deck

Member
Game Developer
Dec 21, 2017
135
979
Dumb question, but does the combat editor work currently at all?
I am not enterally sure what you are referring to but yes there is a way to edit the current combat state in game (spawn enemies, cards, health...), and a matchmaker to begin a combat in any location with chosen enemies and "teams". They are patreon only features though.
 

Johnwell_1

New Member
May 2, 2023
12
5
This game is good, I got Redic maxed out already thanks to the blackfur repeatable quests, haha! While I'm not into the sex itself (props to the guys who wrote it), the combat is so good! Albeit still laggy (maybe it's because my PC is potato). The story is a bit low on the side but everything else is splendid!

Though after hearing what Unity had planned (like charging per install, like what?), how will this affect the development of the game?
 

Radicallity

Newbie
Apr 8, 2020
84
93
This game is good, I got Redic maxed out already thanks to the blackfur repeatable quests, haha! While I'm not into the sex itself (props to the guys who wrote it), the combat is so good! Albeit still laggy (maybe it's because my PC is potato). The story is a bit low on the side but everything else is splendid!

Though after hearing what Unity had planned (like charging per install, like what?), how will this affect the development of the game?
No clue, though don't be surprised if the entire project is forced to stall to transfer over to Unreal; that is if the dev is even willing to continue. They may just decide that the effort isn't worth it and simply abandon the project altogether.
 

deck

Member
Game Developer
Dec 21, 2017
135
979
This game is good, I got Redic maxed out already thanks to the blackfur repeatable quests, haha! While I'm not into the sex itself (props to the guys who wrote it), the combat is so good! Albeit still laggy (maybe it's because my PC is potato). The story is a bit low on the side but everything else is splendid!

Though after hearing what Unity had planned (like charging per install, like what?), how will this affect the development of the game?
Well it doesn't impact us much beside the subscription price that will quadruple in one year. We are far from reaching the threshold needed to pay per install. And we'll probably move on to Godot before that's an issue, since there isn't really anything unique about Unity that we need, and we make all our assets and code ourselves. It's annoying but we have a lot of time to adapt while Unity goes under.

Is the combat laggy for you in every locations? And only the combat, not smut or travel?
 

Chad54321

Newbie
Dec 2, 2019
41
23
Well it doesn't impact us much beside the subscription price that will quadruple in one year. We are far from reaching the threshold needed to pay per install. And we'll probably move on to Godot before that's an issue, since there isn't really anything unique about Unity that we need, and we make all our assets and code ourselves. It's annoying but we have a lot of time to adapt while Unity goes under.

Is the combat laggy for you in every locations? And only the combat, not smut or travel?
Hope if it does come to it, you guys can do it without much trouble.
A great game like this deserves the attention it gets.
 

Johnwell_1

New Member
May 2, 2023
12
5
Well it doesn't impact us much beside the subscription price that will quadruple in one year. We are far from reaching the threshold needed to pay per install. And we'll probably move on to Godot before that's an issue, since there isn't really anything unique about Unity that we need, and we make all our assets and code ourselves. It's annoying but we have a lot of time to adapt while Unity goes under.

Is the combat laggy for you in every locations? And only the combat, not smut or travel?
Thanks for the reply! I didn't think you guys would respond to my comment but I'm glad you did! I hope Unity didn't set you back much on the game's progress, I would like to see more of PFF's world and lore itself.

As for the combat, I think the problem's solved, it's more of a personal issue thing, I found out that my PC is an ancient potato (which means I had to hard wipe everything with a brand new drive) and the problem became less apparent, my external drive also contributed to that fact considering it's four years old now so I removed it and bam, everything's working fine.

Though I have one more question for you, are you guys going to add more skill trees? Considering the recent update let's you repeat quests the leftover skill points became an issue as I have no more skills to spec into after I've maxed out everything.
 

M33PBeru

Newbie
Jul 15, 2023
17
7
any one seen the latest version yet?
Oh yeah for those people who accidentally
pressed update turn off your wifi first
before relaunching the game
 

hebizaihu

Newbie
Jul 6, 2022
78
28
Hello,

I tried playing version 0.1.5 and localized it using a plugin.

However, I'm unable to localize in the new version because the previous one was based on Mono, while the new version seems to use IL2CPP. So I wanted to ask if you have any understanding of this situation, or if you know if there is a plugin available for the IL2CPP version?

The plugin I'm currently using is: BepInEx 5.4.22 -XUnity.AutoTranslator-BepInEx-IL2CPP-5.3.0.zip, but I'm currently unable to translate successfully.

Thank you for your assistance.
 

hebizaihu

Newbie
Jul 6, 2022
78
28
FWIW, the game was updated from Unity 2019.x to 2021.3.12. So my PatreonPatch (or any BepInEx plugins) won't work until are ironed out. It might take a while though and the plugin may need to be rewritten since the project was restructured.
TL;DR: For now, directly patching the assembly is easier.

Build 29 was released:


Gallery code: kobutt

GameAssembly_25_0_Windows_x64.zip is only for Build 25.0 on Windows x64.
GameAssembly_25_1_Windows_x64.zip is only for Build 25.1 on Windows x64.

and so on..

Careful with the auto-updater as it overwrites the file.

You don't have permission to view the spoiler content. Log in or register now.
Hello,

I tried playing version 0.1.5 and localized it using a plugin.

However, I'm unable to localize in the new version because the previous one was based on Mono, while the new version seems to use IL2CPP. So I wanted to ask if you have any understanding of this situation, or if you know if there is a plugin available for the IL2CPP version?

The plugin I'm currently using is: BepInEx 5.4.22 -XUnity.AutoTranslator-BepInEx-IL2CPP-5.3.0.zip, but I'm currently unable to translate successfully.

Thank you for your assistance.
 

deck

Member
Game Developer
Dec 21, 2017
135
979
Hello,

I tried playing version 0.1.5 and localized it using a plugin.

However, I'm unable to localize in the new version because the previous one was based on Mono, while the new version seems to use IL2CPP. So I wanted to ask if you have any understanding of this situation, or if you know if there is a plugin available for the IL2CPP version?

The plugin I'm currently using is: BepInEx 5.4.22 -XUnity.AutoTranslator-BepInEx-IL2CPP-5.3.0.zip, but I'm currently unable to translate successfully.

Thank you for your assistance.
Don't waste too much effort on this since we already implemented a translation system and we will extend it further when we have time.
 
  • Like
Reactions: hebizaihu
4.10 star(s) 37 Votes