- Aug 14, 2020
- 23
- 19
not much changed really. it does make it stale if you just go through the menu to get to the next fight, but you also only have to go through the menu as opposed to walk to here or get this key item to unlock it or deal with shit you don't want to deal with and just go to it. you might not last long cause you didn't prepare but you can go straight to the next fight and get shit on.Well, I have yet to try v0.3 But one thing I'd like to mention is that repetition doesn't make the game any harder. It just makes it repetitive. You just keep going through the menus again and again after you have seen everything that particular opponent had to offer.
i do not intend to make maps or make sprites or anything rpgmaker related, but i wouldn't mind something that can be made in sfm that can be transferred to rpgmaker. like say a bunch of rooms that you can navigate by menu and chance upon either something helpful or an enemy that'll just do damage to you and run off.
basically, jobs and side-quests that i haven't thought of yet. cause the side-quest idea is a "follow" option for each character, you'd meet them at the door and humiliate yourself to tag along with them while they do more humiliating things to you. and the jobs is something i'd want to add in the q&a at the bottom of the main menu, where you can earn more gold by doing a specific fetish. one i had in mind is wiping their ass after they took a shit.