All right, more bugs/features to explain! Can't progress familiar unless you use its ability on tokens like flowers because of how bugged it is, only gaining 1 mana instead of 2, making wild modifier pretty much a requirement if you want to progress, level-up quests for characters triggering even if the character is close to/already has a max level, not counting extra levels from potions either, including potential/king's ones, and a bunch of others that I'd better test myself...Can't wait till they get fixed soon.
Although almost all healing skills are replaced with shielding/no longer based off magic, some are still based off magic power instead of mana capacity, like restoration, which is heal + rejuvenate combo found on certain characters.
For record... I like the game, has some under-rated centaur futa action which is really good, the art is beautiful and the game is complex... but it's too complex.
I legit can't win any fight, my team gets destroyed, my centaur can't even punch, it's really bad... I always meet with OP monsters that can 2 shot my guys. It's really strange and i feel i'm missing something...
I also don't understand what i'm supposed to do to advance in level or anything
Well, when I first started the game, I started the arena, because after spending your initial money on hiring extra hands and possibly equipment, a bunch of easy fights, rank-ups and claiming said arena rewards, I got basic equipment for exploration and fighting and the game really starts from there - now I get more characters from ambush recruitment events, tavern quests that eventually give the path for endgame characters and eggs, unique characters that make the endeavor worth it, and the game ramps up from there - well, not into complete snowball level, but just enough to finish the final mission at a decent performance without suffering through debt or lacking characters to do the job.
Yes the game is complex - it has a bunch of UI issues here and there, certain confusing mechanics, and not mentioning whenever it is a good or a bad thing right away, so you'll end up saving/loading a lot, unless playing with limited saves - that's where you'll put your knowledge of rags to riches into play. I admit I basically have to load the game after every stupid decision the game forgets to tell me that I did, because of how not obvious they are. Expect again, when ironmaning it. Especially when you can't you know, have fun on non-limited save and then switch back to limited one to progress, expect each load reduces saving count, so you have to progress as much as you can if you really don't want to waste that. I would prefer the one with no autosaves but you can load as much as you can, expect you can save a few times only.
The tactical gameplay is what really makes it good, knowing what to strike first and when to defend, and once your party starts expanding, opportunities start to open - but at the same time, the burden of macromanagement, where you have too many characters to count, let alone properly give them to quests/fusions/permadeath fodder becomes rather troublesome. Not in money, but in terms of UI and especially food for stuff, including quests.
Remember, never explore a portal with less than 5 party members, you'll need as many as possible, for safety reasons and to ensure that no fight will end up terribly for you. Always have a shielder/healer in a party to protect your characters and to keep them safe.
I'd recommend jobs that in particular boost your intentions, like quester if you are good at portal completion/tavern quests, trainer if you specialize in ranked arena fights and quickly raising characters, especially spirits, scout if you have a party with highest possible vision and specialize in getting events, knight/magician if your character has a specialization towards that - and that's a few examples, pick what suits you the best.