I got the general idea about the character from my playthru, I wonder if there will be some separate branches we will be able to push our knife eared protagonist on or maybe there will be just one "road" to follow when it comes to his character development.
Pretty good dude you say? Well I can go for that, for a change... I mean... Yeah... that's how I play my PCs alright...
From what I heard and got so far, I conclude we won't be having selfless grey/white knight, that in his quest to change his life will be pathologically altruistic. So, that's good.
Before I will fall my face first on my keyboard from exhaustion I will ask this.
Do you guys going for more choice orientated RPG in the future, or are you focused on more linear experience with illusory/cosmetic choices?
It's a bit of a spoiler but Redic... really wants to try again. Some shit happened in Einad (his homeland) and now he can never go back. Despite him longing for what he loved in Einad is gone now. On the thing of a single road, mainly you will be going down the same route but you can change how you get there. We will have an ending that will take in a lot of your choices actually, but the story... just for sheer logistics of being an indie studio, will end in the same place.
A credits and post credits roll (it might extent to be long enough to do post credits since we only have 8 people working on the fricken project hahaha) will have writing and artwork to show the impact of your choices.
But yeah he's trying to turn a new leaf. The shittier things you can do in the story, and there are some pretty shitty things... like in The Crimson Dervish' quest when you go to the light house you can lose -50 relationship with any companions you bring real fast haha. Those shitty things are sort of Redic's past coming through. We won't have him completely selfless or white knight though... grey... maybe, if you play him that way.
I think the weight of choices in PFF:A will surprise you. You can actually get companions killed, they can leave permanently, we'll have some different world states for things you've done. But for now, we can only focus on one linear story, which will be altered by your choices in the world.
In the future, we may attempt something broader and branching. I am currently actually... finished all of my writing tasks for this month about 14 days early. I am taking this time to actually add more impact to the choices currently in the game. This may not be in the next update, it might be in a mid-way update.
I am actually dabbling on getting back into drawing and I may do a side project CYOA blended with traditional RPG too. Probably going to do it on Godot whenever I get free time. It would be
super duper choice based, but is just a free-time project. If it passes quality muster it could be put out under the TDD banner.
Gods, I am long-winded... TL
R;
maybe. We'll need more staff and resources to accomplish this.