I'm just confused by this game. I acknowledge and appreciate the time and effort. They've been updating this game for 4 years. But also in that time, has split their time and attention to 3 other games.
This looks, reads, and feels like a freshman effort. I have not tried any of the other games for comparison. This reminds me of when the "Ready Player One" book came out and was a massive hit. And then EVERYONE started making Pop Culture references in everything they did. So when the sequel to Ready Player One came out, Pop Culture references were so overused and every by that time, that the sequel was a flop. This game has loads of pop culture references but also mixes in characters and dialog that sound like it was written by AI that was trained on TikTok chat.
It just strikes the wrong chords with me. As another review mentioned, these traits and humor are entirely subjective and I readily admit I'm annoyed by "Just a prank, bro!" humor and "HIGHKEY" being used every 4 sentences by the Valerie character.
This game has a similar randomness, chaotic feel to it as shotgun-style development. Experimentation, trial and error, building off of what seemed to work till you hit that one-in-a-million moment does work. Like asking out every woman you come across and find attractive, sooner or later (just based on odds) at lease ONE of them will say "Yes."
Scott Cawthon (the developer of the Five Nights at Freddy's (FNAF) games) made 71 games that almost nobody has ever heard of between 2002 and 2014(when FNAF came out). FNAF was a massive hit, and they've worked almost exclusively on that IP since then. I just advise players be aware, when starting this VN, they may be, figuratively, starting "Bad Waiter Tip Calculator", which Scott Cawthon made and released the year before he made and released "Five Nights at Freddy's". They can't all be multi-million dollar IPs.
This looks, reads, and feels like a freshman effort. I have not tried any of the other games for comparison. This reminds me of when the "Ready Player One" book came out and was a massive hit. And then EVERYONE started making Pop Culture references in everything they did. So when the sequel to Ready Player One came out, Pop Culture references were so overused and every by that time, that the sequel was a flop. This game has loads of pop culture references but also mixes in characters and dialog that sound like it was written by AI that was trained on TikTok chat.
It just strikes the wrong chords with me. As another review mentioned, these traits and humor are entirely subjective and I readily admit I'm annoyed by "Just a prank, bro!" humor and "HIGHKEY" being used every 4 sentences by the Valerie character.
This game has a similar randomness, chaotic feel to it as shotgun-style development. Experimentation, trial and error, building off of what seemed to work till you hit that one-in-a-million moment does work. Like asking out every woman you come across and find attractive, sooner or later (just based on odds) at lease ONE of them will say "Yes."
Scott Cawthon (the developer of the Five Nights at Freddy's (FNAF) games) made 71 games that almost nobody has ever heard of between 2002 and 2014(when FNAF came out). FNAF was a massive hit, and they've worked almost exclusively on that IP since then. I just advise players be aware, when starting this VN, they may be, figuratively, starting "Bad Waiter Tip Calculator", which Scott Cawthon made and released the year before he made and released "Five Nights at Freddy's". They can't all be multi-million dollar IPs.