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TheBlindSteve

Member
May 14, 2017
255
543
The patch does fuck up the game immensely, loading old saves makes the game crash and making a new character has a lot of problems. Some things disappear like traits and the 2 npc's you can make and other traits get duplicated
Well I just did a quick test and I can't replicate any of the problems you're having, I even grabbed a save from the last version I did actually play (0.22.0.1, yes it has been that long) and it loaded up flawlessly. So my guess is you downloaded the wrong version, I keep all the older ones there just in case someone really liked that version but I should probably clean it up at some point. And I just made the update for the bugfix that came out like 2 days ago, which isn't linked in the OP but found a few posts back, here.
 

MLGA6429

New Member
Aug 4, 2023
3
0
Well I just did a quick test and I can't replicate any of the problems you're having, I even grabbed a save from the last version I did actually play (0.22.0.1, yes it has been that long) and it loaded up flawlessly. So my guess is you downloaded the wrong version, I keep all the older ones there just in case someone really liked that version but I should probably clean it up at some point. And I just made the update for the bugfix that came out like 2 days ago, which isn't linked in the OP but found a few posts back, here.
Ok I see what I did wrong. Downloaded ver 26.1 of the base game. Sorry for the hassle
 

aspar4gus

Active Member
Mar 27, 2019
957
2,370
sex-training minigame is so good & easy to understand, and yet the dating card game is frustratingly confusing mess
 

Axvz

Member
Mar 25, 2021
105
144
sex-training minigame is so good & easy to understand, and yet the dating card game is frustratingly confusing mess
New dating system is the easiest one Syvaron made actually. You now have three separate decks that you can manage to your personal needs. It would be nice to have full list of cards somewhere in game and maybe remove upgrade limit since it's annoying, but overall dating became much easier.
 
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RayBar

Active Member
May 12, 2020
757
1,399
Need a little help here...
So,I have this orb fish but when I evolve her it doesn't get new skill.
1709510841637.png

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What am I doing wrong?
Thanks.
 

RayBar

Active Member
May 12, 2020
757
1,399
Need a little help here...
So,I have this orb fish but when I evolve her it doesn't get new skill.
View attachment 3408194

View attachment 3408198
What am I doing wrong?
Thanks.
Also can someone tell me a reliable way to get wood? Portal exploration takes a lot of time to claim wood rewards and my home is filled with Unique NPCs so I can't submit them to tavern either.
I have this "Orders73" thing when I do exploration,should i set those up for wood? Also can those be setup around each other.
Thanks.
 

VespidV

Active Member
Dec 11, 2016
723
401
Need a little help here...
So,I have this orb fish but when I evolve her it doesn't get new skill.
View attachment 3408194

View attachment 3408198
What am I doing wrong?
Thanks.
Click on the skill names and you can switch it out for another skill. The best way I found to get large numbers of wood without advancing the in-game time is to just use a few of the woodcutters order(They can be placed next to each other) close enough to a portal near lot of trees(You can also just build your own portal by trees with the relay build option if there isn't one) so that the woodcutters will be in range of the collect order if you're standing on the portal. Then just wait a little while and come back with enough gold in your party inventory to do the collect order and you can get all the harvested wood right from the portal without taking a step.
 
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RayBar

Active Member
May 12, 2020
757
1,399
Thanks for the wood tip,unfortunately the skill doesn't show up in skill selection.I picked Aegis but its not on the list.
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imelman

Member
May 15, 2018
136
251
Well, I finally managed to complete the challenge portals, and they are indeed harder than your average exploration due to fact you can encounter above level cap enemies...If only you didn't had abilities like mind control, the unique lava worm with its instant recruit ability, and in earlier cases, healing nets, it would be the hardest challenge the game has to offer, but it is simply drawn out - you expect to use things like max level potions and such to keep up against it, but in reality, all you have to do is to capture a few above cap characters, use fusion fodder to propagate it, and mushroom essences to further get copies of such stats, and fuse characters with all traits and levels you need to make busted stuff that can keep up with its challenges. But of course, the nice part of it is the fact such places spawn bosses but without their boss tag, which means they can be recruited without mind bender artifact, though their level difference forces to use the aftermentioned skills/items in order to get one, but once you do, everything becomes much easier. Like commander can duplicate an unit of yours, without items but with all traits intact, skyworm can instantly kill anyone as long it has an action point left after attacking, krakens can summon extra fodder in water maps, lavafish is both durable and strong caster and mushroom cores provide a durable addition to mushroom parties. And that's on top of encountering things that are otherwise exclusive to other places like robots, special hybrids and so on. Still, they are a good portals to keep to get such characters, but when it comes to increasing challenge level, unstable ones are the way to go.

Now on things related to balance changes - solar orb got its damage reduced from 15 to 10, which I suspect is due to upgrade system making them very, very good weapons that scale well with upgrades, reaching 45 at 5 levels, already very good compared to its disadvantage, now it only gets 30 - still good, but it was designed for finishing off injured enemies to make up for its otherwise damage reducing disadvantage.

Robust trait reduces damage to 25% instead of 20%, so it means 4 hits instead of 5 without healing, but it is still busted due to fact it makes low health characters with regeneration trait and other things viable in the first place, especially with etheral which takes in damage first after reduction.

Familiar and hatcher were reduced to 8 and 6 respectively, but I suspect the latter doesn't allow for 100% hatching on the same day without using consuming upgrade for hatchery. Still a good change since they aren't easy picks when you have a lot of characters to manage late game, due to breeding already making a lot, even on gacha modifier.

Dating changes are the argubly the best changes, turning from something that isn't easy and has a lot of thinnings to make the best overall deck, to 3 seperate ones, fit for different situations and utilizing their best strengths to each, alongside different passives you can put to make them more flexible or more strong on their priority.

The new element, lightning is the most busted element when it comes to effective power, with electrocute skill able to clear entire parties on average sized maps, as long you connect fodder like pylons or wisps to them, making them much better than meteor storm skill that only deals half damage to all, and when not counting that, the ability to convert stamina from lightning damage into an action point, on top of halving said damage to all from its evolved spirits passives, it is the element that is meant to destroy hordes of enemies and giving extra actions to your characters.

Pylons have an additional quirk - creator can gene extract them and summon them as regular characters without their passive, just like the glow fairy/fly which become really strong with shadowform/etheral and mana transfer abilities, but pylons can have decent health growth through traits and recover health via regenerating trait/life steal/mana drain, which if done enough, results in essentially immortal characters, who can only lose to instant kills like consume ability, sky worms and such. Still, offense wise they are quite lacking, so relying on them will not result in quick fights, especially their lack to use items which also give extra power in general.

The archive trait, earned from 350% bonus diffilcuty achivement, is like knowing but cheaper - it allows you to summon any character from the gallery once, ranging from unimpressive to very strong once leveled up, including things that otherwise cannot be gotten like horror, which entangles every enemy each turn, a huge help in challenge portals for obvious reasons.

Challenger achievement unlocks itself, which means low level challenge portals that you can use on advancing modifier to farm low level bosses for fusion reasons, whenver it is good or otherwise I doubt for its base cost of 8.

Overall, those new patches changed balance for a bit, though the challenge portals are a bit different thing entierly - things that rely on breeding will be outdone by fusion by a major margin, and so do spiecies team bonus based teams, due to fact you will rely on such characters a lot, especially using impure hybrids to keep up with such things. Succubus assassin has it rough due to lack of party members, and so will the small/no elite parties.
 

RayBar

Active Member
May 12, 2020
757
1,399
Is their anyway to give your MC a particular trait? I am playing as Druid and want to know if I can put "Engineered" trait on him?
Since all of his gene potential is at 0,will that trait help him?
Thanks.
 

Axvz

Member
Mar 25, 2021
105
144
Is their anyway to give your MC a particular trait? I am playing as Druid and want to know if I can put "Engineered" trait on him?
Since all of his gene potential is at 0,will that trait help him?
Thanks.
Evo can add herself up to 10 traits. Druid and Crea can't do this thing to themselves with legal ways. You can always use cheats though, but that's it
 
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RayBar

Active Member
May 12, 2020
757
1,399
Evo can add herself up to 10 traits. Druid and Crea can't do this thing to themselves with legal ways. You can always use cheats though, but that's it
I see...Now i somewhat regret not putting any points in gene potential in favour of other starting traits:HideThePain:.
 

manscout

Well-Known Member
Jun 13, 2018
1,282
2,125
I see...Now i somewhat regret not putting any points in gene potential in favour of other starting traits:HideThePain:.
Druid has no stat growth from genes no matter what. They get stronger exclusively from spending the skill points that they gain from levelling up and event-related buffs. Putting points on gene potential for the druid is only useful for breeding (not worth the points).
 
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RayBar

Active Member
May 12, 2020
757
1,399
Druid has no stat growth from genes no matter what. They get stronger exclusively from spending the skill points that they gain from levelling up and event-related buffs. Putting points on gene potential for the druid is only useful for breeding (not worth the points).
Thanks for this info.It took me while to figure out the skill tree(Druid progression is much different from Orielo_O),in the dex tree there is an Adapt skill which I think can be used to learn traits. Are there any traits that will be beneficial on Druid?
 

manscout

Well-Known Member
Jun 13, 2018
1,282
2,125
Thanks for this info.It took me while to figure out the skill tree(Druid progression is much different from Orielo_O),in the dex tree there is an Adapt skill which I think can be used to learn traits. Are there any traits that will be beneficial on Druid?
I could be wrong, but I think Druid's adapt doesn't work on themselves, only on their seedlings. You "learn" genetic traits from other units but only in the sense that after you learn them you can put them on your seedlings, not that you can put them on yourself. Similarly, I Creation can only put it in units she created. Evolution is the only one that can put learned traits onto themselves I think.
 
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RayBar

Active Member
May 12, 2020
757
1,399
I could be wrong, but I think Druid's adapt doesn't work on themselves, only on their seedlings. You "learn" genetic traits from other units but only in the sense that after you learn them you can put them on your seedlings, not that you can put them on yourself. Similarly, I Creation can only put it in units she created. Evolution is the only one that can put learned traits onto themselves I think.
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MFW I put all my points into trickster tree...for a skill that doesn't even do what I thought it would do:HideThePain:
I don't suppose there is a "respec" function?:HideThePain::HideThePain:
 
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