2.60 star(s) 8 Votes

LewdMonkey1

Newbie
Game Developer
Dec 31, 2020
35
60
First of all, I appreciate the fact that you haven't disappeared after publishing your game, as is unfortunately often the case. The game has a certain charm and great potential. I encourage you to continue in this direction to make it an excellent title.

Important point:
I noticed something that might be confusing: I couldn’t find the version number of the game in the interface. I saw your post announcing the update and downloaded the "new version," but once in the game, there’s no clear indication of the current version. Is that intentional?

Ideas:

  1. Make the videos that appear during actions ephemeral (automatically cut off). This could enhance the desire to rewatch them by creating a sense of rarity. I think this would be more effective than the current loops.
  2. Limit the rounds to a maximum of 2 hearts for each participant (player and AI), regardless of the difficulty level. Currently, 4 hearts make the game feel too long. The difficulty would then rely on the "strength" of the available cards rather than the number of rounds.

Optional:
Add multiple videos per act, with 2 or 3 random variations for the same act and actress. This would provide more diversity.

Bugs detected:

  • If the AI attacks while no character has been placed (on the player's side), there is indeed a loss of heart (expected behavior).
  • However, if a character has been placed (player), no heart loss is recorded for the player (bug).

Question:
As the game’s developer, what is your overall vision for the combat system?

  • For example, do you see it as a sort of competition between actresses, each trying to outshine the other? Perhaps like a contest where the goal is to reach climax first?

I’d be curious to hear your perspective and inspirations!
The version number would indeed be useful. I just have a tendency to forget things, with the first game I would always forget to change it hahah. But yeah +1 for that.

As for the videos, I had the feeling that it would frustrate people if it was only played once. There is also 3 random videos per action per Pornstars, + some duos also have 3 random videos.

I also thought that reducing the number of player's lives would be weird instead of increasing the number of lives of the CPU the harder it gets. But I'll keep that idea close :)

The loss of lives depends on the sucess of the attack. If no Pornstar cards are present, the player should lose a heart. If one is present but defense is below the CPU's lewd level, the attack is successful and a life is lost for the Player. I think what you thought was a bug was in fact intended, correct me if I'm wrong!

I like your idea of the climax, let's say instead of lives. Like each successful attack increases the climax and once reached the game ends with something, maybe something to do with the Finisher cards I don't know. Honestly, I'm open to changes regarding that.

been trying to think of a way to make the action and finisher cards have a meaningful in game mechanic. Right now my current idea is to add bonuses if you match certain actions with finishers. like +10 attack if you match blowjob with facial.
Yup, I thought about the matching bonuses too! I think that would be interesting to apply the bonus with only certain abilities that cards would have in the future or an ability would boost the bonus by X% or something... still thinking about it for now!

idea and a suggestion:

Here is an idea and a suggestion for improvement for the Grind mode:

The idea would be to have three victories to achieve for each difficulty level. Each victory would help progress the hearts next to the corresponding difficulty. Once three victories are achieved, the next difficulty is unlocked, and the player earns a free card pack (which could either unlock immediately or be collected in the shop).

It is important to note that once the rewards are obtained, the hearts reset for the corresponding difficulty, allowing players to redo the challenges to unlock a pack again.

However, the unlocked difficulty levels remain accessible once unlocked.
Great idea! I will definitely be keeping this one for a future update! Thanks a lot for your constructive feedback, it is much appreciated!

I recently posted a poll on my Patreon for the game mechanics overhaul that should be done. I took a lot of suggestions I had here and came up with 2 main ideas, and proposed an hybrid version too. I don't have the final results yet but so far, there would be abilities added and make the Finisher card matters. I will keep you updated about that in about a week, along with a new version with various bug fixes and improvements.

Cheers!
 
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youraccount69

Engaged Member
Donor
Dec 30, 2020
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Sep 29, 2022
37
18
The version number would indeed be useful. I just have a tendency to forget things, with the first game I would always forget to change it hahah. But yeah +1 for that.

As for the videos, I had the feeling that it would frustrate people if it was only played once. There is also 3 random videos per action per Pornstars, + some duos also have 3 random videos.

I also thought that reducing the number of player's lives would be weird instead of increasing the number of lives of the CPU the harder it gets. But I'll keep that idea close :)

The loss of lives depends on the sucess of the attack. If no Pornstar cards are present, the player should lose a heart. If one is present but defense is below the CPU's lewd level, the attack is successful and a life is lost for the Player. I think what you thought was a bug was in fact intended, correct me if I'm wrong!

I like your idea of the climax, let's say instead of lives. Like each successful attack increases the climax and once reached the game ends with something, maybe something to do with the Finisher cards I don't know. Honestly, I'm open to changes regarding that.



Yup, I thought about the matching bonuses too! I think that would be interesting to apply the bonus with only certain abilities that cards would have in the future or an ability would boost the bonus by X% or something... still thinking about it for now!



Great idea! I will definitely be keeping this one for a future update! Thanks a lot for your constructive feedback, it is much appreciated!

I recently posted a poll on my Patreon for the game mechanics overhaul that should be done. I took a lot of suggestions I had here and came up with 2 main ideas, and proposed an hybrid version too. I don't have the final results yet but so far, there would be abilities added and make the Finisher card matters. I will keep you updated about that in about a week, along with a new version with various bug fixes and improvements.

Cheers!

1/ "As for the videos, I had the feeling that it would frustrate people if it was only played once."

I think that the fact that it’s "frustrating" is actually a good thing—it creates a sense of intrigue and motivates players to replay in a field. And otherwise, there’s the gallery to view them again. They should see what the players think.


2/ "There is also 3 random videos per action per Pornstars, + some duos also have 3 random videos."

Does it depend on the rarity of the cards, or can they trigger with the same card?


3/ "The loss of lives depends on the sucess of the attack. If no Pornstar cards are present, the player should lose a heart. If one is present but defense is below the CPU's lewd level, the attack is successful and a life is lost for the Player. I think what you thought was a bug was in fact intended, correct me if I'm wrong!"


It seems there is a malfunction:
Here is a screen showing what happens:

BUG_Atk.jpg
 
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Ptah

Member
Jul 28, 2018
138
409
Well, you basically can't make an interesting game as the game it is right now. For example you've got 150 character cards were only 3 or 4 are important, that's a BAD design. You CAN'T build a card game where there's ONLY 2 parameters in this case "attack" and "defence", because it's going to happen what I mentioned previously, out of 150 cards there's ONLY 2 or 3 worth playing...
How you solve that? Well, adding more stats to the cards, this may be, card cost and card special abilities, etc.
Also, there's no freaking sense in creating 3 variants of the same card which obviously the most rare is gonna be better, just create totally different characters instead, we are talking about porn, is not like you don't have enough actresses to choose...
Also, having the action cards to be pulled out of the card pool by buying packs is insane, I have already ALL the girls in epic version except 2, and I've just recently got the "anal sex" action card and I'm still missing the "blowjob" one. This is also bad design, you're walling your own content behind huge amounts of RNG...
Also something happens with certain scenes which seem to never "proc", it would be nice if in the collection there was a hint explaining how to unlock them.
And there's no effect for the "finish" type cards, I guess is because you have not reach that point yet, but I guess the card would trigger if you win the attack?

Well, there's many things that may be changed and or fixed but I just mentioned the most primordial ones. Which is mainly the combat system and how the 3 versions of the same card makes absolute no sense.

The game is really good in terms of visual appeal, but the mechanics and QoL aspects are really bad.

PS: The story in the story mode it makes no sense at all and it's totally unrelated with the cards, plus the 3d models look totally outdated. I would create a story about the pornstars having to compete between them in some sort of sex fights which would give some added value to the card theme. And would use still images of the pornstars to narrate it...

PS2: Just to mention one of the most urgent QoL needed, is a PAIN IN THE ASS to sell the extra copies of the girls you already have, you have 2 different solutions: A) the game sells the copies as soon as they appear in the booster pack and instead gives you the equivalent money. or B) You make them pile together in the inventory instead of being independent cards... (BTW, I also would make the inventory and collection be the same window, because it's fvcking annoying to be navigating between screens constantly)
 
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Pa3uk

Active Member
Jul 22, 2017
712
676
The cards are not arranged alphabetically, when there are many of them, chaos begins. You need to figure out what to do with REPETITIONS, either immediately sort them out and convert them into money, or something else...
 
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LanguidFox

Newbie
Jul 19, 2019
17
8
Yup, I thought about the matching bonuses too! I think that would be interesting to apply the bonus with only certain abilities that cards would have in the future or an ability would boost the bonus by X% or something... still thinking about it for now!
I think matching is not the ideal approach here. The game already suffers from "It's best to use an extremely narrow part of the card pool" and I think this'd make it worse. It'd become best to have all one type of action and all one type of finisher to ensure that you always drew a match.

I'd suggest giving each model a weakness against 1-3 actions & finishers. When you play something an opposing model is weak to, you can play an extra card that turn.

That creates a reason to have lots of different types in your deck (You want to be able to hit any sort of weakness) and a way to differentiate models (You can have some model have more weaknesses but higher stats) so that more of them can be viable.

It also makes it less predictable that a person who plays first will always either win or tie (because they'll be ready to attack first and can attack if they're losing).
 

Ptah

Member
Jul 28, 2018
138
409
I think matching is not the ideal approach here. The game already suffers from "It's best to use an extremely narrow part of the card pool" and I think this'd make it worse. It'd become best to have all one type of action and all one type of finisher to ensure that you always drew a match.

I'd suggest giving each model a weakness against 1-3 actions & finishers. When you play something an opposing model is weak to, you can play an extra card that turn.

That creates a reason to have lots of different types in your deck (You want to be able to hit any sort of weakness) and a way to differentiate models (You can have some model have more weaknesses but higher stats) so that more of them can be viable.

It also makes it less predictable that a person who plays first will always either win or tie (because they'll be ready to attack first and can attack if they're losing).
I directly would REMOVE the item type cards and give special effects to all the pornstars, some positive, others negative. The obvious thing is he CAN'T just let the game as it is right now because only defence/attack is MORONIC!!
 

Shamsiel4lyf

New Member
Dec 16, 2017
9
6
I like the idea for this game but currently, it is too simplistic and boring. Only a few of the cards are actually viable to play in a deck making most of the cards redundant. The mechanic of having certain cards be able to pair with other pornstars and some not in its current state makes cards that are strictly worse than the ones that pair. If you want to persist with this mechanic then the single cards would have to be more powerful than those that team up to compensate. Personally, I recommend removing it altogether.

Another problem is the fact that other tiers of cards become completely irrelevant once you have the top tier as they are just strictly worse than the top tier. To alleviate this I would recommend adding a form of energy/mana system. Doing this would allow the lower rarity cards to have a place in the game. Along with this, I would think that a larger playing field where you can play more cards would fit but if you want to continue with the mechanics how they are it would be better to remove rarity altogether and make cards with special effects that compensate for lower stats.

I think you would do this by creating themed cards with unique effects that can synergise with other cards of a similar type or with a similar effect. I also think it would be a good idea for action cards and finishers to have unique effects that can also synergise with these types. For example; you could have an ass-themed pornstar card like say Lela Star and have her type synergise with the anal sex action card and then get an even further bonus when played with the anal creampie finisher. This would allow people to create themed decks based on types of pornstars, actions and finishers. In its current state action cards only serve to give you different reward clips and finishers are entirely irrelevant.

Another major problem I see with the game in its current state is that defence is entirely irrelevant, as there is no punishment for attacking a board with a higher defence than you. This means that the strategy currently is to just attack if the opponent's board has more attack than yours and you can't win to just reset the game for no cost. I think it needs to result in a loss or some other punishment if you attack when the opponent has a higher defence.

I also think that the item cards are incredibly underwhelming other than the one that locks the opponents duo spot. I think that those cards should not stay on the board and be discarded after use. Instead, I think they should be more like spell cards from any other card game, with ones that could deal damage to the opponent's card's defence and maybe even destroy them if you deal enough damage, as currently once a pornstar is played, there is nothing you can do to it. This would also serve a second purpose of making defence-focused cards more viable as they would be harder to remove, as well as adding more variety to the decks with different types of 'spell' cards that would become more prominent in decks.

Another big problem I see is the fact that there is a deck size limit but not a deck size requirement. This makes the better strategy not to have a full deck but instead have a smaller deck so that you can more easily draw the cards you want to play. This is made even worse by the fact that there seems to be no actual graveyard when you discard a card as the cards seem to just come back into your deck as many times as you draw them.

Overall, I really love the idea of this game and its much more unique than many of the porn games out there atm but it needs a lot of work to be a fun card game in its own right. A lot of the fun of playing a card game is creating unique, themed decks that cater towards a certain strategy. At the moment there is none of that and its only the best cards that you use, despite feeling like you want to play your favourite pornstars but can't because they're not viable.

Good luck with the game and I'd be open to chatting more about improvements.
 
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Sep 29, 2022
37
18
You were attacking and the CPU defended your attack, you don't lose a heart.

If you were defending with that same set up (the CPU clicked 'attack' first), you'd lose a heart.

In most games, this type of action would result in losing a heart, and I believe this should be part of the game mechanics. Currently, it breaks the gameplay, as you can simply notice that the AI is stronger and attack it to reset the round (which is not normal and is being exploited).
 

Ptah

Member
Jul 28, 2018
138
409
Your comments guys just divert the DEV from the most important problem which Shamsiel4lyf and I already commented. Even if he does ALL this changes you're talking about, the game will still SUCK. A card game cannot be based on just 2 parameters, it's simply DUMB and makes the game boring. And will lead to people ignoring the game...
 

ThroneAweigh

Newbie
Aug 7, 2018
61
123
Your comments guys just divert the DEV from the most important problem which Shamsiel4lyf and I already commented. Even if he does ALL this changes you're talking about, the game will still SUCK. A card game cannot be based on just 2 parameters, it's simply DUMB and makes the game boring. And will lead to people ignoring the game...
I have faith in him being able to write down a list.
 

LanguidFox

Newbie
Jul 19, 2019
17
8
Your comments guys just divert the DEV from the most important problem which Shamsiel4lyf and I already commented. Even if he does ALL this changes you're talking about, the game will still SUCK. A card game cannot be based on just 2 parameters, it's simply DUMB and makes the game boring. And will lead to people ignoring the game...
I focused on the point that there aren't enough ways to distinguish between the models exactly because it's the biggest issue with the game. Having more parameters and then using them to create varied but balanced models is the #1 (It was #2 when the "Game locks up if you click in the wrong place" bug was in play) issue for the game.

However the best changes are ones that allow the dev to make a change once and address more than one problem. If it's possible to add a new parameter that also makes finishers relevant somehow then that's better than adding a new parameter flat.

I don't think it's bad to look at the other issues that are being raised and ask "Is there a way to resolve this issue that also gives models more variety?"
 

Ptah

Member
Jul 28, 2018
138
409
I focused on the point that there aren't enough ways to distinguish between the models exactly because it's the biggest issue with the game. Having more parameters and then using them to create varied but balanced models is the #1 (It was #2 when the "Game locks up if you click in the wrong place" bug was in play) issue for the game.

However the best changes are ones that allow the dev to make a change once and address more than one problem. If it's possible to add a new parameter that also makes finishers relevant somehow then that's better than adding a new parameter flat.

I don't think it's bad to look at the other issues that are being raised and ask "Is there a way to resolve this issue that also gives models more variety?"
The best course of action would be to eliminate the item type cards, and add skills to the characters, for example negating the opponent support character, or doing more damage if the attack is successful, or letting you play an extra card this turn etc. Basically giving something more to the characters than "attack" and "defence", because right now is a mess...
 
Sep 29, 2022
37
18
Here is a proposal for a deep modification of the gameplay (created with Photoshop editing tools). I am also attaching the full document that explains the mechanics in detail.

DOC :
The document contains "bookmarks" for chapters, so feel free to use them for easier navigation.


PREVIEW :
NEW-BOARD-PLAY-02-LOOP2Version2.gif
 

linksign

New Member
Oct 24, 2017
4
18
I really like the idea but yeah, this needs a lot of work. Far too easy to break the game right now, and it's very tempting to do so because playing the game normally isn't rewarding at all.

- Cards need more flavor than just pure numbers. Right now, I'm just going to use whatever card I have with the highest attack/defense, whether or not I even like the pornstar. Maybe add colors, classes, or abilities that interact with each other. Even if there are just three and they work in a rock-paper-scissors format (blue is strong against red, red is strong against green, green is strong against blue).

- There is a lot more that can be done with item cards - forcing discards, getting an extra turn, etc.

- Make a minimum deck size requirement so you can't break the game by just making a three card deck.

- The only reason to discard should be if you have too many cards in your hand.

- The three step process to attack isn't needed, especially since it appears that finisher cards don't actually do anything. Drawing the pornstar and then the action is enough.

- Right now I can negate an Epic 80/80 with a Common 10/20 by just attacking first. And it wipes the whole board. Let cards trade damage at least. The 80/80 stays on the board but it becomes an 80/70.
 
2.60 star(s) 8 Votes