I did not intend to be confrontational, [...]
And I didn't took it that way. I'm rough sometime, probably was this time, but as long as there's no mean names in what I wrote, it's nothing more than roughness.
I really thought that you did not understand what I meant, [...]
I understood, but what can I say on this ?
Yes, quality need times, and too often it lead to a biased feeling regarding the ratio "time waiting"/"content added".
Also yes, there's games that really don't have enough content in regard of the time past waiting for the next update, while for others it's more a feeling than a reality.
Yes again, past a certain amount of time between two updates, whatever how big it can be, it always feel like it's not enough.
And finally, still yes, in this regard games that have lower waiting times between two updates, seem to have more content, even when it's not true, and seem to be more enjoyable, even when they have a lower quality.
All this is, hmm, basic knowledge, and globally speaking what you said. So, why addressing it directly ?
You said that you want to discuss, and there's no possible discussion in "yes, you aren't wrong at all". So I offered a counter point. In one hand, there's this "too small" issue, and in the other hand there's "those advantages". Up to the reader to decide if one is enough to compensate the other, or not.
But two thing stay true. You can't explicitly judge an update just by its number of events, nor you can express a feeling with only one particular case.
Missions in this game can needs a full day before you completed them all, therefore an update that would only have two events and one mission, will feel way more consistent than one with ten events and no missions. And, at least so far, it's also an exception for HopesGaming to update so slowly.
This don't mean that you are wrong, just that you can't draw a generalization from what is an exception. And it's what I said.
1/ It is true. The number of events in itself do not indicate the play time. In that particular case i thought that the play time was short in itself. To a broader point, good lighting, good posing, that level of detail take more time. Hence less content.
It's due to the fact that there were only events. Not because missions need more times to be played, even if it count, but because they fill the days. With this update, you play an event, then skip time until you reach the next one. It bias your perception, and you remember the number of time you had to skip time, more than you remember the time you past playing the events. Especially if you use those "skip moments" to do something else ; ok, the event is finished, I'll light a cigarette, make myself a coffee, open a beer, whatever.
A game with the exact same amount of new content, but that wouldn't need you to skip time, would have felt differently and seemed to be longer. There was no dead time, and, well you really deserve this beer now...
But this is due to the game mechanism, more than to the delay between two updates.
2/ I am not trying to prove anything. I was discussing. And I used that game as an example because...well it's the example that you used as a game that it " redefin[ed] what people expected from an adult game ".
It's the example that I used, because someone else used it. It happen that I said this at this time, and it was perfectly on topic, but this person would have used another example, I probably would have named another game.
It was the first one that gave this feeling, but not necessarily the most significant one, nor effectively the first one to reach this level of quality. I guess that I would have used
Depraved Awakening as example, if I had to choose it myself.
3/Nothing. And I don't understand why you make that point.
Perhaps because you take it too personally. We are on a public forum, I don't write specifically for you, I answer to, hmm, "a problematic", talking to everyone that will, now or later, read what I wrote.
Damn, I thought your title was for fun after seeing you be so nice and helpful in the dev section...but you really are grumpy!
My title come from the dev section
I'm nice, genuinely nice, but I'm also rough and grumpy, and sometimes it's more visible than others I guess.
But really, I have nothing against you, nor against what you said. Nor was I effectively, hmm, aggressive, in my answer.