pmonk

Newbie
Oct 15, 2019
86
21
Do they ever explain how fusion works lore wise, something just feels off about it. I saw the eggs, but not the fusion.
Either because of the 3 story tall blender room from the one game from guy who made mad island or the sacrifice angle starcraft goes with for the archon fusion.

Didn't really like the dismantle feature in Monster Black Market, the world is dark enough and it just happens to include butchery for one reason or another, to stand out? Are we that used to rape and enslavement that we gotta go a step further now?
It's not even in your face about it like mad island or black market or even rimworld, it's just 'oh you chop people and monster up for parts' and that's it.
Felt like it was an afterthought for 'how do I make the game stand out more than the usual brothel sim' felt like the artwork and animations did a phenomenal job of that and that extra edge was unnecessary with how much of a footnote the butchery is, could've easily been the lab assistants angle like the libary in this game.
 

pmonk

Newbie
Oct 15, 2019
86
21
has syvaron even gave a mention about a update?
if anything portal terraforming could be worked towards balancing between a resource syphon or a genetics syphon with the option of doing extreme drainage at the cost of world stability once you beat the final boss because le godpowers, i also miss the ability of taking giant units on the smaller portals in the same way you bring them in or having spells/potions that affect size for a while, cloning would be good too in order to get unique npc's on NG runs.
oh Alexander Krisnov, apologies for tag but files.fm links are expired.
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I liked the hives messing up worlds and you either make more of it happen or stop it from happening depending on your MC.
Town building is nice, but a bit clunky, the collect mechanic is a neat trade off of stamina+time vs orders and gold early on.
One thing I've noticed, but haven't progressed far enough to play with is the settle mechanic, saw the high fertility/virility adds to what types of monsters you see in the portal in question, forgot the exact specific effects of each one so I only mentioned the one I remember.

Adapt and the flora overworld ability are the stuff more in line with the hive terraforming that I was hoping for.
I'm not too sure what I'm even looking for, starbound had a worldwide terrforming thing, but that seems excessive somehow, but terraforming a hell portal to make it easy to snag demongirls sounds fun too.

I guess I like the things in the game right now, but it could always be better.
1.Town building.
2.Small scale terraforming+hive corruption.
3.Changing/terraforming monster type spawns.

Never really understood why the town building is competing with the home resource upgrade, is it for expensive-consistent trade off, option to ignore the town building, not removed but one of them is on the chopping block if they can't be reconciled.

On a side note, I remember reading building roads or building in general somehow helps against hives, but I don't really understand how that works mechanically asides from brute forcing spawn locations by paving over the entire portal.
 
4.20 star(s) 86 Votes