Thanks for helping me understand how staff workers are working now. I do get it, but can I offer some feedback on staff recruitment and training based on the current set-up?
- I know it doesn't effectively matter but staff member's "level" doesn't change and it should. In my current game, Alice McLean has 100 values on Fitness, Intellect, Sex Skills and Charisma. Her Leadership skill is 100 (effective 100/100 base 100). She's still listed as Level 1. On most Mondays I look at who needs training up, and it would help enormously to work out who to train if the levels reflected their development. She should be a 10. It's easy enough to remember when you have a handful of staff members. But when you start to get a lot of staff, the lack of an update is making it harder to keep track.
- Moving on to recruitment, it's a real frustration that only the men have high potential in the Job Center. Each month I go back, each month the only staff with potential above 49 are always men. I appreciate I don't need a 100 potential but 70 potential seems to be the sweet spot and there are never girls in that category in the Job Center. The only way to find them is out and about in the city.
- Which brings me onto the next bug-bear, when out and about there's no way to tell the girls' charisma level or their potential as a staff member. I can discover her traits, I can see her Beauty, Fitness, Intellect and Sex Skills. But not Charisma or Potential. Given that Charisma is now a key stat for some staff jobs, that's really debilitating. And as you've explained, potential does matter to at least get skills up to a fair level.
- And on the subject of those conversations, there's also no way to tell what job they want to do (i.e. the happiness boost). They might have all the right stats for Marketing, but if they hate the role (or love the role) that makes a massive difference to their employability.
What I end up doing is talking to every girl I speak to, employing them all, and then having to go back to the office, check their potential, check the jobs they like and (mostly) fire them again immediately. It's not a great way of being able to do the recruitment tasks.
Also, one final thing on the staff front. I'm really missing the ability to offer the senior staff plastic surgery and effective image re-designs. I used to like to customise some of their looks based on their role or whatever other factors I had in mind. Now you can't do it and it's really frustrating. It does have an effect on development as well since the only way to improve Beauty is surgery and some staff roles need good Beauty stats... so, no way to improve them.
Just my two penneth on the games' jobs market and staff system.