Princess and Conquest, LonaRPG, and the EraTouhou series. LonaRPG is very frustrating and the content is too gross for me to find it erotic personally, but it feels very unique. Nothing is really like PoP sadly.Oh, Elona is really good too, but I wouldn't consider it an adult game by any means - even though it has some... highly unusual content. Especially Elona+. Just out of curiosity, seems you and I might have a bit of taste in common, care to recommend me anything?
I've heard about LonaRPG already, but I find it to be outright repelling, so I think I'll skip it. EraTohoK looks incredibly interesting and deep, can't believe I haven't really noticed that before. Princess & Conquest I'll definitely check too. Thank you man!Princess and Conquest, LonaRPG, and the EraTouhou series. LonaRPG is very frustrating and the content is too gross for me to find it erotic personally, but it feels very unique. Nothing is really like PoP sadly.
I basically followed the 'power breeding guide' on the wiki. Except I didn't like how the shadow insect looked so I did shadow beast. Seeing your comments on armor I guess I should have paid more attention to the base stats and the abilities of the starter races. I have an angel (harpy/lymean) with level maxed out, and maxed out magic+mana, along with some spellcaster traits. I also had a shadow-beast with maxed out level cap and strength+health with some melee traits. Both of these starters had "negative traits" for more points.The best early is whatever gives you flat bonuses to stats. It's good to get a pair in the farm or to raise spirits to start scaling, but flat stats will win you the early fights. Meaning equipment. Dating is pretty quick and a good source of legendary items very early, a couple of good weapons and some basic armor will get you far enough.
Armor is very very strong early and you can cheese hard fights with enough of it, just stay mindful of bleed/poisons.
Fusing your starters is a valid strat but don't do it on day 0 when you just started, you need them to win a couple quick fights in the arena for money.
How do you allocate your starters' points? a day 0 Soldierbug with 7 armor is an absolute monster for example, or a large Centaur with 10+ STR, i like shadowlizards too (good mix of hp and str+free strike/intangibility skills)
edit: also don't underestimate consumables, potions are great for heals and mana.
Can you make this for v21.0.1 my PC can play up to that version, all the new versions crash on load, not sure why, thank you.Time to provide something that maybe 1% of the people want, CHEATING DOESN'T PREVENT UNLOCKABLES. Sure I can understand the balancing aspect but this is a singleplayer game, and I like to earn my achievables even if I sometimes cheat for them. This does not however prevent your score from saying you cheated, but you (should) be able to unlock everything you can without cheating, provided you are on a correct difficulty mode.
WHAT, you want to be able to unlock stuff even under 100% modifier? Alright I got you, you dirty dog, added an optional upgrade that gives easy mode a 100% modifier, ensuring you will always be able to unlock basic stuff. WHAT YOU WANT MORE TRAITS, fuck it another optional upgrade that does the same as above, but makes the starting x1 20P for both MC and Starters give you 999 points to spend, although it doesn't update in the difficulty screen.
WARNING DO NOT INSTALL WITH A DIFFERENT VERSION, IT WILL BREAK YOUR GAME, most up to date for 0.23.01.
I recommend keeping a backup of your original Assembly-CSharp.dll, to install simply drag and drop your preferred cheating .dll to PortalsOfPhereon_Data\Managed In case you have the brain of a goldfish, instructions and a brief description are included in the folder(s) themselves.
-edit
Fixed not unlocking achievements that require you to win the game whilst cheating, update if that matters to you otherwise V2 is the exact same.
I could but I don't have that version on hand since I usually purge all but the last version when updating a game. But I don't really feel like spending the 30 minutes (Not that it takes that long, but still.) on something that would only matter for 1 person. Honestly you should probably look into why you can't run modern versions, Seems like a pretty major problem.Can you make this for v21.0.1 my PC can play up to that version, all the new versions crash on load, not sure why, thank you.
There actually is a farm for creatures; You access it the same way you access humanoid farm, you just need to switch to the creature-specific menu (at the top)How does the farm function work in this game? I'm trying to farm mana worms and I saw that the captured ones can produce them. I tried to set them on a farm but apparently there's no creature function for it. Do the worms just automatically increase in the crafting menu per day or is hunting them down still the best way on farming them?
wtf... how did I not know about this lolThere actually is a farm for creatures; You access it the same way you access humanoid farm, you just need to switch to the creature-specific menu (at the top)
I want to do some heavy editing of how things run in this game (for one thing I want to do personal edits of how modifiers are calculated for Traits instead of resorting to cheats or difficulty mode tp adjust stats; another is rework the "weight" for how rewards are generated so they are consistent with the difficulty of the quests instead of scaling exponentially).
I've seen someone here work the internal codes to create a cheat file to bluntly force the edits.., I'd wish for a more smoother approach towards handling such edits though Syvaron (I believe, that or I believe it was another developer for a different game) mentioned such a more harmonious means to modify the game is very low priority compared to everything else...
So, with what method(s) can I reliably rework the game with? I know my way around coding, so long as its not encrypted or forced into a hexadecimal format, plus I am very mindful to make copies, compile a list of each edit and where in the code it is done, and promptly undo changes were something were to go wrong. All I need to know is the program(s) needed to do those edits with.
This... may help?You must be registered to see the links
Well, one person team is technically still a team. In that sense, the "teambuilding" strategy with Evo should be doing rituals as quick as possible to climb that perk tree. Ascended profession helps a lot too, though chances are the people who asked for your advice haven't completed a level 10 challenge run to unlock it yet. If Ascended isn't available I suggest picking Biologist, it's the second best profession for the purpose of quick perk point gain and it is unlocked by default. Also, it's worth noting that the two essences that are absolutely necessary when going solo Evo in my opinion are VoidSpark (common) and GiantSoul (legendary).Creation can create sirens which have lightning strike.
You can completely focus on raising mana and mp, the alpha strike tends to wipe all teams aside from bosses. Hp is nice to survive a turn.
Training druid with aila until he gets all the seed genes bonus on spawn means you can very quickly breed and fusion 10 hp/str drakes.
Keep druid out of danger on the tactic map, and the drakes(+the dragon) can tank and wipe out anything in under five turns.
Adapt the relevant traits, of course.
Taking the time to raise MC's sex skill mean you can have infinite gold by performing at the gloryhole, but gold is only useful to get traits from the tavern hires, and you could always get mutating ( random traits on breeding ) from Sylvie.
The best breeding focus is neutral overall ( not farm nor fusion ) to rush a team.
With more unlocks more strategies open up, but these can be done with a fresh start.
Evolution, while the MC with the most potential, don't bring anything to the table that helps with quick ( in real time ) team building.
EDIT: added the two best essences to farm when going ssj Evo.Another way that is cheat-tier is the following.
Don't look if you know you can't not use exploits, because that's definitely one.
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unity game code is not often obfuscated, you can find some random assembly c sharp editor and just modify the assembly c sharp dll. It doesn't usually show everything I believe, but it should be enough to modify formulas, etc. Harmony's upside is that you can just throw the modded files in a folder and everything works. So its a bit easier. You can find tutorials on youtube or search for mods made with it.I want to do some heavy editing of how things run in this game (for one thing I want to do personal edits of how modifiers are calculated for Traits instead of resorting to cheats or difficulty mode tp adjust stats; another is rework the "weight" for how rewards are generated so they are consistent with the difficulty of the quests instead of scaling exponentially).
I've seen someone here work the internal codes to create a cheat file to bluntly force the edits.., I'd wish for a more smoother approach towards handling such edits though Syvaron (I believe, that or I believe it was another developer for a different game) mentioned such a more harmonious means to modify the game is very low priority compared to everything else...
So, with what method(s) can I reliably rework the game with? I know my way around coding, so long as its not encrypted or forced into a hexadecimal format, plus I am very mindful to make copies, compile a list of each edit and where in the code it is done, and promptly undo changes were something were to go wrong. All I need to know is the program(s) needed to do those edits with.
Edit: Linux link was added onto the new post. I've added onto the quote.From discord said:V0.24.0.0
Changelog:
Characters:
* 6 new species
* 2 New uniques.
* Some existing characters/species have a new type of global passive that can affect anything.
* Active when character starts on the field. (works similar to teambonuses/essences)
* Insect special trait to count them for certain effects/bonuses.
* Some new skills.
Dating rework:
* Changed most things about dating.
* Generally simplified stats and more controlled access to events/increased porn density.
* * Removed stances and seperate deck types.
* * Card upgrades are a lot more impactful.
* * Starter cards can only be upgraded once, encouraging adding new random cards for variety in run.
* * New utility card type that can be played for free, but not two in a row.
* * casual/lewd skillpoints converted to utility for more control over your deck
* * category requirements only require either target or used part to be of the category
* Also added many new events.
* Some recruited unique characters can appear as random events in certain locations.
* Also acts as more solid foundation to add more events in the future.
Overworld:
* Party can have lasting effects.
* * Visiting your first portal each day and camping gives well rested buff, temporarily removing movement stamina cost.
* * Can use workforce to hire scouts for bonus vision.
* * Can spend morale to increase movement speed for a while.
* Some tiles (deepforest etc.) don't fully reveal until standing next to them. (still count for exploration)
* Enemy parties now have a chance to ambush you when moving away, while adjacent.
* Otherwise they won't engage when moving.
* Chance mainly based on power difference and battles won in the portal.
* New common events based on native species of a portal. (incompltete)
* Rescue and ambush events have some more variety.
* Anomalies prioritize unexplored tiles.
Other:
* Gallery now has tooltips for passives/skills.
* New achievement for mushroom starting trait.
* Some basic arena battles have species requirement but higher rewards.* Careful with voltblades! (they can hit any other character now)
* Many bugfixes/other small changes.
V0.24.0.0:
only unlockables.sav is compatible
(To transfer unlocks, copy old "saveData" folder over and remove .sav files that aren't "Unlockables.sav".
Or create new saveData folder and move unlockables.sav)
Download:
* Windows:You must be registered to see the links
* Linux:You must be registered to see the links