TheOtherDragonborn

Active Member
Aug 22, 2021
514
461
Subverse is another one that has a similar playstyle, turn-based board game style combat, it has 2 different game styles one with the board and one that's air combat like "Asteroids". Also it has the best visuals of any sex game I've ever played. It seems to get a lot of criticism on here, probably because their budget was WAY higher than other developers because they had a ton of fan funding, so maybe some jealousy from other developers that think they'd do better with the money or bitter crowd funders that didn't get what they wanted from the game. Both games are amazing, story on Price for Freedom is better imo, but visuals, graphics, combat/gameplay goes to Subverse.
Just to be clear, these games are completely tonally different. Subverse plays more like a Borderlands game in tone and has entertaining minigames, but the main draw is the porn.

I would say that price for freedom has substantially more depth to it with better worldbuilding, more interesting lore and characters, and infinitely more satisfying interactions. The combat systems are similar on the surface, but price for freedom's health and damage system is quite different from anything I have seen before, and that makes it far more interesting.
 

The_Thiccness

Member
May 20, 2022
146
202
Just to be clear, these games are completely tonally different. Subverse plays more like a Borderlands game in tone and has entertaining minigames, but the main draw is the porn.

I would say that price for freedom has substantially more depth to it with better worldbuilding, more interesting lore and characters, and infinitely more satisfying interactions. The combat systems are similar on the surface, but price for freedom's health and damage system is quite different from anything I have seen before, and that makes it far more interesting.
Yah true, I would agree with the combat system if there weren't so many non-implemented skills in the game. Some of the uniqueness gets thrown out with the abilities because they aren't implemented. However, the skill tree is much to be desired but of all the skills that characters have only one of the skills each of them have the skill tree. The abilities department needs some work since there are lots of teasers of abilities that still aren't implemented yet. That could be development differences, but for me personally the teaser abilities should either be implemented or not shown until completed. So for me, the Subverse combat is slightly better but that could very well change in later developments.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
668
977
I'm just waiting for Subverse to implement relationship mechanics to the sex scenes, I heard they are doing that later so fingers crossed. Also I don't know any developers who hate Subverse? Some are disappointed that the sex scenes are just random without relationships like it was said they'd be, but that's the only thing.

Our combat is changing over time, we are neither where we need to be nor where we want it to be. So just like Subverse, we have a ways to go until we get to where we want.
 

The_Thiccness

Member
May 20, 2022
146
202
Yah, I'm enjoying both games greatly and hope to see them succeed to completion and perhaps to future titles. I feel both games have a good base they could expand upon, I feel like PFF has expanded more from the get go which is great. I'm a little worried with Subverse once they complete the story they will just drop any additional things they were going to implement, there are many directions they could go to expand the core of the game. I'm pretty sure the story is coming close to ending. I haven't played for several updates but plan to catch up once the next update comes around.
 

DCCM

New Member
Jan 30, 2021
6
0
Is there anyway to make the skill card easier to look into ? Mine just stay in a group like this 1687606468790.png
 

LordDark97

Member
Sep 19, 2020
186
60
Just to be clear, these games are completely tonally different. Subverse plays more like a Borderlands game in tone and has entertaining minigames, but the main draw is the porn.

I would say that price for freedom has substantially more depth to it with better worldbuilding, more interesting lore and characters, and infinitely more satisfying interactions. The combat systems are similar on the surface, but price for freedom's health and damage system is quite different from anything I have seen before, and that makes it far more interesting.
but the cs is different toh
subverse is more similar to game like xcom or to an jrpg this one like baldur's gate
 

Chad54321

Newbie
Dec 2, 2019
41
23
a question to the developers, story wise is there a plan for the end game? mostly asking if the plot is laid out already or if you're taking it step by step?
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
668
977
a question to the developers, story wise is there a plan for the end game? mostly asking if the plot is laid out already or if you're taking it step by step?
Yup! We have the plot beats planned out, some of the text scrawls etc.

I plan to work in; "And so that... was the price, of freedom. Avarice." somewhere in the ending too.
 
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Chad54321

Newbie
Dec 2, 2019
41
23
Yup! We have the plot beats planned out, some of the text scrawls etc.

I plan to work in; "And so that... was the price, of freedom. Avarice." somewhere in the ending too.
Sound cool!

Another cool one is if lady wolf says; "if there is one thing in my life I've learned, is that there is always a price for freedom."
And then something about avarice.
 
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Chad54321

Newbie
Dec 2, 2019
41
23
Speaking about the plot, it got me thinking more about the story.

Since this game is set 87 years before the comic the story has to follow a certain path, so how many of our choices can truly affect everything?
I mean, our choices can affect people, dialogue and other smaller things, but on a larger scale?
do our choices matter or are somethings predetermined?

Like, if we side against Kimber do we actually change the story or do we change our side of the story?
She does seem to always have the upper hand thanks to something (or someone).

I find it interesting because the story is really great and it feels like its really hinting at a lot of things
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so I wonder how do you handle making the game story driven while adding choices to influence everything we do?
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
668
977
Speaking about the plot, it got me thinking more about the story.

Since this game is set 87 years before the comic the story has to follow a certain path, so how many of our choices can truly affect everything?
I mean, our choices can affect people, dialogue and other smaller things, but on a larger scale?
do our choices matter or are somethings predetermined?

Like, if we side against Kimber do we actually change the story or do we change our side of the story?
She does seem to always have the upper hand thanks to something (or someone).

I find it interesting because the story is really great and it feels like its really hinting at a lot of things
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so I wonder how do you handle making the game story driven while adding choices to influence everything we do?
So the world state has a defined canonical ending, but yeah you will have impacts on the state of affai0rs by the end of the game. Though we have a lore accurate cast of who lives and dies, depending on your decisions, your own ending may differ in many ways.

Who lives, where companions end up, settlements longevity/health, who is in power, etc.
 

Chad54321

Newbie
Dec 2, 2019
41
23
So the world state has a defined canonical ending, but yeah you will have impacts on the state of affai0rs by the end of the game. Though we have a lore accurate cast of who lives and dies, depending on your decisions, your own ending may differ in many ways.

Who lives, where companions end up, settlements longevity/health, who is in power, etc.
If there is a canonical ending there must also be canonical choices, so if we wanted to make canonical choices how do know which are which?:unsure:

For example; we know that kaldea exists in the comic, but not in what way, so in order to make a canonical choice we have to wait until the comic touches on it, which does add an air of mystery but also makes a bit hard for those who want to match the game story to the comic story.

In the end it feels like that's the challenge for every good story intensive choice game (like Dragon Age).

It also makes me wonder.
If you ever wanted to make a sequel to the game, would it use the canonical story ending and/or our choices, or would it be about something completely new?
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
668
977
If there is a canonical ending there must also be canonical choices, so if we wanted to make canonical choices how do know which are which?:unsure:

For example; we know that kaldea exists in the comic, but not in what way, so in order to make a canonical choice we have to wait until the comic touches on it, which does add an air of mystery but also makes a bit hard for those who want to match the game story to the comic story.

In the end it feels like that's the challenge for every good story intensive choice game (like Dragon Age).

It also makes me wonder.
If you ever wanted to make a sequel to the game, would it use the canonical story ending and/or our choices, or would it be about something completely new?
Uhhh.... that's something to think about, Dragon Age etc carried it forward to their sequels but you could just choose the "canonical start" as there's a canonical set state for their universe too.

Maybe we could add in something after you finish the game that shows what the canonical choices are and the choices you made.

We have ideas for sequels. My idea would involve Scylla and going to Ohmes and be a side scroller with an open world going location to location and would be directly connected. Arbuz wants to set something further into the continent in a still contested region maybe like the fringes of northern Pyri and area north of that and be more of an RTS game. Arbuz' idea would be pretty disconnected with everything from Avarice and the comic if I remember correctly.
 

Chad54321

Newbie
Dec 2, 2019
41
23
Uhhh.... that's something to think about, Dragon Age etc carried it forward to their sequels but you could just choose the "canonical start" as there's a canonical set state for their universe too.

Maybe we could add in something after you finish the game that shows what the canonical choices are and the choices you made.

We have ideas for sequels. My idea would involve Scylla and going to Ohmes and be a side scroller with an open world going location to location and would be directly connected. Arbuz wants to set something further into the continent in a still contested region maybe like the fringes of northern Pyri and area north of that and be more of an RTS game. Arbuz' idea would be pretty disconnected with everything from Avarice and the comic if I remember correctly.
Maybe you could take it in on in other ways too.

For example; you could make a short story depicting what happens if you pick to go with samara to wherever she goes like the The Sundered Archipelago or novencia, to see what happens to them there, and maybe a divergent story where he didn't go with her.
Or you can make a direct sequel for redics adventure that can be called Price for Freedom: Malice where he picked to go with lady wolf to Atlathka and was instrumental in creating her criminal empire, I think that could be easier then making a completely new game since you already put the effort into the game design and engine for it.
Or you can make an interactive map that shows all the events that happen across time in the world of avarice.

Ultimately its yours to do with as you please, but I think there are many things you can do both in and out of game form, with a good story anything is possible.

PS: sorry if I didn't get the lore right, the wiki site doesn't have a lot of completed information in it and there isn't really a world map so... yeah.:ROFLMAO:
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
668
977
Maybe you could take it in on in other ways too.

For example; you could make a short story depicting what happens if you pick to go with samara to wherever she goes like the The Sundered Archipelago or novencia, to see what happens to them there, and maybe a divergent story where he didn't go with her.
Or you can make a direct sequel for redics adventure that can be called Price for Freedom: Malice where he picked to go with lady wolf to Atlathka and was instrumental in creating her criminal empire, I think that could be easier then making a completely new game since you already put the effort into the game design and engine for it.
Or you can make an interactive map that shows all the events that happen across time in the world of avarice.

Ultimately its yours to do with as you please, but I think there are many things you can do both in and out of game form, with a good story anything is possible.

PS: sorry if I didn't get the lore right, the wiki site doesn't have a lot of completed information in it and there isn't really a world map so... yeah.:ROFLMAO:
There will be after-credits rolls for characters and where they ended up etc, like the old Fallout games. They won't be short story length... well, I shouldn't say that I don't PLAN them to be short story length haha. They might end up but yeah. Sequels yeah still up in air what we might do later, mostly just fun theory crafting and spitballing. But that would be a neat idea, helping Lady Wolf build. And yeah there would be definite benefits to recycling the same mechanics.

An interactive map for our wiki would be super cool. I was filling the wiki out before my hands started to hurt, they are a bit better now so I should get back on it!
 
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Chad54321

Newbie
Dec 2, 2019
41
23
There will be after-credits rolls for characters and where they ended up etc, like the old Fallout games. They won't be short story length... well, I shouldn't say that I don't PLAN them to be short story length haha. They might end up but yeah. Sequels yeah still up in air what we might do later, mostly just fun theory crafting and spitballing. But that would be a neat idea, helping Lady Wolf build. And yeah there would be definite benefits to recycling the same mechanics.

An interactive map for our wiki would be super cool. I was filling the wiki out before my hands started to hurt, they are a bit better now so I should get back on it!
Sounds like you have a lot to keep busy!
And hey, if you're ever in the need for title ideas I've got a few good one, on the house ;).

Price for Freedom: Diligence

Price for Freedom: Vigilance

Price for Freedom: Vengeance

Price for Freedom: ReVengeance :WeSmart:

Price for Freedom: Retribution

Price for Freedom: Immemorial

Hope this helps out!

On a different topic, what was the world of PfF like in ancient times?
I mean, in the current world modern times humans and elves are almost indistinguishable except for a few small differences.
But what were the first elves like?
How did they come to be?
What happened when the elves and humans met each other for the first time? Did they wage war or did they make peace? (history suggests the former.)

I always imagined it like the game, Arcanum: Of Steamworks and Magick Obscura.
A world that was once full of magic and fantasy, but slowly over time started to industrialize and change.
I think it could add a lot of weight to the lore, like when you guys created the history of the way the ohmes unification happened.
 
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