wanted to ask since the game is 85 years before the comics then does it really matter if some quest is canon and non canon?
I think we settled on 87, but basically because one of the prominent figures is in the game will lead whatever happens here in Kaldea into the webcomic, and she may reminisce about the events that happened. Since Kaldea is a huge issue in the region for Atlathka, and the game is set in Atlathka, a lot of what is going on in the webcomic stems from what the end events of Avarice.
As Clementine says in the early game, this is the beach head for her operation in Atlathka. Her organisation is a massive part of the story events to come.
But not only that but I write characters to be permanent entities in anything I write so naturally the events
NEED to have a resolution and we
MUST have that resolution be consistent if we ever call back to it. Especially if we want to have a game that is a sequel to Avarice in the future we will need a game-state that is canonical in terms of ending. Also if we want to write short stories, novels, or webcomic etc in that time period.
So Redic, Hiho, Scylla, Mara, Osh'to, Kimber, Samara, Moira, etc etc etc all have a canonical end state. I'll spoil one, Pesh, the grocer, ends up with the guard across the street which he quits his employ with the slaver and works with Pesh in her business. They'll settle down in the future, have a few kids and the grocery business will take off. But since Saurians are so much longer-lived than other races, she'll be a widow and will not marry again in later age (though it's theoretical she may entertain gentlemen callers, she's not really the type to move on).
I haven't seen a lot of mistakes. I encountered one typo. I don't remember what it was. Something that would slip by autocorrect, a word being autocorrected into being another word that it shouldn't have been. The usual ducknig problem. My main criticism about the writing is... hmm. I don't want to say anything, lest you do something crazy like go back and rewrite all the earlier NPC dialogues, traders, Surgeon, etc, stunting game development for a decade.
I know what writers are like. I can't finish a page without wanting to rewrite it. There a lot of stale shit there, but gods, finish the game first.
I think the lore is good. The Undead in particular, a very interesting take. Reminds me of the skeletons from Kenshi, perhaps with a bit of Planescape on the side. The character writing is good as it pertains to the main cast. Drunk Hiho is one of the few good drunk scenes I've seen in a game. Though certain scenes made me raise some question about naga anatomy.
Some real criticism though. If you're only gonna have 4 party members, just have a full party. You can add all characters to your party through cheats anyway, just have them all around normally. Expand the UI. The argument for limited party size is an argument 3d games made with AI pathing issues, and some bad faith arguments relating to forced replayability values. Old games like Baldurs Gate had no problem having a 6+ size party. And there are issues here. For example, because I never took Scylla with me, her sudden friendship with Hiho during the Red Is Her Color quest came out of nowhere because I never saw them interact. Not that that extent anyway.
Oh shit I forgot to mention Crabble, he has come on to proofread what we write and he's helped a ton to catch things. Updated my word processors to catch more stuff as well, issue is that they are by no means perfect and sometimes I have a nasty habit of typing a completely correct word that has nothing to do with what I meant to type... it's bizarre. What is the complaint you have though?
Yeah, I've written all the ladies nights so far, I've been around sloshed girl's who have been sheltered before, just channelled experience. Naga anus' is near the end of their tail between two ventricle scales, liquids are quickly processed and go out through a dedicated bladder tract after the stomach, solids are digested slowly and through multiple stomachs and an extremely long intestinal tract until they pass "pellets" basically.
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It'd be a bit late for that as we have a lot of chats that trigger as if someone was recruited, but is not present at the moment. Would have been a good thing to consider early on but right now we are too far in and have written a few things assuming it. That some of the content, specifically Scylla's latest quest, relies on one character being out of action. But yeah it mighta been a smarter thing to do at the start, guess we just followed traditional design without thinking too much on it. Another thing we did was made it so certain characters in certain situations have easy-outs for that situation.
But yeah a few chats hint at Scylla and Hiho developing a friendship outside of time Redic spends with the two, Girl's night with drunk Hiho for example she is very clingy with her and Verona both. There will be more ladies nights that will set it up and such. Also if you mistreat Hiho in front of Scylla ever, it has a negative relationship trigger for both and she will defend Hiho.