- Nov 10, 2019
- 388
- 156
You have to start over. The challenge ranks are separate from NG+. You set them when you're starting a new game.I've recently convinced myself to do the whole challenge lvl 10 thing (is it 10? whichever is needed to unlock the fancy op profession). Before I reach that point in the game though, I have been curious, do we have to start a new game over from scratch each time we complete the previous challenge level? If that's the case, I'm having some trouble understanding how we're supposed to cope with the increased difficulty each time unless we pick the longest game duration, in which case, reaching level 10 would take a fairly long time.
If there's something to this I'm missing, like ideal profession(s) and/or starter comps that can, at least, help me survive the initial difficulty spike while improved characters are bred/fused/acquired, please let me know.
If there's something to this I'm missing, like ideal profession(s) and/or starter comps that can, at least, help me survive the initial difficulty spike while improved characters are bred/fused/acquired, please let me know.
Challenge ranks are well, have to be done one rank per each run, slow of course and I'd rather wait for a rework with multiple ranks per run unlocked on top of having more ranks to climb, but once you know how to get early advantage, you shouldn't have a problem climbing them expect the post-10 ones.I've recently convinced myself to do the whole challenge lvl 10 thing (is it 10? whichever is needed to unlock the fancy op profession). Before I reach that point in the game though, I have been curious, do we have to start a new game over from scratch each time we complete the previous challenge level? If that's the case, I'm having some trouble understanding how we're supposed to cope with the increased difficulty each time unless we pick the longest game duration, in which case, reaching level 10 would take a fairly long time.
If there's something to this I'm missing, like ideal profession(s) and/or starter comps that can, at least, help me survive the initial difficulty spike while improved characters are bred/fused/acquired, please let me know.
Challenge ranks are well, have to be done one rank per each run, slow of course and I'd rather wait for a rework with multiple ranks per run unlocked on top of having more ranks to climb, but once you know how to get early advantage, you shouldn't have a problem climbing them expect the post-10 ones.
For starters, take the angel/shadow lizard combo, as one has good support capacities while another is a strong fighter, or if you want a recruiter that is also a fighter, a poison lizard/mosquito, though they would require things like beautiful for that reason, and in case of mosquito, low max lust makes it rather vulnerable.
For professions take god, since it is very, very powerful and helpful profession that gives level 20 starters, meaning you can sink the points into genes and traits instead of levels, and making your main character less weak during late-game, a fairly good one at that. You can also take lesser ones like mechanist, trainer and others, but as higher the ranks are, the less useful they are expect for ones that give power like the god profession itself.
With traits, there's more; prepared with god for level 20 starters, or without god using stronger starters plus head start for 3 starters at level 15, famous for every town character having 30 relation, start with brothel lady since its very important to rushing it day one, both arena ranks and sex skills for a very high value(not the highest, but for early game, its huge), including adopting royal trait onto her, if you play the shapeshifter.
Never ignore unstable portals, regardless of difficulty. Just try to prepare characters as quickly as possible using arena and you are getting the things going.
Keeping angels, or any dedicated healers/buffers really, alive is a bit of a pain in those essence portals when fighting is unavoidable, it feels like the AI prioritizes tagging them, even if it has to sacrifice their most agile characters just to reach them on turn one. Makes me wonder if the inability to self-cast protect is intended just to make things harder.
I honestly wouldn't mind knowing anything that makes the game super easy, more so as the difficulty increases. I'm really only doing the challenge thing to hit lvl 10 and snag whatever it unlocks. I keep my casual, non-cheaty saves untouched on the side. (I am definitely not feeding Avy's critter all over again, that particular save is permanent and eternal)
Unrelated to the whole challenge matter, my only gripe with the game so far is that no single MC can hoard all uniques in the same playthrough. As a collector, this bothers me a little. I get that it's done for variance, replayability and all but still... what if my extremely corrupted creation wants to save poor Vera with her last shred of humanity? Or my masochistic druid is feeling adventurous enough to call Evel?
I imagine there are cheats that allow it but I'd rather not resort to that.
Okay!I honestly wouldn't mind knowing anything that makes the game super easy
Did you know that fighting in essences portals is actually completely avoidable? All you need is for the MC to have a high movement speed. Evo is especially good at this, just transform into someone who can fly!in those essence portals when fighting is unavoidable
If you want to win easily, the secret is to completely ignore combat until you're OPKeeping angels, or any dedicated healers/buffers really, alive is a bit of a pain
Okay, pro-tip for getting as many level 10 unlocks as possible in the shortest amount of time possible.I'm really only doing the challenge thing to hit lvl 10 and snag whatever it unlocks.
This is another one that's only worth doing once you've broken the game. Just avoid it until then.I am definitely not feeding Avy's critter all over again, that particular save is permanent and eternal
Yeah, it would be nice if there was some way around that. Even if it was only available after you beat the game.Unrelated to the whole challenge matter, my only gripe with the game so far is that no single MC can hoard all uniques in the same playthrough. As a collector, this bothers me a little. I get that it's done for variance, replayability and all but still... what if my extremely corrupted creation wants to save poor Vera with her last shred of humanity? Or my masochistic druid is feeling adventurous enough to call Evel?
I imagine there are cheats that allow it but I'd rather not resort to that.
You see, when it comes to supports, you need to you know, give them good armor, traits that do make them strong like resilient, stone skin, potential, and when they have an action left, set them to defend, and of course, the most important supports are those who have both focus and strengthen skill, because of how versatile it is. The complainant about protect is fairly wrong, since it is a target-able version of aegis, it's version that's for self only. And both balanced by long cooldowns, and fact they are best used on characters with really high max health, or someone who is really going to be hit next turn. Enemies will prioritize them a lot, even if there's a non-support target that is on low health and could be defeated more easily than the support itself. And target without armor - much more likely to be attacked in the first place if others have a higher value.Keeping angels, or any dedicated healers/buffers really, alive is a bit of a pain in those essence portals when fighting is unavoidable, it feels like the AI prioritizes tagging them, even if it has to sacrifice their most agile characters just to reach them on turn one. Makes me wonder if the inability to self-cast protect is intended just to make things harder.
I honestly wouldn't mind knowing anything that makes the game super easy, more so as the difficulty increases. I'm really only doing the challenge thing to hit lvl 10 and snag whatever it unlocks. I keep my casual, non-cheaty saves untouched on the side. (I am definitely not feeding Avy's critter all over again, that particular save is permanent and eternal)
Unrelated to the whole challenge matter, my only gripe with the game so far is that no single MC can hoard all uniques in the same playthrough. As a collector, this bothers me a little. I get that it's done for variance, replayability and all but still... what if my extremely corrupted creation wants to save poor Vera with her last shred of humanity? Or my masochistic druid is feeling adventurous enough to call Evel?
I imagine there are cheats that allow it but I'd rather not resort to that.
Most characters skills cap at skilled level, with at least 1 or 2 being capped at master, then, if the king's quest says a specific skill that needs to be that but said skill caps out earlier, you have 2 options:So how do I go about increasing max sex skill? I recall you could just save scum the king's quest if you did not like it but it would seem that's no longer possible. Mostly because I have no idea how to do finish this quest. He wants two with at least one Master sex skill but unless I'm blind and can't find it I don't think the game tells you how?
When you spawn a spirit, it's genes are based on your magic strength. Early on when you have a low magic strength, they have low genes. Increase your magic strength and their base stats increase too.I'm trying to make my own way with this game, but I'd like a little advice about openers.
It seems like spirits aren't worthwhile since they always come out with terrible stats and bad genes. What are they for?
This also scales with your brothel rank/score. Early on you might get a couple hundred gold. With a high brothel rank you might be getting 20k gold. For early game this is a great way to use up stamina and make a bunch of money.It also seems like brothel shows are worthless since they eat so much stamina and net you very little.
Most people in this thread don't often agree, but I do. Outside of artifact or essence portals, I generally stay out of normal portals unless I have a king's quest to worry about or I'm trying to unlock NPCs. I usually run with the advancing difficulty and the one that reduces portal spawn rates, just because I don't care about them.Portals in general seem like a waste of time other than picking up new units since rewards are so minimal when compared to the arena. Not to mention that the repeated battle format means it's way easier to pick up an injury and screw over a vital character.
There's lots of ways. You can find ways to increase their max level. You can give them more perks. You can pull off some crazy min/maxing with fusion to build super characters. There's essences that'll let you do crazy stuff with them like boost their max level past 20 with minimal costs. You can use breeding to get incrementally more powerful children. A lot of the named NPCs have unique stuff you can do. For example, there's one that you can literally feed low health enemies too and each person she eats makes her stronger and stronger.Finally, how do I get stronger characters once the guys I have maxed their levels?
Spirits obviously are best not summoned unless you have high magic power; sadly only the shapeshifter can acquire the highest magic power to summon really strong ones, others are better off capturing spirits from the wild, preferably unstable portals due to how better they are in them gene wise and the fact you can encounter evolved ones. It also means unique starters modifier is pretty much not a penalty for other main characters, due to fact they won't summon strongest spirits anyway. They can be leveled up in arena, ranked or normal matches, but due to fact you need the best you can pull in ranked, daily matches that involve your main character and stronger and stronger enemies is your best bet. Or unstable portals. The best overall option due to how many fights you can possibly encounter.I'm trying to make my own way with this game, but I'd like a little advice about openers.
It seems like spirits aren't worthwhile since they always come out with terrible stats and bad genes. What are they for?
It also seems like brothel shows are worthless since they eat so much stamina and net you very little.
Portals in general seem like a waste of time other than picking up new units since rewards are so minimal when compared to the arena. Not to mention that the repeated battle format means it's way easier to pick up an injury and screw over a vital character.
Finally, how do I get stronger characters once the guys I have maxed their levels?
Seems like your cheat table doesn't work for the latest version. I mean, that's to be expected given point (b). Here's to hoping that there will be an update of the cheat table!That probably had nothing to do with it. Recources and player are static pointers, so I dont need a script to get them, but to edit any character I need to inject a script into memory where game loads char data.
So if you click on edit character and nothing happens it can be because of
a. there's no char loading opcodes in memory yet (fixable by just going home and looking at you characters to load them)
b. the game version is different
c. the way i find loading sequence in memory is inconsistent (can work on 1 pc and not work on the other, I only have 1 pc so I can't test it)
BTW another thing you can do with this table is edit characters stats mid fight, one cool trick is to lock AP memory record to 2 and everytime you click shift with character selected it gets its ap back. Or ofc you can just give it 1000 strength
I don't think its just you. I wasn't able to find a way to do that either.Maybe I'm just blind and don't see the option anywhere, but is there a way to keep the default battle speed at x4? Having to manually click it every single time a battle starts is becoming a bit bothersome.