Thank you for pointing this issue out. Will work on it in the next release.On another note, i noticed that the game gives you the option to choose your name during game start, but the npcs still keep using the default name regardless of what you type in. You might want to take a look into that.
I assume you just used the default name while writing the dialogues/breadtext and forgot to change each instance of it to instead call up the name from the variable.
if you have trouble figuring out the origin just know that AI generated art doesn't interface well with drawing handsSomehow all the women in the preview pics simultaneously look like real life people, 3D animated and AI generated art at the same time wtf?
I'm just going to edit the code to add it personally, but for those not doing that, going to talk to someone and having it count as an entire time period when all they say is "come back later" is frustrating. As is it taking time to go to the city when nothing is available yet. If you're not going to let people back out, you need to be very careful about not advancing time when nothing has happened.Thank you for appreciating the game. And yes I have been wondering to add the back button in the next updates, although I also think that the choices you make should define the path you take. The back button is thus, in that sense a luxury. But, I will think about your feedback and would try to add it in the next updates.
None so far, except an initial strip show in the intro.So what sort of mind control is in this and how prominent is it?
There is a point where you can talk to Lisa in her room and the screen is black.Be careful with removing the back button, if there are bugged sections or game stopping bugs, players would appreciate that button.
Will keep this in mind for further updates. Appreciate your feedback.Biggest QOL improvement.... indicators for what rooms characters are in. Easy way for people to abandon a game is making it a "100 clicks to find people simulator."
Thank you for the feedback. Will try to improve on this in the next update.I'm just going to edit the code to add it personally, but for those not doing that, going to talk to someone and having it count as an entire time period when all they say is "come back later" is frustrating. As is it taking time to go to the city when nothing is available yet. If you're not going to let people back out, you need to be very careful about not advancing time when nothing has happened.
Thank you for reporting this bug. Will work on fixing this in the next update.when you get the sister to 30 love and try to talk to her at night in her room the main window goes to black with no option to continue or go back, if there is no recent save (which is probable since you didn't add an autosave feature) then expect users to rage quit rather than suffer through the incessant grinding again after restarting
This was already on my mind. Will try to add an autosave in the game.give non-Patreon users the option to go back one page to get around bugged choices, and add an autosave, even if it's just every time the MC sleeps.