A fun Idea
A Mad Scientist character
Mad Scientist
1.Studies Humanoids and Creatures for skill points/Parts
2.Can create new "Allies" or experiment on Recruited ones
3.Starts with all base species unlocked except for the Tanid
4.Can create a special net for humanoids
("Recruiting" in this way starts them with very low moral and only needs low health to improve capture chances)
5.A mix of the Evolution and Creation's abilities
6.Will collect corpses after battle to be used for study or creation of new hybrids
Evolution side
1.Can evolve recruits like Evolution can evolve herself
2.Evolved act like adapted characters and cannot be evolved more than once
3.Evolved cannot be fused or breed
4.Evolved abilities are tied to their parts and cannot be affected
5.Evolved retain their levels and Genes
6.Evolving a character cost moral and drains them completely of stamina
7.Evolution choices are depending on your collection of corpses
Creation Side
1.Can create new hybrids by combining a base with parts
2.Creating cost stamina and corpses
3.Creating hybrids acts like creations ability and allow you to choose passive and skills
4.Hybrids levels and genes are tied to your skills
5.Hybrids start with the loyal trait
6.Created hybrids cannot be fused, evolved, and cannot breed
7.Created hybrids will have always have the MC traits