Porn games Dying

Diagnosed

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May 12, 2022
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Yeh I don’t understand this whole VN thing like it’s just a click to watch movie basically no real gameplay mechanics
Thats why its so good. You strip away all the bullshit and just get your story. Whatever gene or instinct that people have that makes them enjoy shit like "inventory management" in video games is not present in me and I cant understand it.
 
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ChaosOpen

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Sep 26, 2019
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Thats why its so good. You strip away all the bullshit and just get your story. Whatever gene or instinct that people have that makes them enjoy shit like "inventory management" in video games is not present in me and I cant understand it.
Plus, I've never seen choices implemented even remotely well in VNs. Often times it's something akin to this scenario:
You walk up to an ice cream vendor and behind you in line is a beautiful woman, which flavor do you pick?
Chocolate or Vanilla
Wanted Chocolate? Too bad this girl liked vanilla and now her route is closed off but she wax on for awhile saying she wanted to one day meet just a normal guy, a vanilla guy to settle down and get married with, but you're not her vanilla.

In other words, there are a lot of cases in which you're asked to make seemingly inconsequential decisions about characters you know nothing about with zero signposting.
 
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ChaosOpen

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You could make an argument that this is more accurate to the real life experience, but real life isn't known for its good game design.
Plus, in the real world I could approach things in a limitless number of ways, however in a VN you're limited to the script, that is why it is necessary to indicate to the user what the script is looking for rather than people using their common sense.
 
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coffeeaddicted

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Apr 13, 2021
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I don't know if people feel the same but these NSFW porn games or VN games seem to be dying out, or atleast the high quality ones like Milfy city and other alike.
This is just perception.
There are a lot of games i have played that were quite good.
Besides the term good is very subjective.
One game i really like is Light of my Life. It may not be everyone's cake but its well designed and written. You kind of feel for them.
At the same time, i am ok with just plain sex game with not much story.
As for quality. That's difficult. If someone start making a game and if they do it on their own, you can not ask for too much. Other games have a team behind, so its more professional from the start.
From all the games that are available, i only played a few because the rest doesn't interest me that much. For one or the other reason. So i can't judge and i won't.

But i am sure that adult games aren't dying. There are always up and downs in the software market.
 

Flecc

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Sep 3, 2018
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Their are a lot of good games you just got to find them. certainly out of say 10 games i download to try i will ditch 8-9 of them .But there are some great games out their as well
alexandra
Alison Fall of the apple
Rebirth
The Scorcerer
Welcome to Hell
Monarch of Magic
Love of magic

to name a few ,So is it dying no i dont thinks so you just have to sort out the wheat from the chaff ( for our international friends wheat from the Chaff = good from the bad )
 
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ChaosOpen

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Sep 26, 2019
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Their are a lot of good games you just got to find them. certainly out of say 10 games i download to try i will ditch 8-9 of them .But there are some great games out their as well
alexandra
Alison Fall of the apple
Rebirth
The Scorcerer
Welcome to Hell
Monarch of Magic
Love of magic

to name a few ,So is it dying no i dont thinks so you just have to sort out the wheat from the chaff ( for our international friends wheat from the Chaff = good from the bad )
As an addendum, chaff is the name for the husk or the dead outer layers of a wheat seed.
1467414595685-1934724559.jpg
 

Diagnosed

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May 12, 2022
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Plus, I've never seen choices implemented even remotely well in VNs. Often times it's something akin to this scenario:
You walk up to an ice cream vendor and behind you in line is a beautiful woman, which flavor do you pick?
Chocolate or Vanilla
Wanted Chocolate? Too bad this girl liked vanilla and now her route is closed off but she wax on for awhile saying she wanted to one day meet just a normal guy, a vanilla guy to settle down and get married with, but you're not her vanilla.

In other words, there are a lot of cases in which you're asked to make seemingly inconsequential decisions about characters you know nothing about with zero signposting.
For sure. But I think the literally exponential growth of work for developers with branching paths puts pretty strong rails on just how consequential decisions can be. Its like the thing where nobody can fold a piece of paper in half 7 times no matter how strong you are.
 

ChaosOpen

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For sure. But I think the literally exponential growth of work for developers with branching paths puts pretty strong rails on just how consequential decisions can be. Its like the thing where nobody can fold a piece of paper in half 7 times no matter how strong you are.
That is why we should probably defer to the Japanese games by companies who have successfully been making visual novels for decades. When they have choices it is very rare that they occur at the beginning. Normally it is after a long "common route" with either no choices or choices that don't have a huge impact, that way when choices do crop up you know enough about the girl's personality as well as her likes and dislikes to make an informed decision.

To use another example, lets say you meet a girl in a game and the game asks you whether you want to hang out in the library or the gym, since you know absolutely nothing about her your only choice is to guess blindly. However, if the author holds off on the choice and tells the audience more and they find out she is a sporty girl who hates studying but loves sports then the question is easy.

It's similar to a boss battle in the game, a good boss battle is one that serves as a sort of final exam for all of the skills and gameplay mechanics you have been using throughout the entire game. A bad boss battle is one that introduces new gameplay mechanics and makes everything you've spent the last several hours mastering completely pointless. The same is true with visual novels. Choices should not be a blind guess or "common sense," they should be tests to determine how well you have been reading the novel and how much about the story and characters you have learned.
 

Vanderer

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Dec 8, 2017
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That's a problem, but also a choice. Like you said, 7 events, what also mean that during this year he could have released three updates, two of 2 events and one of 3.
I think you missed my point. It's not only about the release schedule, but the amount of content too. 7 events for a year is just very short IMHO.

What i mean is that if that level of quality make that the game has only seven new events in a year, I would prefer a little less time spent on lightning and more on getting more the story progressing.

But of course you mileage may vary. I love a good story far more than a good render.
 

anne O'nymous

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Plus, I've never seen choices implemented even remotely well in VNs.
Well, play a game like Shattered then, just for you to finally see one where choices are correctly implemented, persist over time, and lead the players to experience totally different stories. There's, more than once, times in the game where the MC pass many in game weeks in two radically different places, living two radically different life, depending of choices made many updates in the past.
And, no they aren't the kind of blind choice that you denounce. It's natural that, if you tell your best friend that you'll help her if she need it, you end helping her. Like it's natural that, when you choose one character as your girlfriend, your future will depend of what this character do. This exactly like it's normal that the end of the slum captivity differ depending of the relation you have built in the past ; you'll not be saved by someone you never talked to, unless it's the default savior implemented to avoid blocking situation.

But, I say that without real hope. I said the same many months ago, when you where claiming that choices are just impossible to implement. If you were honest and ready to change your mind, you would have already played it, and done it following two different routes in parallel to witness the differences. Therefore, you would have already understood that you are wrong.
 

anne O'nymous

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[Sorry for the double post]

I think you missed my point.
I could say the same.

Firstly, counting in number of events is biased. A 2 hours long event is not the same than 10 two minutes ones. Not saying that there's one or the other in this update, once again I just state a fact.
This being said, 7 events, it's two more that the usual for this particular game, so no surprise that it needed more time.

Secondly, you're focusing on one particular update of one particular game, to justify the fact that you prefer more frequent updates. Good for you, but what does it prove, except that for this particular update of this game, you have been deceived by the ratio waiting time/content released ?

Thirdly, what do you know about the author's life ? One author have recently been involved in a car crash, and be incapacitated for a bit more than a full month. This obviously have an impact on the time that we will have to wait before the next update. And it don't magically add content, for it to more accurately match the waiting time.
Authors are human beings like any others, and yes there's times where they simply can't works on their passion, either physically, or mentally because something happened in their life. It's part of the deal, and we all tacitly accept it when we start to follow a "work in progress" game.

In the end, you use a relative, and more prone to bias, argument, regarding one single update of one single game, as proof that, for you, quality games aren't necessarily better, because they can need more time between two updates. Good for you, it's your right.
But personally I prefer to be less focused on a particular case, reason why I named another game, and I could have named more. Therefore, I just stated facts, explaining what are the pros that oppose to your con. I even explicitly said it as conclusion, "not that I advertise for slow updates, just that, while they obviously have their cons, they also have their pros. At least when they are done right."
 

Vanderer

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I did not intend to be confrontational, I am sad that you took it that way. I just wanted to discuss.

I really thought that you did not understand what I meant, or that I did not express myself properly since I am not a native speaker.

But to respond to your points:

1/ It is true. The number of events in itself do not indicate the play time. In that particular case i thought that the play time was short in itself. To a broader point, good lighting, good posing, that level of detail take more time. Hence less content.

2/ I am not trying to prove anything. I was discussing. And I used that game as an example because...well it's the example that you used as a game that it " redefin[ed] what people expected from an adult game ". And I do not feel deceived, I don't know what make you think that. Content of that visual quality take a long time to make, {i}that was my point all along{/i}.

3/Nothing. And I don't understand why you make that point. I understand that very well. But shit can happens also to devs who veer toward quantity rather than quality. And that particular game was always slow to update. Games with very high quality of renders generally are.

as proof that, for you, quality games aren't necessarily better, because they can need more time between two updates. Good for you, it's your right.
No, that is not my point. {b}My point is that quantity is a quality on its own.{/b} WVM is, in my opinion of course, an example of that. Good enough for a lot of people and regular updates, until it wasn't regular of course. But that's how the game build his fanbase. Or...Terminus Reach: Sentinel.

Damn, I thought your title was for fun after seeing you be so nice and helpful in the dev section...but you really are grumpy! ;)
 

anne O'nymous

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I did not intend to be confrontational, [...]
And I didn't took it that way. I'm rough sometime, probably was this time, but as long as there's no mean names in what I wrote, it's nothing more than roughness.


I really thought that you did not understand what I meant, [...]
I understood, but what can I say on this ?

Yes, quality need times, and too often it lead to a biased feeling regarding the ratio "time waiting"/"content added".
Also yes, there's games that really don't have enough content in regard of the time past waiting for the next update, while for others it's more a feeling than a reality.
Yes again, past a certain amount of time between two updates, whatever how big it can be, it always feel like it's not enough.
And finally, still yes, in this regard games that have lower waiting times between two updates, seem to have more content, even when it's not true, and seem to be more enjoyable, even when they have a lower quality.

All this is, hmm, basic knowledge, and globally speaking what you said. So, why addressing it directly ?
You said that you want to discuss, and there's no possible discussion in "yes, you aren't wrong at all". So I offered a counter point. In one hand, there's this "too small" issue, and in the other hand there's "those advantages". Up to the reader to decide if one is enough to compensate the other, or not.

But two thing stay true. You can't explicitly judge an update just by its number of events, nor you can express a feeling with only one particular case.
Missions in this game can needs a full day before you completed them all, therefore an update that would only have two events and one mission, will feel way more consistent than one with ten events and no missions. And, at least so far, it's also an exception for HopesGaming to update so slowly.
This don't mean that you are wrong, just that you can't draw a generalization from what is an exception. And it's what I said.


1/ It is true. The number of events in itself do not indicate the play time. In that particular case i thought that the play time was short in itself. To a broader point, good lighting, good posing, that level of detail take more time. Hence less content.
It's due to the fact that there were only events. Not because missions need more times to be played, even if it count, but because they fill the days. With this update, you play an event, then skip time until you reach the next one. It bias your perception, and you remember the number of time you had to skip time, more than you remember the time you past playing the events. Especially if you use those "skip moments" to do something else ; ok, the event is finished, I'll light a cigarette, make myself a coffee, open a beer, whatever.
A game with the exact same amount of new content, but that wouldn't need you to skip time, would have felt differently and seemed to be longer. There was no dead time, and, well you really deserve this beer now...

But this is due to the game mechanism, more than to the delay between two updates.


2/ I am not trying to prove anything. I was discussing. And I used that game as an example because...well it's the example that you used as a game that it " redefin[ed] what people expected from an adult game ".
It's the example that I used, because someone else used it. It happen that I said this at this time, and it was perfectly on topic, but this person would have used another example, I probably would have named another game.
It was the first one that gave this feeling, but not necessarily the most significant one, nor effectively the first one to reach this level of quality. I guess that I would have used Depraved Awakening as example, if I had to choose it myself.


3/Nothing. And I don't understand why you make that point.
Perhaps because you take it too personally. We are on a public forum, I don't write specifically for you, I answer to, hmm, "a problematic", talking to everyone that will, now or later, read what I wrote.


Damn, I thought your title was for fun after seeing you be so nice and helpful in the dev section...but you really are grumpy! ;)
My title come from the dev section :giggle:
I'm nice, genuinely nice, but I'm also rough and grumpy, and sometimes it's more visible than others I guess.

But really, I have nothing against you, nor against what you said. Nor was I effectively, hmm, aggressive, in my answer.
 

Mareeeeta

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Sep 1, 2019
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I think games get better.
There is a lot of bad games because there is so much more developpers. And maybe the ratio of good games decrease (I don't know) but there is by far more good games now than few years ago.
The problem is that there is a lot of them that get abandonned or have 10 months updates. I think it's the biggest problem and not the pure quality aspect. + Renders are more and more impressive.


And to be honest Milfy City was good but not incredible. It's not even in my top 50 games here. My taste yeah, but I think everybody could find some reality interesting games there.
 

coffeeaddicted

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I think we should recognize that a lot of devs are just in for the hobby. There do it, because they love it.
And then there are the pro's. They have years knowledge, are gifted in some regards and usually have a team perhaps.
Usually i am happy with every game that surfaces and even though it may not be great from the gloss view, it maybe has something i am actually looking for.
Most of the time, i am not really looking for a big story but something that fascinates me. To me, most games aim for the porn stereo type. Meaning that i see mostly perfect models with no flaws. Living in rich environments which i can't relate to. Relating is very important. Though it is nice to imagine you are that person that lives this rich life, in the end its not me, nor anything that happens in the game.
It is also why movies or shows that show you characters out of the average crowd are most appealing than some rich dude that gets it all, can do anything and is overall liked by anyone. Quit a piss story.

So i kind of hope always that there is a game, that shows me models that are relatable in some way. With flaws, with imperfection. There aren't many games that actually offer that.
Worst of all, at least to me, if there is male centered game it always shows me that male in every situation. Clearly, most people play the game for the girls and not the male. It can work if you can at least in some form identify with the male. But in most cases that not true.
For that reason i like games, that show me ugly dudes that in it self have something to offer. Their need to get satisfied.
By judging the popularity of some games, i am really representing the minority.

If i were to make anything, i think i would not be able to hammer a story out of the ground to make it interesting to most people. It would be a collage of events that in it self can tell a story but nothing more really.
Most choices (from what i played) aren't really game changing choices. At least not really. For that i love kinetic novellas that have a straight path.

So, are adult games declining? I can't judge it really but from what i see, i don't have the feeling that they do. With each new game engine generation, there will be more and better looking games. That itself will generate interest and maybe also better stories.
 

Obiyo

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Aug 5, 2016
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nah, you just fapped to much and feel bored. come back here in a week without fapping.