- Dec 21, 2017
- 148
- 1,037
Upgrade and it should be fixed.Sure, sent.
Upgrade and it should be fixed.Sure, sent.
Yep, she's back. Many thanks for the quick fix. You've earned a new subscriber for that.Upgrade and it should be fixed.
Sweet, thanks.Yep, she's back. Many thanks for the quick fix. You've earned a new subscriber for that.
Sure, I'll look into that.However, OpenGL causes me issues with the main menu and character art glitching and flashing. This does not seem to be a bug caused by the game itself, as I've observed the same issue with other games that default to OpenGL (it seems that my graphics card does not like OpenGL). But for now I've fixed it by launching the game with the -force-vulkan argument in Lutris. Vulkan seems to work flawlessly for me, unlike OpenGL.
So what I meant to ask is if it would be possible to add to the options menu a button to switch rendering between OpenGL and Vulkan?
I saw one of Scylla. Which is nice. But where's the other one if she has a couple scenes?Currently every species in our setting has an Anus.
As for anal scenes, well, there's a few like LW and such but the scenes need to be implemented I am not sure which all are live. Scylla 100% has a couple, since she was a princess she defnitely is used to anal.
Planned and pending, yeah... as for Scylla there SHOULD be a couple, but maybe I am misremembering?I saw one of Scylla. Which is nice. But where's the other one if she has a couple scenes?
Also, any plans to implement the anal option in the scene with Clementine and the Lady Wolf?
Hello, can you explain how launch an unity game on linux ?Yep, she's back. Many thanks for the quick fix. You've earned a new subscriber for that.
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Also, thank you for providing a Linux version of the game. Not many Unity game creators think about that, despite Unity itself having the tools for that. I really appreciate that.
However, OpenGL causes me issues with the main menu and character art glitching and flashing. This does not seem to be a bug caused by the game itself, as I've observed the same issue with other games that default to OpenGL (it seems that my graphics card does not like OpenGL). But for now I've fixed it by launching the game with the -force-vulkan argument in Lutris. Vulkan seems to work flawlessly for me, unlike OpenGL.
So what I meant to ask is if it would be possible to add to the options menu a button to switch rendering between OpenGL and Vulkan?
Hm? "An Unity game"?Hello, can you explain how launch an unity game on linux ?
No that's about it for now, it doesn't do anything atm.So, is there anything more to this quest or...
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Atm? Guess I should hold onto the artifact for some future update?No that's about it for now, it doesn't do anything atm.
Sure.Also could you try to update the game to build 36.9 and see if it runs with Vulkan by default, without using the -force-vulkan.
It will be a usable item in combat eventually.Atm? Guess I should hold onto the artifact for some future update?
I'm quoting this older comment, but I had to look it up to make sure I'm certain about the proper scene order.Hiho scene moved to happen after 2nd quest over 1st one, plus happens in the inn now.
Oh, that's an interesting decision. Although the online walkthrough mentions which scenes are patreon only, it doesn't mention that there is a scene that can be seen only by non-patreon players, so I was confused for a moment (and especially when it showed up twice to me).It's not a bug, the scene still happens after Scale of Justice for non patreon players. That way we keep this scene free. The canon scene happens after Pilgrim's Path.
CheckIt says that my copy is damaged when I try to run it on my mac? Anyone else experience this?