New-ish player here, started playing last version 'old tutorial'(picked recommed starter which basically current tutorial but less info).1. Party is full (MC+5). The game told me to fill up the last 2 slots in the party with spirits, that's what I'm going in with.
2. I move everyone to the closest enemy I can reach and then die within 2-3 turns as all 5 enemies immediately move up and start hitting 2x for twice my damage each turn. The enemies are all at 40+ HP and deal 7x2 damage each turn when I can only do 1-3 with most characters while having like 20-30 HP. I even had some instances where my party couldn't reach an enemy in one action and just got giga rolled without getting a single enemy to half health even because everyone except for the MC and Mount died before getting in range and attacking (somehow they only got one action each turn).
3. Nobody in my party leveled up yet (are you supposed to get more xp from the arena or something?)
4. Two battles? The game said to do one easiest difficulty battle in arena so that's what I did.
tbh I think the tutorial is kinda useless for explaining the game, this looks like one of those games where you have to read a wiki for 10 hours before being able to start playing because there's so much going on right from the start and it's impossible for a new player to figure out which strategies work well. I played through the rest of the tutorial now and still have no clue about 90% of the stuff that's going onso I'll read a guide instead of wasting more time on the broken tutorialseems like the only way to reasonably play the game is reading wiki for hours on end after all.
From what I heard, it's basically RNG like you said. The 2 threshold you should be aiming for are 100 points (perfect date) & 200 (achievement). Legend is supposed higher chance of appearing past 100, but my stack of potions beg to differ.I really like the new date card game.
Took a little while to master it, but it's nice that i can't just GAMBLEMAX and get thousands of points in under ten minutes.
Still, time isn't infinite, what's the minimum score needed to maximise potential reward ( legendary, mutation pots etc ) ?
I'm aiming at getting 100 as fast as possible, but i do remember getting a legendary at 50ish.
Probably higher score raise odds of better stuff kind of deal, but there must be a cut-off point somewhere ( got tons of blue quality stuff even at 10kscore in the old system after all ).
If you have breeding available (ergo you didn't pick fusion+ as starting bonus): enter a random portal until one crea hive has spawned, go to the hive, recruit one tanid girl (preferably insect/tanid for the bonus egg growth), perform a ritual with said tanid, transform the MC into another tanid and pair them up at the farm. Only problem is that you need a slime room to grow tanid eggs. To speed things up you can either pick biologist (more ritual points) or farmer (faster breeding) starting profession and upgrade your farm rooms.Thank you for your help guys.
Short question: How do I get "tanid" skill points for the "Lust Form" in Evos Succubus Skill-Tree? I mean what is the fastest way to reliably get them?
Thx.
So, first of all, the wiki won't help you unless you already know. The game also changed quite a bit since the starting/beginner's guide was put there, although it helped me strategize achievement hunts. It's the game you learn an aspect as you play, then you realize you could do it better; but I agree it's an overload of information and dozens of game mechanics all at once.1. Party is full (MC+5). The game told me to fill up the last 2 slots in the party with spirits, that's what I'm going in with.
2. I move everyone to the closest enemy I can reach and then die within 2-3 turns as all 5 enemies immediately move up and start hitting 2x for twice my damage each turn. The enemies are all at 40+ HP and deal 7x2 damage each turn when I can only do 1-3 with most characters while having like 20-30 HP. I even had some instances where my party couldn't reach an enemy in one action and just got giga rolled without getting a single enemy to half health even because everyone except for the MC and Mount died before getting in range and attacking (somehow they only got one action each turn).
3. Nobody in my party leveled up yet (are you supposed to get more xp from the arena or something?)
4. Two battles? The game said to do one easiest difficulty battle in arena so that's what I did.
Thank you but I actually play with the Fusion+ setting so no breeding for me.If you have breeding available (ergo you didn't pick fusion+ as starting bonus): enter a random portal until one crea hive has spawned, go to the hive, recruit one tanid girl (preferably insect/tanid for the bonus egg growth), perform a ritual with said tanid, transform the MC into another tanid and pair them up at the farm. Only problem is that you need a slime room to grow tanid eggs. To speed things up you can either pick biologist (more ritual points) or farmer (faster breeding) starting profession and upgrade your farm rooms.
Biologists is the easiest and most fun class, you are always grinding for more skill points as you never have enough. For Druid even if you get Potential trait that upps your level cap you would still not have enough skill points to unlock everything.1) Playing as Evo is "Biologist" recommended or will I end up with more skillpoints then I know what to do with? I play on "Free Play" so the Level for the species, spirits etc. are capped at 10 in the beginning. Any suggestion for the Profession for a first time long play?
Large Pegasus just for easy access to flying mounts and Lymean/Insect especially for Evo as Insects have access to Extract Mana and Lyemean are good support with possible Teleport and Party Teleport at magic 10.2) What would you recommend for the 2 starters? I like Lizard-Taur because the charge, are semi aquatic have regen good hp and ok str. and I need centaur and lizard skillpoints to unlock the "Strength-Form" of Evo which I find super strong in the beginning. Any suggestions for the other one?
Probably neither, Breeding you need to get high level character for your Rituals, Fusion is what gives you the overpowered characters you use for combat.3) Is it recommended to choose either the Breeding(+) or Fusion(+) Bonus in the beginning for Evo and for someone who is playing his first long term game? I am more attracted to Fusion since with Evo I can "Adapt" Characters then fuse them then "Adapt" them again which is very nice and with Fusion(+) I can basically keep all the good Traits I want.
Teleport gives you Party Teleport at Magic 10 at the cost of crystals. Creature with Transport Skill also give Party Teleport immediately.5) Since I use Free Play I need to raise the world level by claiming the rewards of portals and then can get higher level and stats on my units based on that. Are there any tips to minimize the time of doing so? How do I minimize movement cost, maximize sight radius etc? Any tips would help.
The best way to guarantee a competent party early game is to date and recruit the Tavern and Arena NPCs.1. Party is full (MC+5). The game told me to fill up the last 2 slots in the party with spirits, that's what I'm going in with.
2. I move everyone to the closest enemy I can reach and then die within 2-3 turns as all 5 enemies immediately move up and start hitting 2x for twice my damage each turn. The enemies are all at 40+ HP and deal 7x2 damage each turn when I can only do 1-3 with most characters while having like 20-30 HP. I even had some instances where my party couldn't reach an enemy in one action and just got giga rolled without getting a single enemy to half health even because everyone except for the MC and Mount died before getting in range and attacking (somehow they only got one action each turn).
3. Nobody in my party leveled up yet (are you supposed to get more xp from the arena or something?)
4. Two battles? The game said to do one easiest difficulty battle in arena so that's what I did.
tbh I think the tutorial is kinda useless for explaining the game, this looks like one of those games where you have to read a wiki for 10 hours before being able to start playing because there's so much going on right from the start and it's impossible for a new player to figure out which strategies work well. I played through the rest of the tutorial now and still have no clue about 90% of the stuff that's going onso I'll read a guide instead of wasting more time on the broken tutorialseems like the only way to reasonably play the game is reading wiki for hours on end after all.
It's not random, it appears if you are at your current max lewdness and you do an event.So the new dating game is just wait for the Limit Breaker to randomly appear and then mash green cards until the LB card is unlocked?
Biologist is more if you want to Max out Everything.(1) It's just that I have a feeling I have more or less all that I want to have with my Evo from her skill trees and I still half the hyprids not used for "ritual" or not at level 20 at least. So it seems that Biologist gives me what I want very early but now I mainly look for an additional + Mana unlock and try to avoid the 50 differnt + Virility "upgrades". Especially the "Plant" skilltree seems very underdeveloped.
Characters with better genes, levels and traits obviously, if you are fine with those species as your damage dealers that's fine, usually it's some hybrid of centaurs for melee builds. The problem with your species is limited mobility on stone/laval maps.(2) But what should I replace my starters with? I used a Beast-Taur and a Lizard-Taur as starters and with a bit of fusion and "adapt" the charge over the whole map and cleave everything to pieces (with buffs) while beeing fairly tanky. Of course this is day 20 ... What would I use for tanks / and or charging multi-target melee damage dealers after them?
Without the ability to breed you are entirely dependent on what you can capture or buy from tavern.With Fusion+ Focus any thips how to get these points (tanid)?
With equipment so as long as you have the teleport skill and some magic genes you can get it easily.(4) So I need a character with Teleport as an acitve skill and the character needs magic 10 (base or with equipment?)
You also might want a Air Mount that is Large, like Birds, Dragons, especially Transporters or Pegasus that is more centaur for your team synergy. It can save you a lot of time when traveling, including access to sea and lava.I have now a Light-Fox which has: Heightened Sense, MagicVision and Glowing and I gave it Eagle Eyed as a Trait. Anything else here? Equipment?
Pretty much Sylvie is the main strategy for rituals, if you can breed.Sylvie can be used to breed all kinds of high max lvl hybrids due to her lv20 max level and Unstable trait.
That's more useful for Evo that can get genes and max level gene up. Especially since she can turn into any species.You can create eggs between the MC and any unit through certain dating cards (difficult to build your deck around without experience), or through individual sex training (easy, the button under date).
One mount but it has to be larger than your party members size, if one of your member is also large it wouldn't work, but if they fly or have floating themselves then there is no problem. You can also have donkeys if they are medium size.Do I need only one mount (bigger in size than the biggest other party member (that isn´t also specific mount)) for the whole party? Or one for every party other party member?
Outside of just fusing your starters, they will always be more limited in terms of genes and level, although you can technically increase their level at the cost of stamina.I didn´t realize until I increased the world level, that the "Starters" are limited to level 10 while I can "fuse" every other random bought or recruited monster with a leveled spirit and give it higher levels (once the world level allows for it in "free play". Kind of sad that they become obsolete and are replaced with later recruited monsters (of the same type potentially). Curious why this design choice was made ...