Please do not take this the wrong way, as I haven't tried this intro yet, but just from reading the description in post number one, I'm not sure I want to... When folks call these types of games sandbox, I know full well that the term is being very loosely used... Just because you can go a few different places and grind out stats for your character as well as grind out stats on characters you interact with, does not make it sandbox... For the true meaning of what a sandbox game is check out this site (
You must be registered to see the links
)... I'll have to try it out to truly see if this one is following in the same footsteps that most other erotic games do, after claiming the same thing...
Thanks for your feedback. What I mean by Sandbox here is that the structure of the game is such that the player will encounter different story blocks (what I'm calling Visual Novel scenes) as they pursue whatever activities they'd prefer to engage in throughout the city during their career as a superhuman. These are floating plot hooks that the player can choose to engage in or to ignore as they see fit... I envision the available story units as a sort of diffuse cloud.
That said the game isn't a pure sandbox; there is a strong core storyline patterned after comic book "issues"; each "issue" is really a set of those diffuse story units related to a central theme that are encountered (to be engaged with or avoided as the player sees fit) at the same time.
There is no grinding involved. You can train because training to improve yourself is a superhero trope, but the main function is to encounter story elements that might be tied to the training activity, facility, or characters.
As of version 0.4, It's also how skill points are spent; you get a set number of points per "Issue", and training while you have free skill points is how you improve your abilities.
There is no way to grind. The only way to get more skill points is to continue the story. You cannot max out all of your skill points without cheating, but you don't really have to be because there's multiple ways to access the same content.
And it also mentions Visual Novel scenes... I think you actually mean 'short story driven scenes'... A Visual Novel is a Novel (a fictitious prose narrative of book length, typically representing character and action with some degree of realism) with supporting visuals, not a short scene with some story elements to it... It feels as if throwing those power words "Visual Novel" into the description, it's just an attempt at hooking some fish beyond the folks just looking for sex scenes to get their kicks... It's always disappointing when you try out something being hyped as something it isn't, and then feel like your time is being wasted... The description may need a re-think before you get a bunch of bad reviews from folks thinking the game is not what is being advertised...
Again, thank you for your feedback. In this case I'm referring to "Visual Novel" as a genre, not "Visual Novel" as a completed game. Everyone knows the traits associated with the typical VN genre - backgrounds, foreground character sprites, text boxes, menu choices, sometimes stats.
There are short VN sequences, but the larger structure (as I mention above) is shorter blocks (usually a scene or two) accessed through menu choices and map screens. I would hope that most people get what I'm talking about, but I'll consider your concerns carefully and try to come up with a better way to describe things.