Hello, just decided to join the forum because I've been playing this game nonstop for about a week now since I found this game because of YouTube.
Been trying to mostly familiarize myself with the mechanics and the system, as well as the various monster girls, by messing around on a cheat enabled unlimited run, but I feel like I'm ready to start an actual legit run for those achievements and the endings.
From what I've been reading, is it better to start with Evolution to unlock all the hybrid unlocks, or should I just go for Druid or Creation?
Also, the most important question; which is the best overall support?
Because while I've fallen in love with the ForestStalker for my main damage, and FireDragonGirl for hybrid Tank/Mage, I still cannot settle for a good support. Tried the Trunicorn but it's charge movement makes it hard for getting to the damaged units sometimes. Tried the Naiad because it also got utility for water levels, but man, it's hard to work around those fixed Dive and Growth skills. I heard-ish Seraph is good but haven't tried em out yet. I've mostly been working with either an Angel Demon or Light Fox.
Any suggestions though?
If basic characters, like normal hybrids, well, I'd go with angel, they have literally every important skill for general usage, notably strengthen plus focus, on top of getting an protect skill and a healing capacity, and the fact they are fliers - sure they are fragile, but they more than make up for it with their skill set alone.
But when it comes to strongest characters, well it's more complicated - the one that combines support capacity and durability is unquestionably seraph, which is a special hybrid made from any combination of lymean/harpy/succubus(which is often ends up being discovered when trying to fuse something)that makes for a fairly durable all-rounder that can do both support and combat duty, at the cost of being bad breeders due to those values being 1, but levels at 15+ start making that a moot point anyway. Obviously they don't have fixed skills aside from chance ones, so the seraph you may get may or may be not that great in both categories.
Then there's versions for you know, water terrain like water angels, but their default level type just doesn't suit them due to their growth, you want either average or endurance in their case. And a generalist trait to help with their growth, if you can.
If you want to have the strongest late-game character, its again, the shapeshifter - she has a lot of flexibility, but more importantly, strongest late-game capacity, and doesn't fall behind late-game as much compared to other main characters. It takes a good amount of characters at their highest level to get to that point, but once you do, you can fight together with other units to a devastating effectiveness. Obviously you can't create characters aside from basic insects and spirits, but since creating characters still requires traits to be useful to begin with, it doesn't matter.
But if you don't want to do rituals and want to level-up power instead, then pick druid - he's not particularly strong, but compared to the creator, he's still a better choice because of survivability, but also the seedlings - while sadly not as good as spirits when it comes to leveling up due to fact you cannot reshape on overworld maps, their final evolutions are fairly powerful, one being a spellcaster, and other is a flying mount - but again, everything has an alternative depending on your needs.
Oh right, just realized, you meant unlocking hybrids - in which case, you might want creator instead because of fact you can just summon them once you unlock them instead of breeding them or having to find them, but let me warn you - she's fairly frail, relies on genes that can't be increased during the game(also eating your points that could be used for anything else), has fairly bad growth for a support and skill-tree types don't help much either, and just overall a frail body late-game - you can summon a lot of maxed out characters once you learn the skill trees, but you are still an frail body in combat that cannot contribute until a fast enemy tracks you down and finishes you off, while others can still stand their ground against both fast enemies and hard hitters.
There's also elites with support capacities, and better yet, a special elite that can be either an all rounder or whatever you focus on, but that spoils certain ending parts of the game. And also requires a lot of characters with various growths if you want it to be at best potential.
Personally I run a well rounded team that often ends up having characters without agile, like seraphs themselves, so I have to make sure they have focus as a skill to use when needed - and it also baits cleanse from enemies, which means the others are still focused.