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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
974
you mean it COULD be the canonical route. (nudge nudge)
We'll definitely have ending slides for a lot of the choices and such haha, but yeah the story state of the world has to be set and we can't really leave it open ended with our plans for the future. A few options here and there won't matter and can be left open I am sure... but I personally like to have a set world state.
 

Chad54321

Newbie
Dec 2, 2019
41
23
We'll definitely have ending slides for a lot of the choices and such haha, but yeah the story state of the world has to be set and we can't really leave it open ended with our plans for the future. A few options here and there won't matter and can be left open I am sure... but I personally like to have a set world state.
Sure. After all you're not just making a single game, but an entire world for future media.
That does beg the question, will future games follow the canonical choice path, or will you have the players choices transfer to another game?
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
974
Sure. After all you're not just making a single game, but an entire world for future media.
That does beg the question, will future games follow the canonical choice path, or will you have the players choices transfer to another game?
Uhhh not sure, its easy enough to track that sort of things with ending slides and a savefile. But it depends on where, and/or when, we will set the next game. If we for instance set the game on Jor, there wouldn't be much you have done that will resonate there. If we set it like, in Kaldea, then there's room for that sort of thing and there will be a lot of areas to factor in player choices.

I pretty like game and some paschal eggs.
But i really angry about....
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PXL_20241213_202118613.jpg

Uhh, here's my paschal egg :x, hope you like it.
 
Jun 21, 2020
140
225
Imagine developing a "beta" for seven straight years, and charging for the privilege. What's it like to have that little basic integrity as a person? I can't imagine it.
 

soyjari

Member
Jun 29, 2018
481
525
it would be nice, if they added a little furry femboy with his tiny dick, combat is a bit difficult for me to adapt to, but I use tricks so I enjoy it, actually in almost every game that has to do with combat I use tricks because I want to be the strongest.
 
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rainbowvomit

Newbie
Dec 2, 2020
40
15
anyone has the new code?
in the first message in this thread, under spoiler

Not sure if this has been asked before, especially with so many pages here on f95, is there a way to reset skill points once set in place? I set a few without realizing they seem to be permanent once set
RMB in skill if it doesn't have dependent ones after it purchased.

it would be nice, if they added a little furry femboy with his tiny dick, combat is a bit difficult for me to adapt to, but I use tricks so I enjoy it, actually in almost every game that has to do with combat I use tricks because I want to be the strongest.
the main trick is depleting health limb by limb for general enemies, destroying mushrooms first for trogs and watching out for strong points of enemies which receive reduced dmg by default. I hit hands or heads first.
Getting Redic to attack 2 times in a row, doing more dmg to armor and maybe str bonus skill later on is the thing. For party it's Sammy and Dervish at this moment.
Combat is a bit dull for me since lots skills are [not yet implemented] and you're pretty much default attack on Redic + occasional lunge + occasion str bonus attack.
Calypso is AP dagger w/o ending turn, her str skill and then default attack.
Sammy is movement speed bonus when she lags a bit behind or 4 positioning, then her default attack with piercing. Jump back + attack for additional minor dmg per turn is what i use, thought perhaps close-range adaptation would be good too.
AOE attacks are either rare to be used or it's Ogre's skill that hits anything but what you wanted to.

Guess next time i'll run game from the start i'll try hard instead of normal and cheat it with all 4 party members just to see all interactions
 

Chad54321

Newbie
Dec 2, 2019
41
23
Uhhh not sure, its easy enough to track that sort of things with ending slides and a savefile. But it depends on where, and/or when, we will set the next game. If we for instance set the game on Jor, there wouldn't be much you have done that will resonate there. If we set it like, in Kaldea, then there's room for that sort of thing and there will be a lot of areas to factor in player choices.
Depends if it's a direct sequel or not.
For example; if the next game is a continuation of Redics story where he works for LW in Atlathka, then choices you made in the first game could influence what happens in the game or what Redic remembers.

Another option would be to do what Mass Effect did, have a short "make you own choices" comic that gives you end game states without having to import the choices from another game.
 

ⓖⓔⓝⓐⓒⓗ

Active Member
Apr 2, 2018
501
271
Uhhh not sure, its easy enough to track that sort of things with ending slides and a savefile. But it depends on where, and/or when, we will set the next game. If we for instance set the game on Jor, there wouldn't be much you have done that will resonate there. If we set it like, in Kaldea, then there's room for that sort of thing and there will be a lot of areas to factor in player choices.



View attachment 4329616

Uhh, here's my paschal egg :x, hope you like it.
Yep, cool egg. Thx.
 
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deck

Member
Game Developer
Dec 21, 2017
133
963
Imagine developing a "beta" for seven straight years, and charging for the privilege. What's it like to have that little basic integrity as a person? I can't imagine it.
It's the beta of the build 35, not the beta of the whole game. No idea why people are uploading it here, it's meant for testing the build before release. Now imagine complaining about that...

the main trick is depleting health limb by limb for general enemies, destroying mushrooms first for trogs and watching out for strong points of enemies which receive reduced dmg by default. I hit hands or heads first.
Getting Redic to attack 2 times in a row, doing more dmg to armor and maybe str bonus skill later on is the thing. For party it's Sammy and Dervish at this moment.
Combat is a bit dull for me since lots skills are [not yet implemented] and you're pretty much default attack on Redic + occasional lunge + occasion str bonus attack.
Calypso is AP dagger w/o ending turn, her str skill and then default attack.
Sammy is movement speed bonus when she lags a bit behind or 4 positioning, then her default attack with piercing. Jump back + attack for additional minor dmg per turn is what i use, thought perhaps close-range adaptation would be good too.
AOE attacks are either rare to be used or it's Ogre's skill that hits anything but what you wanted to.

Guess next time i'll run game from the start i'll try hard instead of normal and cheat it with all 4 party members just to see all interactions
Yeah the combat is subpar at the moment. We plan to overhaul the combat skills / upgrades tree system for Gold & Sand soon, which will trickle down to Avarice too, and then we can finally implement the skills fully.

What the fuck is this combat and tutorial. I tried to start the game last night with one hand when my brain was firing on one neuron so I couldn´t figure out anything.
I though I would try it again today with clear head and its still an absurd overly complex slugfest.
When I managed to kill one bandit the game revived him immediately even though there are no more instructions in the tutorial.

And than this. Everything is greyed out. How the fuck am I supposed to pass the tutorial now?
Seems like a bug, I'll look into it. We'll also add the option to abort the tutorial I guess, no point forcing the player through it.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
974
it would be nice, if they added a little furry femboy with his tiny dick, combat is a bit difficult for me to adapt to, but I use tricks so I enjoy it, actually in almost every game that has to do with combat I use tricks because I want to be the strongest.
I am fighting for a femboy to be added but it will not be a tiny dick. It will be, RESPLENDIT and COSMIC of vast and goodly consideration. But they'd be involved in straight content only unless we can get Etherek to draw the scenes since m/m are outside of Arbuz' preferences. I want to have a few male talents in the velvet oasis that you can see having sprite scenes with women for instance.

But yeah I get the exploiting combat thing haha. We have along time to wrap it up though and make it better.

Depends if it's a direct sequel or not.
For example; if the next game is a continuation of Redics story where he works for LW in Atlathka, then choices you made in the first game could influence what happens in the game or what Redic remembers.

Another option would be to do what Mass Effect did, have a short "make you own choices" comic that gives you end game states without having to import the choices from another game.
Haha yeah if it is THAT direct for sure. Another story with Redic would be interesting but all our pitches have been like in further away areas like Ohmes or northern Lovania, I think Cheese suggested Jor. Also time periods too, something like a world war situation etc.
 

rainbowvomit

Newbie
Dec 2, 2020
40
15
I think everything is grayed out is a instance of game freezing the combat. I reported in discord similar thing happening to me during whispering bandits and i pretty sure it happened to me somewhere else too. Saving that moment and reloading fixes it.

it would be nice, if they added a little furry femboy with his tiny dick, combat is a bit difficult for me to adapt to, but I use tricks so I enjoy it, actually in almost every game that has to do with combat I use tricks because I want to be the strongest.
someone is a fan of ikemeru19`s art)

Haha yeah if it is THAT direct for sure. Another story with Redic would be interesting but all our pitches have been like in further away areas like Ohmes or northern Lovania, I think Cheese suggested Jor. Also time periods too, something like a world war situation etc.
hm...for fear and hunger series, 1st game was alternative 1590 and 2nd in alternative 1942, and it did good to it if you ask me. Guess more or less modern world + magic that is not about causing cataclysms with clicks of your fingers is my thing after Shadowrun returns + dragonfall + hong kong. Or at least unless some badass entity and not everyone has that power.
Having option for good old rifle and pump-action shotgun to shoot some monsters is a thing, and then there are bayonets to use it spear like.... ok, now you made me fantasize about Sammy in trench coat, british helmet and rifle with bayonet.
Ogres with l 8-gauge-shotguns making absolute devastation during street warfare, wearing steel plates over pain jackets....
 
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Chad54321

Newbie
Dec 2, 2019
41
23
Haha yeah if it is THAT direct for sure. Another story with Redic would be interesting but all our pitches have been like in further away areas like Ohmes or northern Lovania, I think Cheese suggested Jor. Also time periods too, something like a world war situation etc.
I guess it really depends on your creative process.
For me personally, I think there is an argument to be made for both concepts: direct and non-direct sequels.


For non-direct sequels: You have games like Fallout and Elder Scrolls, franchises that explore the worlds they inhabit in different games with different locations and main characters, thus allowing the creators to be more creative with their work, maybe even reducing development fatigue. Lots of good narative games too, like Fear & Hunger and Persona who have a lot of narative quality while also being non direct.

The underside of that are games that dont really succeed in accomplishing that.
Like Dragon Age; where each succeeding game falls short of the First one, which is lauded greatly, until reaching its miasmic end which is Veilgard (Rest In Piss). Or Assassins Creed (Not sure if this counts as non-direct series or not, but since it does switch up it's main characters from time to time I'll include it.); For me personally it feels like after 3 it really suffered from a lack of direction, combined with a game style and methodology that never really grew or evolved, thus causing a lot of stagnation.


For direct sequels: Games like Mass Effect and the Batman Arkham games.
Having a direct sequel can help shape a narative around the main character, whether it's around an overarching threat or a characters personal struggles, it can give a game a greater focus on it's story when it's driven by the action of the main character, and by proxy "you".

A problem that can happen for direct sequels is that there is a tendency to try and increase the stakes for each succeding game, in order to give the player a feeling of urgency and importance. Since the main character has already beaten the odds and overcame adversity, you can either give them higher stakes, or reset them back to square one, which can sometimes be tiring and repetitive.
An example of that is the Saints row series, where the "Boss" character goes through both pretty regularly, which has caused a lot of discontent for the fans. Although to be fair, that can change depending which game you played first or which you enjoyed the most (I personally prefere 3).


There are also middle grounds like the Fable series, Lows and highs depending on the games played.
Another is Deus Ex, AMAZING first game, with a drop off in later games.


It's also technically possible to combine both, with one of my favorites games, Banner Saga.
The series has multiple protaganists that branch off into both direct and non direct story archs.
Rook/Alett are the direct narative that we follow across the series, while the non-direct narative is played by multiple different protaganists, that also fleshes out the world of the game.


I do admite, I have a biase about which I would prefer.
I've come to enjoy Redic and would like to see more of him. More then that, I also think that LW has also become a mainstay of Price for Freedom world since she has appeared in several media already. So if the game gets further away from Kaldea and Atlathka, We will see less of her and Redic.
Which is why I would Like to see them in a game where they appear together, since I like the chemistry they have with each other.

In the end, whatever you choose is good for me. I Trust that the game you make will have the quality that i've come to enjoy.
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
663
974
I guess it really depends on your creative process.
For me personally, I think there is an argument to be made for both concepts: direct and non-direct sequels.
Yeah for sure! Actually I liked DA2 a lot, Kirkwall and the characters were really well done... despite how often you ended up fighting in the same warehouse over and over and over lol.

But yeah Redic I like a lot, I think he's a pretty good character and we have more to come from him and his backstory as the acts progress. Lady Wolf as you said is a staple. But for sure we want to explore more of the world! But it might be smarter to honestly stick with Redic or someone... and I have some ideas and plans personally about that to keep some familiarity of the characters etc.

Some of the ideas are much more radical shifts of area and characters, too. We have a lot to consider when it comes time to move on. There is a lot we could do in the Saphire and Atlathkan coasts, but yeah it is very tempting to flesh out and explore more of our areas.
 
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