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clockwinding

Member
Nov 10, 2019
388
156
Is there anyway to save edit the combat skills a character has? I've tossed save into saveeditonline, but it only has traits, genetics, sexskills, etc etc, can't find a thing about combat skills, which has to be stored SOMEWHERE in the save.
iirc there's a Cheat Engine cheat table in the ~5 or 6 previous topic pages for those things. Save edit online can't handle unity for shit (nor RenPy, but that's another thing entirely again).
 

SusFB

New Member
Jul 13, 2018
7
45
iirc there's a Cheat Engine cheat table in the ~5 or 6 previous topic pages for those things. Save edit online can't handle unity for shit (nor RenPy, but that's another thing entirely again).
Cheat table on page 73 (which seems to be the latest one) has functions for pretty much everything except combat skills, unfortunately. I'll continue to look deeper into the thread to see if there's another one.
 

Windfaker

Member
Dec 11, 2017
357
627
Dose someone know or ask him about text in-game? I wish there would be more talk/describe the world/girls or It will be stay like that just 1-4 line of text and thats all.
 

StillSlyMarbo

Newbie
Nov 7, 2018
55
19
I'm having the same problem. It's really annoying because it covers many of the tooltips completely.

Assuming you're using X11 and linux you can use this example program to clear the custom cursor from the game window. Get the window ID from your window manager and set it to a hotkey if you want. Know that if the game window gets unfocused and then refocused then the giant cursor will come back.



It's a good enough solution for me.
Thank you for the fix. I'm going to be honest tho, I know pretty much nothing about how to use C and trying to compile and run the program keeps giving me a "Segmentation fault (core dumped)" error. I do have the window ID from using Xwininfo but I'm not really sure where to feed that info into the script or how to get it working.

Edit: Alright so I've got it working. I removed the window_id variable and just manually added it in and now it is working fine. Not sure what was wrong if anything but regardless thank you for the fix. I'd pretty much given up hope on playing till the next update in hopes that i'd be fixed by then.
 
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Fluxcarnal

Member
Game Developer
Jan 2, 2020
326
1,023
V0.16.0.0
Characters:
5 new uniques
10 new species
2 new special worlds
Reworked some Evo special forms
Added some upgrade events for many unique characters with new skills etc.
Some new clothes/futa variants
Some species are now elite species (max rank spirits and world bosses). Can only have one elite in your party
Elite species are generally stronger and more unique now.

Gameplay/Combat:
- Added many global passive effects, obtained by beating short unstable portals every few days.
- When choosing exclusively from highlighted bonus professions/traits at character creation, you'll start with a special pet
- Spawning/destroying hives gives some skillpoints based on a portals native species
- Added new status effects strength/magic charges (Stacking effects giving lasting 10% strength/magic each)
- Changed some basic traits like strong/resilient etc. to affect base stat growth instead of being a multiplier
- Eggs created by maincharacter get a special trait. Gain various bonuses based on maincharacter and amount of these in party.
- Daily arena battle that increases difficulty/rewards of future daily battles when beaten.
- Camping duration reverted to shorter times, but doesn't restore stamina. (instead it sets it to a minimum if it was lower)
- removed level requirement for recruiting. Recruiter trait now increases lust after failed attempts
- firing characters in town has no morale penalty?
- quickruns start with less characters and you get a random essence
- removed stealth
- removed weather effects at turnstart (spreading water etc.)
QoL:
Quick/auto save always appear on top of the list. button to directly open save window.
Highlights saves of current file. no overwrite confirmation needed for same save
Hatchery shows a value for total genes of eggs
In combat, middle mouse button doesn't show character tooltip if the character is selected
Can see current ritual level of species in "other" character tooltip section

Other:
more events/scenes etc. (some in categories of existing gallery)
some changes to dating, but still a placeholder. I'll probably just rework it into something more simple/fun.
many bugfixes + smaller changes.

Only unlockables.sav is compatible

Windows:
 

crash.7ds

Active Member
Nov 18, 2018
917
778
Noice. Finally the morale drop from trimming your roster gets axed. Wondering if Syv managed to fix the recent art from 15 that were buggy.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
Nice, new update! New uniques, species, and scenes with uniques ftw

> Some species are now elite species (max rank spirits and world bosses). Can only have one elite in your party

RIP OP kitsune comp.

> Spawning/destroying hives gives some skillpoints based on a portals native species

Nice, that'll be cool. There's a lot here that might incentivize actually exploring/fighting portals when previously I just like, wouldn't.

> Eggs created by maincharacter get a special trait. Gain various bonuses based on maincharacter and amount of these in party.

Ooohhhh... okay. That might be interesting.

> firing characters in town has no morale penalty?

Why is this a question? And I hope that's a good thing.

> Can see current ritual level of species in "other" character tooltip section

Fucking glorious. Now we just need an easy way to see that while in the tavern lol

Edit: Hmm, a bunch of stuff seemed bugged, including the intro sequences. I wonder if we'll see a hotfix.
 
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clockwinding

Member
Nov 10, 2019
388
156
Yep, there are some special events not triggering... like the one where you choose breeding or fusion focus.
That one doesn't bother me, i never liked that focus mechanic x)

Also, since it's not officially on the patreon, i think we can hope for a quick 0.16.X fixes before an official release
 
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user112358

New Member
May 12, 2020
5
1
Thank you for the fix. I'm going to be honest tho, I know pretty much nothing about how to use C and trying to compile and run the program keeps giving me a "Segmentation fault (core dumped)" error. I do have the window ID from using Xwininfo but I'm not really sure where to feed that info into the script or how to get it working.

Edit: Alright so I've got it working. I removed the window_id variable and just manually added it in and now it is working fine. Not sure what was wrong if anything but regardless thank you for the fix. I'd pretty much given up hope on playing till the next update in hopes that i'd be fixed by then.
I'm glad you got it working, and sorry for using C; from a quick look, none of the scripting language bindings to X11 included XUndefineCursor.
BTW you should be able to pass the window id as a command line argument with the original program. If that still gives you a segmentation fault then IDK. I'm not exactly experienced with C either.
 

tehlemon

Well-Known Member
Jan 26, 2021
1,224
1,563
I'm glad you got it working, and sorry for using C; from a quick look, none of the scripting language bindings to X11 included XUndefineCursor.
BTW you should be able to pass the window id as a command line argument with the original program. If that still gives you a segmentation fault then IDK. I'm not exactly experienced with C either.
Good news for you guys, the new version of the game has an option to disable the game's custom cursor entirely. So you hopefully won't need to do anything crazy to fix the borked cursor.
 

icefield

Member
Oct 5, 2017
158
139
V0.16.0.1
bugfixes:
- intro events didn't trigger correctly
- character activity defaulted to "have fun" at 0 stamina instead of at max stamina
- added button to reset challenge rank in character creation
- nightcrawlers are now amphibious. Avy's pet didn't have correct genetic maxlevel.
- "recruiter" trait didn't work
- tavern characters level didn't scale correctly
- some wrong texts/tooltips
- evo now keeps elemental dmg type when in human form
 

Lindazana

Newbie
Sep 16, 2018
94
124
Anyone got a updated unlockables file? I really can't be arsed to hunt for the new gallery scenes that have zero hints or context in them after playing through this game so many times already.
 

Daron430

Newbie
May 6, 2019
92
157
Anyone got a updated unlockables file? I really can't be arsed to hunt for the new gallery scenes that have zero hints or context in them after playing through this game so many times already.
Im working on it.

In the meantime you can use the one linked in the op. I just updated it with what i got so far.
Its not complete yet, but has a few new unlocks.
 
4.10 star(s) 83 Votes