering 'Deleted' as first step and handing this to a second query is not as efficient as doing a query with multiple filters at once. The Godot engine is capable of such queries.

i6) LBFM MIA
[Ebony] [ASIAN] is likely no more in game? After doing 100+ ads and charming 50+ girls I did not see this combination anymore. Random Number Generator fail or removed?

You are still reading? ok... Let me finish this wall of text.

h) Final Thoughts and Conclusion
Porn Empire has solid potential and has made significant progress in a short amount of time. It uses custom animations and not some Poser or image based events, like too many other low budget teams rely on. The discussion with actual Users off the pay-related sites is exceptional and deserves respect. Regarding the financial situation, the developers could consider adding a donation wallet for BTC or other cryptocurrencies on their homepage, since many are not a friend of repeated payment models - we do business, right?
Considering the game still in the early development phase, Porn Empire is worth to take a look at.
 
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CodeMonkey

Member
May 31, 2017
392
142
Drugs will be used as a tool to make girls do scenes they're not willing to do. If her limit are MF scenes, give her drugs and she's doing gangbangs. Not there yet... Probabaly do some other stuff to make drugs more useful.
If she's an addict her price is halved but her attributes slowly deteriorate.

Photo studio is coming sometime in the future. I'll also want to rewrite and expand websites.
not sure about slowly because at one point they were rapidly deteriorating daily, you can test this out. cause in my case it when 29, 24, 16, 7.
 

ll75

New Member
Jan 28, 2018
1
0
Hey there,
like the idea of the game and the reviews I read. Unfortunately, the only thing I get to see are text fields. Seems like the game is working properly, however, without any graphics.
Read that OpenGL might be an issue. My graphic card driver is supposed to be compatible for OpenGL 3.1.
Would be grateful for any help.
All the best
 

95toLife

Member
Nov 30, 2016
158
161
Hey there,
like the idea of the game and the reviews I read. Unfortunately, the only thing I get to see are text fields. Seems like the game is working properly, however, without any graphics.
Read that OpenGL might be an issue. My graphic card driver is supposed to be compatible for OpenGL 3.1.
Would be grateful for any help.
All the best
Sorry, don't have a real answer for you but when I run it, I get one sort of command prompt window and the game opens in a separate window. Maybe the game window is open in the background?? Usually opens on top of the text window for me but just throwing it out there.
 

95toLife

Member
Nov 30, 2016
158
161
How to get Alice?
Just keep visiting the beach and talking to her. Don't remember the exact dialogue choices, but it shouldn't be too hard to figure out. Feel like she did require more visits than the others so just hang in there.
 

mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,223
1,588
Hey there,
like the idea of the game and the reviews I read. Unfortunately, the only thing I get to see are text fields. Seems like the game is working properly, however, without any graphics.
Read that OpenGL might be an issue. My graphic card driver is supposed to be compatible for OpenGL 3.1.
Would be grateful for any help.
All the best
Update your graphics card drivers
 

DMC-Vergil

New Member
Jan 29, 2018
4
13
Did anyone found the save file location? I cant even find on register.
In windows 8 (for me) it's in C:\Users\UserName\AppData\Roaming\Godot\app_userdata\Porn Empire\Saves, IDK if this is correct but in the previous version this is where it is saved... Still downloading the new one
P.S. Hope this helps
 

CodeMonkey

Member
May 31, 2017
392
142
In windows 8 (for me) it's in C:\Users\UserName\AppData\Roaming\Godot\app_userdata\Porn Empire\Saves, IDK if this is correct but in the previous version this is where it is saved... Still downloading the new one
P.S. Hope this helps
It's correct, but if you're trying to save edit good luck x'D cause I'm at a loss on what to do with it, I know the data is in there I just don't know how to translate it into something manageable/workable. because it comes out as a garbled mess for me.
 

mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,223
1,588
What do you want to change? I can just make cheats...
 

CodeMonkey

Member
May 31, 2017
392
142
What do you want to change? I can just make cheats...
that'd be a little more involved, I wanted to play around with the actresses stats and "traits" mostly to see how things interacted like maybe high stats but double negatives etc, that'd be more of an editor then a cheat. also it'd take away time from more requested features I'm sure XD.
 
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