tl;dr, no essay version: fuck it, play what's fun.I've been giving this a go on and off over the years and there's some questions I've been meaning to ask. I don't want this post to turn into an essay, as they usually tend to, so for now I'll just ask the two big ones that come to mind whenever this game comes up.
Is it worth it to pick any profession other than Doctor, especially early on? Useful as it is, I can't help but feel like it might be a newb trap. I'd like to get out of my comfort zone and explore other professions, but worry about how I'd go about removing injuries, especially in the first few days. (other than the obvious "don't get them injured in the first place")
I mostly enjoy the portal exploration aspect and hoarding all the different hybrids/bases. Sure, I like building them up too but pay very little/no attention to genetics. I know it's possible to enjoy the game like this (because I've been doing it, I guess) but is this really the proper way? I see, and try to read, all the long university-level essays y'all make about genetics and improving them and it doesn't take me long to go cross-eyed. At the same time, I'm also wondering if I'm missing a decent chunk of the gameplay by mostly disregarding genetics and traits altogether.
Long version:
I agree with everything clockwinding said except for the infirmary being hard to use. That's how I heal most of my people lol
There's a whole bunch of professions that kind of, and I mean this in the best way, let you be lazy with the game. Doctor is just one of them. It makes it easy to ignore one of the main problems you'll face. But it's not the only one that lets you be lazy in specific ways. Quester lets you rush through the tavern quests which gives you more resources than you'll probably ever need. Trainer lets you power level super hard. Entertainer makes dating easy as can be. Biologist basically removes the skill point grind, and madam might as well remove money from the game.
But like, none of those things are needed. They just make one aspect easier, but that doesn't make anything required.
And if you're willing to deal with those things, then you can start playing with the professions that really change up how the game plays.
Scientist is dope if you're trying to play with essences. SoulReaper is weird. I had a lot of fun with Mechanist. I won't even go farm focus without going with the farmer profession. Lets not talk about ascended lol
The professions, in my opinion, are fairly balanced. I don't think there's really newbie traps in there, just because you can pretty easily learn how to avoid the situations that make a profession a trap. Doctor is good for healing and injuries, which is great if you like exploring. But it would be a complete waste for someone like me to take doctor. I'm already used to playing without it, so it wouldn't do much for me. Just like madam's bonuses don't really do anything for me.
If doctor lets you do more of what you enjoy, then go for it. If you like the challenge or like to shake things up, then grab one of the others. Hell, if you want to just easy mode the game and not have to worry about mechanics, download the unlockables file from the OP and use ascended. There's not a wrong way to play.