- Feb 21, 2018
- 40
- 50
seconded. does anyone have it?build 13 gallery code?
seconded. does anyone have it?build 13 gallery code?
They're not well balanced right now and we plan to address that issue. So basically you need to maim the tentacles and then punch through the carapace if the tentacles regen then you gotta remain them. It's tedious and too laborious right now... sorry :x. We'll fix it up.I feel like I'm doing way less damage in combat than I should. Like when I faced the tentacle creatures below the temple, almost all of my attacks just did 1 or 2 damage. Is there some "trick" to combat that I'm not aware of? At this rate each encounter will take 10 minutes and I'll just end up skipping.
We'll see if there's an area appropriate to use her in the future, not sure yet.Goldra being my favorite character from Clouds Meadow, I hope she gets more than just a gallery appearance, as in actual scenes and maybe as a companion! But maybe that's too much hoping for two of my favorite games collaboration to get bigger
Thank you.At the statue? You need to get two items, a vial of mercury and blood.
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The same problemAlso the hovering npcs rushing about and my name being changed to "Madman" during "Loose ends" quest need fixing...
Hah... yeah, we have a tagging system for the main character actually. We're gonna work on it! Sorry about the inconvenience. Maybe we need to do what Aurelia did and have it so you can change the name at any time.The same problem
I even edited save and changed my name back, but it didn't help.
There must be a specific and permanently active line of code that automatically changes your name to "Madman" when you get to a certain stage quest "Loose ends".
No, sorry. Not for now at least. Android is a real pain because you need to update the entire game every time that android itself has an update, so it's a constant maintenance cycle and we can't handle that load atm.Any android version
That will probably be the best option.Hah... yeah, we have a tagging system for the main character actually. We're gonna work on it! Sorry about the inconvenience. Maybe we need to do what Aurelia did and have it so you can change the name at any time.
If there's some specific trick to beating an enemy type, then you need to make that clear to the player somehow. Blind trial and error isn't fun.They're not well balanced right now and we plan to address that issue. So basically you need to maim the tentacles and then punch through the carapace if the tentacles regen then you gotta remain them. It's tedious and too laborious right now... sorry :x. We'll fix it up.
Destroy all limbs and let the bastard bleed to death.If there's some specific trick to beating an enemy type, then you need to make that clear to the player somehow. Blind trial and error isn't fun.
Not until you mentioned it! That's one atmospheric game. I'll have to check it out after my backlog gets cleaned up, I have so many to go through atm. But yeah Arbuz has never done UI before so he may have made some mistakes here and there haha... we might give another crack at it too. We do want the UI to be intuitive, but failing that we want it to at least not be intrusive.That will probably be the best option.
BTW, Have you heard about game Stygian: Reign of the Old Ones ? It's so incredibly similar to your game...
But in spite of the huge budget difference, I must say that if I don't count the UI, you are superior in almost every way.
Also, if you're interested, I have some tips on how to make this game even better.
1) Circle around player (optional).
Every time I play isometric RPGs, I just have to have my circles
2) Range attack from Revered can hit you even through walls and closed doors.
Unless you turn it into a mental attack, you should probably fix it.
3) Expensive items - I have a lot of money, but I have nothing to buy
I don't really care what it will be, but I want to have the opportunity to buy something expensive.
Players need some reason why have to save money.
4) If you don't let us sooner or later buy slaves, I'll be very angry
5) Perhaps it would be better to change the aiming of the limbs to the same system as in Fallout 1 and 2.
First select the enemy, then select part of him from picture of his body. Current selection of some miniature limbs is sometimes really annoying. Not only did I have to change the resolution, but I also miss clicked a few times and messed up the whole turn, because the enemies are not standing still.
6) During the fight, highlight the outline of the enemy or give them priority over all textures to keep them always visible.
During the fighting at the Temple of Mara I did not see enemies in half of the cases because of the doors and walls. Aiming for limbs was extremely difficult.
P.S.
Your game really impressed me.
Soon you will be able to compete with some of the big studios.
Uhh... I might be wrong but is there like a bit about how to fight them in the codex? I might not have gotten to that so that would be my bad. But yeah we don't want to spell it out completely for the player and want to encourage people to experiment and solve the issues, but at the same time we can't go too far into "just figure it out/git gud!" That's no fun either. I'll take the suggestion back to the team and we'll talk about it.If there's some specific trick to beating an enemy type, then you need to make that clear to the player somehow. Blind trial and error isn't fun.
As far as I know, most of the Quest offers three alternatives.does these game have route or is it liner experience. basically do you make choices with meaningful consequence or not ??
We were experimenting with alternative costumes and the idea of them, we would like to do them but maybe after we've completed the game. Our in-world sprites have their clothes on and aren't nude. It'd require some redraws and a little more technical stuff.Valaska
Just a quick question:
Have you thought about alternative costumes for some characters?
Despite the fact that her face looks different (MUCH better) in sex scenes and that she barely has half the dialogues compared to Samara, Osh'To is probably my favorite character. What I don't understand is style of her clothes/armor. So many layers and no visible skin. I am not an expert, but it does not seem like an ideal outfit to a hot desert environment (unless her race doesn't have extremely high fire-resistant). I thought that muscular barbarians prefer very little clothing.
I would pay good money if I could see her fight topless (or just with bandage over breasts) and only in a loincloth
I never thought to look in the codex. At no point during the game was I led to believe that I should be checking there for strategy. Most games just treat it as a lore wiki, ie not something I think to go through in the middle of a dungeon.Uhh... I might be wrong but is there like a bit about how to fight them in the codex?
Haha nah she's just a random Ogre drawn by Arbuz. Same universe but yeah just a random one-off picture.Valaska
I really like this picture.
It's exactly what I was talking about!
True badass female barbarian armor.
Will this character be in the game?
Once I wore light gambeson during historical combat. It was almost 30 degrees. In 10 minutes was heat unbearable
Osh'to wears two gambesons, padded trousers and tight leather gloves...
As I said, I don't know how well the representatives of her race endure the heat, but every human would sweat like a pig.
Not exactly.Gambeson, Bogu, etc all the same. But yeah the uh thumbnails I put in there were all historically accurate pics of what muslim troops wore during the crusades :>. Crusaders also wore gambeson under plate.