What is the furthest anyone has gone in the game? I think the most I managed was 4-5 years. I had ~700 girls on my roster and some 330M$ in the bank IIRC. The game started inexplicably crashing after that. So, I abandoned that playthrough.
Over time though I have a feeling that the stats could be more granular. This game is more Football Manager than FIFA in my opinion. Sure I enjoy looking at the girls' character portraits but in the end the focus is on the manager aspect of the game and I soon got tired of actually micromanaging the sexy parts.
1) The game could seriously use a
depravity index for the type of scenes. Sometimes a girl has likeness for MF and GB which does not make sense. If you are fine with GB what's wrong with MMF? Something like
Solo<FF<MF<FFM<FFFM<MMF<GB perhaps? So, girls could have a
kinkiness index that would be compared against the depravity index to decide whether they would shoot those scenes. This could be coupled with a
bisexuality index to decide whether she will shoot just solo and FF or the others too.
2) Something similar for the tags too. For eg.
Creampie< Facial< Mouthfull. If the tag is too kinky for the model it could detract from the scene chemistry. I may have already said this but tags according to scene type i.e. fo MMF you have Spitroast, DP, Double BJ etc. For GB maybe Airtight DP, DAP, DVP etc. The present scene percentages can act as preferences for these tags. Like a model could agree to a GB but be against performing a DAP.
3) New staff member type:
Sex Choreographer. Their presence will let you unlock say more athletic sex positions. Also
Fluffer. Presence should improve scene chemistry if M is involved otherwise not needed. I.e. if you have a studio shooting only Solo or FF scenes the presence/ absence of a fluffer should not impact the scene chemistry.
4) Some consequences to actually being a good guy. Like girls can agree to contract for lesser money if you have a sparkling history. Girls more open to kinkier sex acts because of the trust they have in you. Some of it is actually done by the present reputation system but that is more of a business reputation, I feel.
5) A
gold-digger index instead of just a trait. The
depravity index could be the counter to that. I.e. A girl with GDI 0 and DI 100 will shoot scenes very cheaply, a girl with GDI 100 and DI 0 will shoot everything but charge exorbitant fees and have low scene chemistry, a girl with GDI 100 and DI 100 will shoot everything at high fees (i.e. basically the present tag)
6) The '
Virgin' trait does not make sense. Proposal to rename it to
'Innocent'. Fan gain should be higher for scene on a higher depravity index. Reference: Kyler Quinn.
7) Possibility to offer retiring stars staff positions. This may be too much to hope for: Scene directed/ choreographed by retired star of high popularity to have more fans gained. BTW I don't understand what a 'Helper' is actually doing. Like holding microphones and stuff?
8) New trait:
Size Queen. 100% scene chemistry with M's of the largest dick sizes.
I apologize to
mbmb if some of these suggestions are a bit 'out there'. Maybe the stats are allotted in someway similar but since the game is in Godot I could not pop my head under the hood and have a look (which was probably why you selected Godot as the engine in the first place). I'd understand if you do not want to risk changing these things at this stage where your game is more or less in quite its complete form.