Don't worry about it. Glad you didn't take it to heart, I honestly do think you guys have the potential to have an excellent game, probably one of the best ones here as I stated.
One thing we both agreed on is that a simple combat tutorial that just overlays on top of the initial fight HUD would honestly make a mountain load of difference for newer players. I actually like the combat system in general, since I'm a huge fan of Heroes of Might and Magic II/III's hex systems.
I will state (probably should've posted this in the review) that the version we were using was 19.1, IIRC. If it helps narrow anything down since I wasn't running any kind of debugger (Not that I knew of anyhow), it seemed that anytime an enemy was injured/moved by another enemy (whether it be friendly or another faction/monster) a script would hang and the enemy would refuse to make it's move past that point.
For instance, one bandit was used the card where he can push people out of his way and when he ended up moving the other bandit the system broke.
Another one I clearly recall being troublesome was where the Trog was being attacked by 2 Undead.
That sounds pretty neato and I wish you luck on that, getting the tools together for such a game shows to me that you guys have all the intentions of improving and reacting to community feedback. I'll be keeping an eye on this project, all the best to you and your team, I hope your road's a smooth one.
On a separate note:
The actual Goddess of Life/Fertility and the story surrounding that group is a really good hook IMO, reminds me of the Tuatha Dé Danann in a couple ways, where a good portion of the believers were pushed out by the incoming Christian faith but refused to bend to the incoming faith and were eventually ostracized when the Christian Faith mingled the local beliefs into modified Christian stories/traditions to gain favor.