So I've played a big chunk of the game and here is my review so far.
Combat is the biggest gameplay element and it has a nice foundation, but the lack of a complete skillset, enemy abundance, empty inventory...
There is no need or use for almost all items so why have inventory management, you don't choose companions for their synergies but for taste I guess, overall it becomes tedious and lackluster in the long run, combat skipping should not be an attractive alternative, but instead the combat system should enhance the experience and rewards. The abundance of encounters doesn't help either and become jarring in sneak missions or when you kill dozens like some mass murderer and the guys in the next room are oblivious, I know implementing patrolling radiant AI would be hard at this point but the solution is just to decrease the amount of enemies, there is a decent amount of enemy variety, but again combat saturation doesn't help and makes feel the enemy pool smaller and repetitive.
Art and sound are the best, the fact that uses an OG soundtrack with some pretty chill and atmospheric themes, locations are brimming with variety, imagination and details, the different places and architectures that the player visits are great. As always the scenes are some of the best 2dcg, however I don't like how certain scenes are unavoidable or just very blunt in the "no I don't wanna fuck" instead of "yeah I can listen but we are friends", being a more restrained is as much role playing like being promiscuous.
Because this is already very lengthy I will cover mission by mission later.