Review for Power Vacuum Ch12:
I browsed right on by this game many times because of the futa, netorare, and sandbox tags. The futa and netorare scenes are completely avoidable by disabling them at the start of the game or with other game choices, and that's really good for business. The sandbox is a shining example of what a good sandbox should be.
The sandbox is very well executed. It can get boring at times with nothing at all going on in most time slots when there are very few unfinished quests. It's relatively easy to forward time, but still tedious. How it actually plays out will be different depending on how you play through different story lines and it will likely be different when played as a complete game instead of one update at a time.
The writing is refreshing. The humor frequently had me laughing out loud. Graphics/renders are excellent. Sexual tension build-up and lewd scenes are also excellent. Some players say it's "slow," but I think it's perfect.
While I like the humor and the sex, the overarching story could use some work. The MC doesn't even try to figure out how to defeat the antagonist (Hunter) and instead just passively waits for Hunter's next evil scheme. Note that I mostly played with NTR off, but even when it's on, the MC doesn't act differently toward his situation.
The girls' body shapes (breasts/waist/hips/butt) are a little exaggerated, but not so much that they appear grotesque, and they generally fit in with the humorous theme.
Overall, the game isn't perfect, most people still prefer mindless action, sex, and special effects over Oscar-winning acting.
Review for the WhatIf episodes:
The WhatIf releases started after the game development was in full-swing. These releases are non-canon content that focus on less mainstream fetishes like futa, netorare, and pregnancy. None of them are appealing to me, and that's likely the case for most players. I would be a monetary supporter if the dev didn't spend close to 50% of his time on the WhatIfs; that's time that could be spent on the further development of the actual game. This development style conflicts with a monthly subscription model.
I browsed right on by this game many times because of the futa, netorare, and sandbox tags. The futa and netorare scenes are completely avoidable by disabling them at the start of the game or with other game choices, and that's really good for business. The sandbox is a shining example of what a good sandbox should be.
The sandbox is very well executed. It can get boring at times with nothing at all going on in most time slots when there are very few unfinished quests. It's relatively easy to forward time, but still tedious. How it actually plays out will be different depending on how you play through different story lines and it will likely be different when played as a complete game instead of one update at a time.
The writing is refreshing. The humor frequently had me laughing out loud. Graphics/renders are excellent. Sexual tension build-up and lewd scenes are also excellent. Some players say it's "slow," but I think it's perfect.
While I like the humor and the sex, the overarching story could use some work. The MC doesn't even try to figure out how to defeat the antagonist (Hunter) and instead just passively waits for Hunter's next evil scheme. Note that I mostly played with NTR off, but even when it's on, the MC doesn't act differently toward his situation.
The girls' body shapes (breasts/waist/hips/butt) are a little exaggerated, but not so much that they appear grotesque, and they generally fit in with the humorous theme.
Overall, the game isn't perfect, most people still prefer mindless action, sex, and special effects over Oscar-winning acting.
Review for the WhatIf episodes:
The WhatIf releases started after the game development was in full-swing. These releases are non-canon content that focus on less mainstream fetishes like futa, netorare, and pregnancy. None of them are appealing to me, and that's likely the case for most players. I would be a monetary supporter if the dev didn't spend close to 50% of his time on the WhatIfs; that's time that could be spent on the further development of the actual game. This development style conflicts with a monthly subscription model.