- May 11, 2017
- 3,109
- 10,929
The vast majority of games, and developers do not fit this criteria. Many developers are hard working, underpaid starving artists. Unfortunately, some do fit your criteria. Back in the day years ago as you say... If you were a game developer there was much less competition. You could get away with a lot more, and put a lot less work into a game to get that financial backing up.THE DEAD GAME THAT WILL NOT DIEYou first saw it here years ago, five, six, maybe even a decade or more. Overly ambitious, as with all such games, and horribly implemented. The graphics were horrible. The gameplay buggy as fuck. 90% of the advertised features weren't even on the drawing board let alone in the game. The spelling and grammar looked like it was machine translated by a drunken Scottsman trying to read Russian while tripping on LSD. Everything about this game was terrible and you knew that within one month, once that hack excuse for developer realized that they weren't going to land in that magical realm of a million dollars a year of sweet, sweet Patreon money that they'd give up, let it die and toss it into the dump heap with the hundreds of other F95 shovelware in the electronic toxic landfill where the sad majority of games here end up sooner rather than later.
"That is not dead which Patreon fools still fund/
And with strange aeons they dream that even dead games may be done."
You had forgotten about it, or so you thought, but now... there it is. On the front page. Again. With another new update. It's been, what, six months since the developer even so much as last posted anything on F95 and yet... there it is. Curious, you open the page and check the changelog:
"0.02 - fixxid typoes and grammer"
View attachment 1117179
And then, as suddenly as it appeared it retreats back into the cesspool of abandonment for months on end again. No new features have been added, no hair pulling bugs fixed. Maybe they did something cosmetic, or changed a text files, or added another pointless "story element" to the incomprehensible mess that already read like two pounds of fridge magnets shot out of a kitchen blender.
This game comes in exactly two varieties: Crypt Keeper and ZOMBIE CASH COW and the only real difference between the two is the size of their Patreon donations.
The Crypt Keeper has maybe two or three people still donating, mostly because they signed up so long ago that they've honestly forgotten about it and just don't notice the money drip coming off their credit card. In other words, it's funded by people who don't even realize or remember that they're funding it. Likewise, the only reason the developer still works on it is that every now and then they wake up on the floor of their trailer, fumble around the empty whiskey bottles and used syringes as they try to get to the door where their landlord is pounding on the ripped metal screen of the door and they think "Shit... I should work on that game some more."
The ZOMBIE CASH COW, on the other hand, is the game that every F95 developer dreams of creating. It's the game that is functional enough to keep lots of people throwing money at it, even though all the real work that was ever going to be done was already done long, long ago and all they're doing now is padding out meaningless, hollow updates devoid of any real new content just to prove to their whales that they're still working on it. Games like this as most recognized for making a lot of money, reaching 90% to completion within the first six months and then not even making another 2% of progress to that finish line for the next twenty fucking years. The developers for the game will spend approximately fifty times more time and effort into defending their product with alt accounts than they will doing any actual work on it, then go back to mattress filled with money, push the empty pizza boxes off the top, snort a few more lines and call it a day - again. Updates to these games only arrive whenever their dealer shows up asking where the fuck their money is.
There is at least one "
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" out there that comes to my mind making money off of
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. For newer motivated developer with not so much support seeing a guy like gumdrop still raking in significant money can be infuriating.Imagine you work thousands of hours on something over the past year or sometimes even longer. You make nickles and dimes in comparison to a guy like gumdrop. There are many more out there just like you... Lots of starving devs out there with almost no backers.
Then you look at a guy like gumdrop who releases a piano simulator still making bank.
The market is not always fair. Life is not fair. You can do everything right, and still lose.
People wonder why so many games are abandoned?
There is a great number of reasons (get sick, depression, real life changes, suicide, mental health issues, drug addiction ect ect. Devs are people with problems just like anyone else. Non devs do not realize the sacrifices that go into development) , but #1 on that list of why games are abandoned is that developer did not get enough support. Yet at the same time all of the support in the world won't guarantee a game will not be abandoned, but every dollar donated does improve the odds.