From the patreon page
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Saves from previous version should be compatible, but you won't get to choose some new starting things.
windows:
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linux:
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Changelog:
Dating:
- new events + pictures for some older scenes
- some more interactive scenes/imagesets
- experimental x-ray thing for those scenes (hover over pic to show x-ray version around cursor)(currently only the sylvie scene)
- can increase lewdity twice per date. Increasing lewdity lowers lust a lot
- passive lewdity based lust change is halved
CharacterCreation/Start:
- elemental affinity: choose between grass/fire/water for various starting bonuses (evolvable spirit summon, new versatile skills, specialtrait, statbonus)
- difficulty modifiers: can toggle various rules that make things harder for a flat percentage increase to difficulty.
Character/species:
- 12 new species/spirits for starting affinity (mostly creatures)
- Spirits are mostly fusion based and can be fused with any non-spirit. They have a new unique genetic trait
Fusing a character with a spirit only considers the species of the non-spirit for the result
Evolutions work similar to seedlings, but you can choose various skill/leveltype sets.
- some art changes
- lizard now also has variable bodypart sizes/clothes (all basespecies now)
Other:
- genes are generally assigned in totals, randomly spread and not separately per gene. (not only for wild characters).
- Some characters' genes now scale based on gametime (hired through events/brothel etc.)
- stat increases are no longer random. (hidden progressbar for each stat, that increases based on genes/leveltype).
- Leveltypes/levels matter more even for characters with low genes
- unique characters gain more stats/progress on levelup
- randomencounter chance scales more fluidly for everything (stealth,hivecount,distance to portal)(instead of various thresholds).
- new achievement + unlockable profession
- many things have predetermined outcomes (reloading and doing the same thing will have the same result (events,summons,fusion etc.))
- removed morale requirement for quick-fusion
Balance:
- generally levels should increase stats more on average, but less extreme for high genes (balancing stat gains etc should be easier)
- mana increases slower (more like str/mg instead of hp)
- max amount of enemies globally decreased
- base movementcost through water decreased to 15 (from 20)
- gene adapter doesn't work on mc (genes are more meaningful in character creation)(specialform/summons requirements lowered to be achievable anyway)
- busty/petite pointcost is now 0 (neither is really positive or negative)
- fused characters maxlevel/exhaustion is the average of both characters.
- seedlings (trait, not just the starting species) don't need food
- a resulting species' basevalue for bodysizes etc. has a higher weight for determining their value in fusion/hatching
- many other small adjustments to adapt to other changes
Noteworthy bugfixes:
- lily(plantaur) event never triggered
- kraken tentacles weren't removed after using its skill when recruited
- flying or swimming characters could move on deepWater but not a mix. (flying can't move over deepWater)
- geneadapter didnt cost any money?
- farm potions that trigger on egg creation cost equal to the partners item
- stabilized portals could be closed (regarding the individual return home button)
- Brothel: characters lost virginity during group shows. Rich guest amount didnt increase when it ever got too low.
- Tips in single-guest/orgy rooms were way too high (multiplied by character count in addition to another multiplier)
- lustpotions couldn't be used
Summary/Expected Effect:
- faster pacing through higher focus on fusions/more early options
- can move on to higher hostility portals sooner
- stats feel actually based on genes/leveltype instead of being mostly random
- easier to switch species in your main team (you don't just end up with slightly different/upgraded versions of the same 2 species forever)
- more flexible/interesting start.
- the way genes are distributed onto characters gives them clearer advantages/purposes
- more control over difficulty.
- easier to come back from early mistakes/losses
Next:
- new skilltree replacing the current "C" menu with lots of more interesting things/choices
- more events/dating stuff
- story events/paths/endings