Decided to check this game again after ~2 years to see what has changed.
While I see, that some mechanics have been changed and new ones added, the things that annoyed me back there are still here.
The biggest issues for me are
While I see, that some mechanics have been changed and new ones added, the things that annoyed me back there are still here.
The biggest issues for me are
- UI/UX experience. Whatever actions you do, it most often is not reflected in the UI, unless you reselect model/scene or reopen the window altogether. For the management game it's a huge deal. The number of clicks you have to do grows exponentially.
- A lot of bugs I saw back then are still there. I won't even list them all here. Just probably the most annoying ones:
- sometimes your models just vanish. Happened to me today, when a new month had started, I noticed one of the girls was just gone without a trace. No inbox letter, no nothing. And she still had at least a year of a contract to do
- when you switch positions while browsing a scene, the actors get teleported back to the original coordinates, regardless of those that you set. Sometimes that default position is off screen and you would see nothing
- Still no way to get traits or increase stats of models (save for the training) without the cheats. There are contracts that are supposed to increase stats, but it looks like they still don't do anything. I also remember there used to be contracts in the previous versions that were supposed to reward you with traits upon the the completion (albeit also not working), but now they are gone. Feels like in a game like this there should be natural ways to get more progression
- while creating a scene, there probably should be a button to enable/disable all tags. That would save a lot of clicking when you create scenes manually
- still hard for me to make the auto scheduler to do what I want to do. One of the things that would probably help is to make "ignore popularity penalty" not a global one, but work on per room basis.