- May 15, 2018
- 136
- 251
When going through the ranks, I prefer speedrunning it via alternative path(which also works at ranks beyond what you normally want, but I still wait for more, I think up to 30 ranks but anything above is just not worth it without a change of the system), but otherwise, going for short games and accumulating power while testing various starts and synergies that I will learn and keep for future plays. Well, I do admit everyone needs optimal results, and so am I, spending from minutes to hours thinking of optimal results, especially when saves and lives are limited, and when not, to ensure it won't bite me later on. But forget my past rivalries, my thoughts on something I forgot to mention...
So yes, now everyone with sexual affinity is a better worker than one without, even if they are not able to reach highest beauty easily, purely because of much faster speed to train them(which makes the insect queen quest easier by training mosquito girls if you cannot breed full energy characters for some reason, as well tavern ones that require skilled characters, especially the highest skill, the god level).
Turns out, you can actually adapt yourself as shapeshifter and use potions to adapt yourself more, which is somewhat balanced, but still doesn't deny potential power of stacking powerful traits like lumbering, ancient power, and others on demand. Sure, you can't summon powerful things on demand including good growth special forms if you ever get them, or having exceptional plant synergy with solid characters that consume no food, but being a strong body that can have fastest travel time with support transform, highest carry capacity with strength one, summoning 10 gene spirits with max level and full magic bonuses in skill tree and so on makes up for (if any)shortcomings they have.
And the casual modifier penalty is well, mostly just hurts non-farmer/breeding focus farming, the recruitment is still mostly defeat non-valuable enemies and recruit the last one, with exception of creatures of course. And by late game, you will make so much produce, that the penalty mostly gets rid of lower gene characters before they are even created, but for good ones you now have to spend crystals of course to make sure they will be made. Alongside traits like stable and with good incubating character, slow hatching.
The shows still have rather unimpressive characters, that even if they join you for free, they are not worth it due to fact their richness is well, goes like this - poor ones are level 5's with appropriate stats, medium ones are level 10 with stats of a rank C tavern recruit, while rich ones are level 15 on average, being comparable to rank B-A and not even S rank, while also being difficult to recruit due to their rather low chance which gets even lower with casual modifier itself. Still waiting when shows at max rank still give out reward points for either unlocking the other path rewards, and/or generic rewards from beyond that point.
But the most value however was well, tavern recruits - while casual modifier makes them...pretty much a late-game thing, the special job/trait that gives divine favors can make them free, especially on challenge rank that makes them even more expensive to point of unaffordable in general, while also skipping low-pay shows by advancing you to next rank where they are actually giving you money at great efficiency. Unless you play the druid, but free high rank recruits is still worth it, meaning the money problems it may have is pretty much none, surpassing other money making professions by itself alone.
And robots work like anomaly trait - they can be mixed in tavern reward eggs at any level(which is annoying since they ruin the otherwise hybrid characters, but also give a strong character if you mix them with another robot or a non normal species), possible tavern/show recruits, arena fighters, and overworld enemies of course, that are beneficial despite their stronger stats because you can mass produce the otherwise 1-2 per run condensed crystals, while also making general encounters more desirable due to fact they drop valuable materials, that are good for mythril armor, crystal equipment, and of course, the mechanist profession that heavily relies on them.
So yes, now everyone with sexual affinity is a better worker than one without, even if they are not able to reach highest beauty easily, purely because of much faster speed to train them(which makes the insect queen quest easier by training mosquito girls if you cannot breed full energy characters for some reason, as well tavern ones that require skilled characters, especially the highest skill, the god level).
Turns out, you can actually adapt yourself as shapeshifter and use potions to adapt yourself more, which is somewhat balanced, but still doesn't deny potential power of stacking powerful traits like lumbering, ancient power, and others on demand. Sure, you can't summon powerful things on demand including good growth special forms if you ever get them, or having exceptional plant synergy with solid characters that consume no food, but being a strong body that can have fastest travel time with support transform, highest carry capacity with strength one, summoning 10 gene spirits with max level and full magic bonuses in skill tree and so on makes up for (if any)shortcomings they have.
And the casual modifier penalty is well, mostly just hurts non-farmer/breeding focus farming, the recruitment is still mostly defeat non-valuable enemies and recruit the last one, with exception of creatures of course. And by late game, you will make so much produce, that the penalty mostly gets rid of lower gene characters before they are even created, but for good ones you now have to spend crystals of course to make sure they will be made. Alongside traits like stable and with good incubating character, slow hatching.
The shows still have rather unimpressive characters, that even if they join you for free, they are not worth it due to fact their richness is well, goes like this - poor ones are level 5's with appropriate stats, medium ones are level 10 with stats of a rank C tavern recruit, while rich ones are level 15 on average, being comparable to rank B-A and not even S rank, while also being difficult to recruit due to their rather low chance which gets even lower with casual modifier itself. Still waiting when shows at max rank still give out reward points for either unlocking the other path rewards, and/or generic rewards from beyond that point.
But the most value however was well, tavern recruits - while casual modifier makes them...pretty much a late-game thing, the special job/trait that gives divine favors can make them free, especially on challenge rank that makes them even more expensive to point of unaffordable in general, while also skipping low-pay shows by advancing you to next rank where they are actually giving you money at great efficiency. Unless you play the druid, but free high rank recruits is still worth it, meaning the money problems it may have is pretty much none, surpassing other money making professions by itself alone.
And robots work like anomaly trait - they can be mixed in tavern reward eggs at any level(which is annoying since they ruin the otherwise hybrid characters, but also give a strong character if you mix them with another robot or a non normal species), possible tavern/show recruits, arena fighters, and overworld enemies of course, that are beneficial despite their stronger stats because you can mass produce the otherwise 1-2 per run condensed crystals, while also making general encounters more desirable due to fact they drop valuable materials, that are good for mythril armor, crystal equipment, and of course, the mechanist profession that heavily relies on them.