Hello. Having been inspired by the various VNs I've been playing from in and outside of here I began creating one of my own as a (secret) hobby/side project to potentially being released here (if by some miracle I even get there on this lifetime XD). Thing is, as I write the script and come up with ideas for scenes, more often than not I do it while picturing the "soundtrack" to said scene.
I know that eventually some of the resources used to make this kind of VNs (such as "alternatively aqquired" assets for DAZ 3D) end up breaking it anyway. Sound-wise, however, pretty much all of the music I recognize on said type of games, is royalty free (I've heard "Sneaky Snitch" in at least 3 different ones) which makes me ask: why? Is it because those games are being funded and using non-royalty free music gets them a lot of heat? Is it because there is some kind of disadvantage appeal-wise to using other kind of music (as in feeling somewhat jarring during gameplay)? Or is simply it because music was an afterthought later in production?
I'm mostly seeking opinions from VN devs with any experience but I appreciate any given attention.
All type of media have a license: Photos, Software, Music, ... Even the games you make.
If you use DAZ3D models in rendering without purchasing them, DAZ3D geometry with the wrong or without license, music from Justin Bieber or a random photo you found on facebook you will get away with it at first (Since no one knows about the project unless you had followers to begin with) but eventually as the project gets bigger, more people will see said things and wonder where they came from.
Some things are easier to track than others, one such thing is music/sounds.
There are many licenses, the most common ones are:
Public domain, Attribution and Attribution non commercial.
When making a free game, you are allowed to use more content because of the "Attribution non commercial" license mixed with public domain and attribution ones.
Kevin MacLeod has already been mentioned, so let me share another website which you may find useful:
You must be registered to see the links
It is not out of the question to contact new musicians and ask them if you can use their tracks with an attribution non commercial license, they gain exposure and you gain a track to use in your game.