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Cezak

Newbie
Feb 6, 2022
67
77
141
I found some bugs in the latest version of the game.
Birth control pills can't be turned back on once they're turned off. Even if you try to turn them back on, they are still turned off.
Music not working... is it turned off? In the options it says it's on, but I can't hear anything, just the sound effects.

Next up is a bug visual effect.
PE01.jpg

In the position "mf_sit_reverse_cowgirl_park_3" when the girl cums, there is a bug on one of her legs.
PE02.jpg

In all "mf_bed_ride" positions, the cum options are turned off. The guy never cums in this position, either.
1732351581008.png

In the first penetration in the position "mf_bed_onknees_doggy_2" the penis comes out from the side...
PE04.jpg

This position "bj_69_3" looks weird, I don't know if the head should be between the legs or is it like that.
PE05.jpg

The depth of some of the layers is buggy, for example the men's pants are above the shirt.
PE06.jpg PE07.jpg

Many of the bugs I mentioned have been in the game for quite some time and are still there. No one is reporting them? Whatever... I decided to go through the trouble of reporting them in the hopes that the developer will fix them once and for all. I'm tired of running into the same bugs from version to version. Likewise, I hope the developer fixes them for the next update.
 

mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,271
1,676
338
v092_dev5 & v092b
FemaleMC

Game crashes as soon as a Social Butterfly model brings in new talent and I (try to) start the audtition.
I even tried to remove the Social Butterfly trait within the cheat menu, which did not help at all, model still brings in new talent and the game still crashes.

My current MaleMC doesnt have any Social Butterflies yet, so I can't tell if it's a FemaleMC-only bug.
i'll fix.
a little workaround, you can get out of the conversation by pressing "q"

I found some bugs in the latest version of the game.
Birth control pills can't be turned back on once they're turned off. Even if you try to turn them back on, they are still turned off.
Music not working... is it turned off? In the options it says it's on, but I can't hear anything, just the sound effects.

Next up is a bug visual effect.
View attachment 4261346

In the position "mf_sit_reverse_cowgirl_park_3" when the girl cums, there is a bug on one of her legs.
View attachment 4261378

In all "mf_bed_ride" positions, the cum options are turned off. The guy never cums in this position, either.
View attachment 4261389

In the first penetration in the position "mf_bed_onknees_doggy_2" the penis comes out from the side...
View attachment 4261412

This position "bj_69_3" looks weird, I don't know if the head should be between the legs or is it like that.
View attachment 4261434

The depth of some of the layers is buggy, for example the men's pants are above the shirt.
View attachment 4261452 View attachment 4261453

Many of the bugs I mentioned have been in the game for quite some time and are still there. No one is reporting them? Whatever... I decided to go through the trouble of reporting them in the hopes that the developer will fix them once and for all. I'm tired of running into the same bugs from version to version. Likewise, I hope the developer fixes them for the next update.
thanks for the reports.
-tooltip being behind the model is just unfixable since the beginning. it just does not allow me to put tooltip on a higher layer and if it's there, it just doesnt trigger. i've tried everything i could find, including reporting it to game engine bug/feature requests. such is life.
-if there's no cum options, it's coz there's no animation for it.
-the dick sticking out is there for most half a second, till it triggers the keyframe to get on the correct layer. it's the consequence of switching animations mid way.
-i'll see what can be done about the hair and pants. it's the same problem, if you mess with z layers to fix 1 animations it destroys 5 others. it's a really finicky system. and when you start making animation-specific exceptions like with the dick example, you get those split second weirdness going on.

so with some things, i know they're there and they bother me too, but i just simply don't have a good solution, or the solution is to remake everything and that's just something i cannot afford to do.
 
May 2, 2019
123
34
38
i'll fix.
a little workaround, you can get out of the conversation by pressing "q"


thanks for the reports.
-tooltip being behind the model is just unfixable since the beginning. it just does not allow me to put tooltip on a higher layer and if it's there, it just doesnt trigger. i've tried everything i could find, including reporting it to game engine bug/feature requests. such is life.
-if there's no cum options, it's coz there's no animation for it.
-the dick sticking out is there for most half a second, till it triggers the keyframe to get on the correct layer. it's the consequence of switching animations mid way.
-i'll see what can be done about the hair and pants. it's the same problem, if you mess with z layers to fix 1 animations it destroys 5 others. it's a really finicky system. and when you start making animation-specific exceptions like with the dick example, you get those split second weirdness going on.

so with some things, i know they're there and they bother me too, but i just simply don't have a good solution, or the solution is to remake everything and that's just something i cannot afford to do.
Question was the situation fixed where i tried to use the mod slider to have more girlfriends stick, and where when you made a girl or a girlfriend live in your house and or in a group stay in that group and house for example i had a girlfriend in my house and placed her on my favorite group list and when I skipped a day it just removed them automaticly from that list its on the V0-92d.pedev virsion
 

tooldev

Active Member
Feb 9, 2018
885
860
184
i'll fix.
a little workaround, you can get out of the conversation by pressing "q"


thanks for the reports.
-tooltip being behind the model is just unfixable since the beginning. it just does not allow me to put tooltip on a higher layer and if it's there, it just doesnt trigger. i've tried everything i could find, including reporting it to game engine bug/feature requests. such is life.
-if there's no cum options, it's coz there's no animation for it.
-the dick sticking out is there for most half a second, till it triggers the keyframe to get on the correct layer. it's the consequence of switching animations mid way.
-i'll see what can be done about the hair and pants. it's the same problem, if you mess with z layers to fix 1 animations it destroys 5 others. it's a really finicky system. and when you start making animation-specific exceptions like with the dick example, you get those split second weirdness going on.

so with some things, i know they're there and they bother me too, but i just simply don't have a good solution, or the solution is to remake everything and that's just something i cannot afford to do.
Regarding the tooltip: If that part is a canvas layer it should be possible to move the tooltip to always display on top of everything else. if it isnt a canvas layer you might consider making it one to avoid that mix-up
 

josecardenas69420

New Member
Apr 22, 2021
14
7
136
Hello, I hope you are all well.
First of all, thank you for the excellent game. My question is, can you change the difficulty in a game that has already been created? I started a new game and did not select the withdrawal and penalty option. And I do not want to start from scratch.
Thank you very much.
 

Cezak

Newbie
Feb 6, 2022
67
77
141
Hello, I hope you are all well.
First of all, thank you for the excellent game. My question is, can you change the difficulty in a game that has already been created? I started a new game and did not select the withdrawal and penalty option. And I do not want to start from scratch.
Thank you very much.
Go to the main menu, then to options, and then to the difficulty tab.
 
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TheRell77

New Member
Feb 4, 2018
4
0
127
Hey all, don't mean to be a bother but I can't get modded characters to work. I put the .pechar files into %appdata%\Godot\app_userdata\Porn Empire\mods\characters, but when I start a new game they don't show up, I set them as a starting model.
 

mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,271
1,676
338
Question was the situation fixed where i tried to use the mod slider to have more girlfriends stick, and where when you made a girl or a girlfriend live in your house and or in a group stay in that group and house for example i had a girlfriend in my house and placed her on my favorite group list and when I skipped a day it just removed them automaticly from that list its on the V0-92d.pedev virsion
not yet, cause i cant replicate it.
this was a problem in old version and should be fixed in the new dev build

Regarding the tooltip: If that part is a canvas layer it should be possible to move the tooltip to always display on top of everything else. if it isnt a canvas layer you might consider making it one to avoid that mix-up
custom tooltip has to be a control node and canvaslayer isnt. if you cheat a bit and put it as a child of control node, the tooltip position isnt correct.
the ideal solution would be to make a canvas layer that's on top of everything, only to display tooltips. but i don't know how to intercept the tooltip node to reparent it there.

Hey all, don't mean to be a bother but I can't get modded characters to work. I put the .pechar files into %appdata%\Godot\app_userdata\Porn Empire\mods\characters, but when I start a new game they don't show up, I set them as a starting model.
main menu -> available mods
if they're not listed there, you've put them in the wrong folder.
%appdata% is a windows shortcut for Users/YOU/AppData/Roaming
 
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tooldev

Active Member
Feb 9, 2018
885
860
184
custom tooltip has to be a control node and canvaslayer isnt. if you cheat a bit and put it as a child of control node, the tooltip position isnt correct.
the ideal solution would be to make a canvas layer that's on top of everything, only to display tooltips. but i don't know how to intercept the tooltip node to reparent it there.
I am pretty sure is the way to go. Maybe ping Xyseer764 and get some detailed info how the interception works
 

mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,271
1,676
338
I am pretty sure is the way to go. Maybe ping Xyseer764 and get some detailed info how the interception works
i know of this topic. i've tried what he says in the end, but as said above there's no way (that i know of) to get a reference to the custom tooltip node. if i could i could easilly put it on a new canvas layer.
forum on which this question was asked don't exist anymore and with it the user.

i mean you can do it manually, without using inbuilt tooltip system, but not on the tree node which i used for the lists, coz on_hover signal don't exist.
 

TheRell77

New Member
Feb 4, 2018
4
0
127
not yet, cause i cant replicate it.
this was a problem in old version and should be fixed in the new dev build


custom tooltip has to be a control node and canvaslayer isnt. if you cheat a bit and put it as a child of control node, the tooltip position isnt correct.
the ideal solution would be to make a canvas layer that's on top of everything, only to display tooltips. but i don't know how to intercept the tooltip node to reparent it there.


main menu -> available mods
if they're not listed there, you've put them in the wrong folder.
%appdata% is a windows shortcut for Users/YOU/AppData/Roaming
Alright they are listed under available mods, they're set to spawn at start but when I start a new game they just arent there. :/ The girls tab on the dashboard is just empty.
 
May 2, 2019
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Alright they are listed under available mods, they're set to spawn at start but when I start a new game they just arent there. :/ The girls tab on the dashboard is just empty.
did you inport and export them into the right map and did you check yourself on which spot they suppose to appear its easier to make em spot at the bar usually look at the bar around 16:00 or 17:00
 

mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,271
1,676
338
Alright they are listed under available mods, they're set to spawn at start but when I start a new game they just arent there. :/ The girls tab on the dashboard is just empty.
check this when starting a new game

1732736675823.png
 

Santoro

New Member
Feb 3, 2021
1
0
54
Can someone explain to me how model rating works?
I'm stuck with lvl 7 or 8 girls
I don't know if it's possible to go reach 9 or 10.

Also, is there a way to find some girls level 9 or 10 in the wild (bit overpowered but i'm asking)

Thanks in advance.
 

mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,271
1,676
338
Can someone explain to me how model rating works?
I'm stuck with lvl 7 or 8 girls
I don't know if it's possible to go reach 9 or 10.

Also, is there a way to find some girls level 9 or 10 in the wild (bit overpowered but i'm asking)

Thanks in advance.
fame, attributes, certain traits, likes
fame is by far the bigger factor
lvl9 girls are signed with rivals. encountering in the wild is very rare. very small chance you'll see them at a party.
 
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tooldev

Active Member
Feb 9, 2018
885
860
184
mbmb I am usually trying to abstain from silly requests, but this one has been actually annoying me. Would you consider adding at least a basic time stamp to save games in-game? Currently it only shows the date but hour and minute would be really appreciated to avoid mix-ups for saves on the same day or with similar/same names
 

mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,271
1,676
338
mbmb I am usually trying to abstain from silly requests, but this one has been actually annoying me. Would you consider adding at least a basic time stamp to save games in-game? Currently it only shows the date but hour and minute would be really appreciated to avoid mix-ups for saves on the same day or with similar/same names
ok
 
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