- Jun 3, 2017
- 739
- 1,363
The animation is fine, but you need to place her pussy lower to be in the same area as his dick.Yeah this old animation will need some fixing.
The animation is fine, but you need to place her pussy lower to be in the same area as his dick.Yeah this old animation will need some fixing.
Itch is already at 19.2 and the patch doesn't work.Seriously? I think F95 needs a lmgtfy. I've already uploaded a v19.1. OP hasn't updated it but search the thread...
As I've mentioned before, I wait before releasing new cracks, gives authors time to get subscribers, etc. As for 19.2, the build isn't available *here*, so I'm not interested in tracking things down from outside. When OP has 19.2, I'll wait my usual time from release and then upload, no exceptions.Itch is already at 19.2 and the patch doesn't work.
The problem is the even if I do that, the Troglodyte get killed in like 2 seconds and the undeads remains with full hp.join when troglodyte is still alive
Uuh ok thanks. Congrats for the game, I am really enjoying it.you can skip that fight for the time being, since we're still balancing out combat anyway.
I honestly want to hear them out and not be catty but... I want to just respond to you like "yeah, no kidding? What game are they even playing!" But at the same time I am really wanting to know why they feel its linear?Is there really people saying that you don't have choices in the game? Lmao
I don't think this game is linear at all.
I think it's definitely that they just don't realize they matter yet, or they simply play this game for the visuals / h scenes and just skim through the dialogues, hell there's been people acussing this game of having too much ''info dump'' ( which I strongly disagree ), anywho, it's commendable that a dev listens to the criticism from fans, however there are genuine good suggestions and then there are other's who post shit without thinking things through, don't let them get you down, you guys are doing an amazing job.I honestly want to hear them out and not be catty but... I want to just respond to you like "yeah, no kidding? What game are they even playing!" But at the same time I am really wanting to know why they feel its linear?
You can legitimately leave one of the potential companions to die, or to actually kill her yourself... your choices, if they are too negative with our companions, they will leave your party. I guess I am a little hurt even since I threw my back into it making Whispering Brook and the fort matter haha.
But I am thinking... maybe it appears to people like there's no choice? Maybe, somehow, even though people are making these decisions etc, they don't realise that this decision matters?
Thanks so much! It can be hard to see how we went from 5-star reviews and like, it's actually kinda funny too. If you look at our reviews we go all 5 stars from the bottom then a 4, 3, then 2 and 1 haha, countdown style.I think it's definitely that they just don't realize they matter yet, or they simply play this game for the visuals / h scenes and just skim through the dialogues, hell there's been people acussing this game of having too much ''info dump'' ( which I strongly disagree ), anywho, it's commendable that a dev listens to the criticism from fans, however there are genuine good suggestions and then there are other's who post shit without thinking things through, don't let them get you down, you guys are doing an amazing job.
Anyway, I just wanted to say how much I loved the Whispering Brook questline, I was absolutely hooked, I hope we get more Mara and/or Clementine content/interactions, I just love those two. Wish you guys the best.
Already written up a ton of them, you will see them pop up around the town from time to time having girls time, shopping, eating, etc haha. It's not added to the game yet but there are two aftermath states for WhisperingBrook where you can go back and revisit and see how life begins to adapt to your decisions there.I loved the Whispering Brook questline, I was absolutely hooked, I hope we get more Mara and/or Clementine content/interactions
Yeah I have to agree with Valaska here, there is plenty of choice in the game. It's not realistic for there to be too many branching paths. Relationships with characters are another way to differentiate the story, one player might romance all nagas he comes across, others may not even speak to them. Also mc and Clementine or Lady Wolf's discussions/scenes are a breath of fresh air, demonesses are hot, mc knows it.Humm... I've been seeing a lot of people saying there's a lack of choice, so I am going to do some spoiler territory with a few of the ones I can remember off the top of my head;
Companions have different shortcut/options and dialogues in everything which change the lore and such. One of the ones I like to point out is Scylla and bringing her to the political meeting.
- Scylla can be left to die, killed, or rescued
- You can abandon/fail Samara's story in the second quest
- Iski's relationship to the player
- The Kyot can die or live in Sam's quest (will affect something later)
- Choose between Kaldea and Atlathka for Cracked Tooth (will factor in heavily)
- Moira vs Alenai has nearly a novella worth of dialogue difference
- Kimbers, Admiral Gracer, Moira's different interactions within those choices
- Whispering Brook has 2 major paths with one having 2 sub-paths
- (Roddis vs Mara)
- Dialogue will affect Hiho's state of mind
- Buckle/Scullery Boy
The two MAJOR decisions that will shape the plot in many ways currently:
- Who survives in Whispering Brook and their motivations
- Whether Atlathka or Kaldea get the Fort
So a whole chat on this... people keep stating we are a linear game... yeeeaaah? We're not a sandbox, we can't be. We focus too much on a narrative. Even games like Baldurs gate you are essentially forced to leave the Cathedral, you are forced to get your soul back and such. Witcher 2 was one of the possibly least linear roleplaying games... but even then, the story diverges in 2 sections and then converges after Vernon/Blades Camp.
I'm not certain what people are requesting here in terms of making the game non-linear? We don't have the resources in order to make 2 separate games for instance, and we will always have one MSQ... but that's also how multi-million dollar projects like Witcher 2/Baldurs, Fallout worked as well so I'm not sure/confused at how people want us to approach "non-linear" content?
The only thing I can think of is if we made a sandbox game which is just, not possible. So my question to everyone here saying we are too linear;
How would you suggest we alter Avarice to make it not linear?