Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
675
994
I am excited for GnS and it's good that you can use it as a testbed, but I can't help but wonder.
Instead of hiring contractors to make a whole side game, why didn't you expand the team of the main game?
Well, that was more or less our actual objective to test new writers and programmers to see if someone would have the time or the consistency to joint he team on a more permanent basis. The reason we as a small team can't just expand the team to do this and need to test it out, is that we don't have the resources to risk on someone that just may not pan out.

It is more important to focus on getting the whole team to a point where they are financially secure. So contractors were in our eyes the safest and most hassle-free route.

But, it was a tall order on our contractors and our organisational skills lacked a bit, too. It ended up with multiple contractors which came and then had to leave due to other obligations or not realising how MUCH work there is in making something like GnS. We tried the safe bet and had two writing contractors, an integrator, and a pretty clear plan. Art would mostly be re-used assets or assets that can be used in Avarice that we would need anyway so our main production line could handle that.

Not keeping up on it properly and observing it closely enough led to... a lot of issues and "neglect debt" adding up. Most all the work was good on a writing standpoint, but there were large formatting issues and characterisation and voicing that differed from one contractor to the next and Aya was radically different than in Avarice!

So when I took charge of GnS it was a lot of work taking a despotic handful of documents that Deck did his best to order and organise, but even then some did not play properly in the numbering order and some had portions that over-wrote the others. Funnily enough, this is an issue some BIG teams have where overwriting can happen and you need to decide which version is better or even if the two can flow, it's why having a single writer with a principal manager/editor can save you time instead of just adding more people at a task.


TLDR;

Full time persons would be much more expensive and they don't always work out. Writing is a VERY hard thing to judge when a writer is GOOD, but might not have the time management/motivation to stick to a long-term collaborative process. Contractors were a way for us to feel that out but... did not pan out in this situation.
 

gpeschany

New Member
Aug 30, 2021
4
3
Man, are the outskirts meant to be broken? Literally can walk through textures, cant interact with anything (except exit) and cant talk to anyone. Quest about balckfur slaying with Sam works fine, but Aya's quest wont work, she's just standing in front of the farm, cant talk with her in any way (even when the dialog icon appears on mouse hovering). No cheating or anything, just met the broken location.

Most of the girls are boring and too vanilla tho, but gameplay is awesome
 

deck

Member
Game Developer
Dec 21, 2017
140
1,002
Man, are the outskirts meant to be broken? Literally can walk through textures, cant interact with anything (except exit) and cant talk to anyone. Quest about balckfur slaying with Sam works fine, but Aya's quest wont work, she's just standing in front of the farm, cant talk with her in any way (even when the dialog icon appears on mouse hovering). No cheating or anything, just met the broken location.

Most of the girls are boring and too vanilla tho, but gameplay is awesome
Well that's what happens when people leak untested beta that aren't meant to be distributed. You can either grab or wait build 36 which is coming very soon.
 
Feb 9, 2021
285
235
Well that's what happens when people leak untested beta that aren't meant to be distributed. You can either grab or wait build 36 which is coming very soon.
should probably put up a warning in every beta "Hey this is a beta its probably broken and don't expect it to work flawlessly" or something because people are clearly missing the "beta" part of it all and thinks this is an update or somethin
 
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Fyo

Member
Aug 14, 2017
221
456
Man, are the outskirts meant to be broken? Literally can walk through textures, cant interact with anything (except exit) and cant talk to anyone. Quest about balckfur slaying with Sam works fine, but Aya's quest wont work, she's just standing in front of the farm, cant talk with her in any way (even when the dialog icon appears on mouse hovering). No cheating or anything, just met the broken location.

Most of the girls are boring and too vanilla tho, but gameplay is awesome
I can't believe devs would release such a broken release to the public intentionally and advertise it as a finished and completed product. Shameful.
 

deck

Member
Game Developer
Dec 21, 2017
140
1,002
should probably put up a warning in every beta "Hey this is a beta its probably broken and don't expect it to work flawlessly" or something because people are clearly missing the "beta" part of it all and thinks this is an update or somethin
I mean this is the first thing displayed when you launch this beta.
PriceForFreedom_KiTwFWY6qY.png
Could word it better I guess.
 
Jun 20, 2018
54
34
Oh man, I used to write like such a pompous jerk. I doubt literally anyone remembers my comments, but I'm still genuinely sorry for that. Hopefully I don't look back on this comment in a few years and feel the same way. lol Anyway, I played a portion of this game about 3 to 4 years back and really loved what I experienced. Unfortunately, life kinda sidetracked me for a while, so I'm only just now getting back to it. At the time I'd asked if there were any plans to betray/backstab LW, and I find myself still holding out hope for that on this playthrough, so I was wondering if anything like that was added to the game over the past few years? Either way, I'm loving the game now just as I loved it then, and I have massive respect for everyone working on it. Thank you all for bringing something this cool to life.
 
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Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
675
994
Oh man, I used to write like such a pompous jerk. I doubt literally anyone remembers my comments, but I'm still genuinely sorry for that. Hopefully I don't look back on this comment in a few years and feel the same way. lol Anyway, I played a portion of this game about 3 to 4 years back and really loved what I experienced. Unfortunately, life kinda sidetracked me for a while, so I'm only just now getting back to it. At the time I'd asked if there were any plans to betray/backstab LW, and I find myself still holding out hope for that on this playthrough, so I was wondering if anything like that was added to the game over the past few years? Either way, I'm loving the game now just as I loved it then, and I have massive respect for everyone working on it. Thank you all for bringing something this cool to life.
Oh I kinda remember that line of questioning, it's fine btw.

LW kinda has Redic at a disadvantage because he doesn't know who/where she might or could be at any time. She just kinda seems to pop up and is kind of vital for his living situation in terms of money after his original escape plan from Faltest fell apart.

And thanks man! It means a lot. As for plans to rebel against her in ways and such, I don't want to do spoilers but we have portions where there are decisions that you can go with her recommendations or against.
 

Ferghus

Engaged Member
Aug 25, 2017
3,035
4,650
Oh man, I used to write like such a pompous jerk. I doubt literally anyone remembers my comments, but I'm still genuinely sorry for that. Hopefully I don't look back on this comment in a few years and feel the same way. lol Anyway, I played a portion of this game about 3 to 4 years back and really loved what I experienced. Unfortunately, life kinda sidetracked me for a while, so I'm only just now getting back to it. At the time I'd asked if there were any plans to betray/backstab LW, and I find myself still holding out hope for that on this playthrough, so I was wondering if anything like that was added to the game over the past few years? Either way, I'm loving the game now just as I loved it then, and I have massive respect for everyone working on it. Thank you all for bringing something this cool to life.
I don't think what you said before was too crazy. Could it have been smoother? Sure, but live and learn. Beats the hell out of the naysaying that's gotten irritatingly common these days.
 
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Jun 20, 2018
54
34
I don't think what you said before was too crazy. Could it have been smoother? Sure, but live and learn. Beats the hell out of the naysaying that's gotten irritatingly common these days.
Thank you. I know it's probably one of those moments where I'm being my own worst critic and all that, but I'm still relieved to hear I wasn't being super rude or annoying or anything like that.
Oh I kinda remember that line of questioning, it's fine btw.
Oh hey! I remember talking with you too! You all were super chill, and I never forgot that. I really appreciated it then, and I really appreciate it now.
LW kinda has Redic at a disadvantage because he doesn't know who/where she might or could be at any time. She just kinda seems to pop up and is kind of vital for his living situation in terms of money after his original escape plan from Faltest fell apart.
Oh, absolutely. I totally get what makes LW such a difficult figure to do... well, basically anything against. LW is a very well written character, and her stranglehold over others is handled in a really compelling way, both here and in the comic. Although I actually need to catch back up with the comic too, to be honest. Regardless, I can't imagine there being any plans for routes in the game where I can deliver her any serious comeuppance, especially with this being set so long before the comic. Still, any small things I can do to retaliate, or mess with her goals in some way, or just make her feel a little bit shittier would be a victory in my book. LW is a character I love to hate. She gets under my skin in such a specific way that I don't think any other character ever really has. (Which is a compliment to the writer(s), just to be clear!) So if I'm going to be under her thumb, I'd want it to be as miserable of an experience for her as I can make it. Which... sounds pretty messed up when I put it like that, but oh well. lol
And thanks man! It means a lot.
You're welcome! I'm sure you already get a lot of feedback about the game, both positive and negative alike, but for as mushy as it sounds to say it directly, I sincerely hope you know that your efforts seriously matter to those who appreciate them.
As for plans to rebel against her in ways and such, I don't want to do spoilers but we have portions where there are decisions that you can go with her recommendations or against.
Awesome! I'm very interested in seeing the story play out, so I really appreciate the lack of spoilers. In any case, I guess that answers my question. I really appreciate your response!
 
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TremerePupil

New Member
Aug 25, 2024
4
3
She just kinda seems to pop up and is kind of vital for his living situation in terms of money after his original escape plan from Faltest fell apart.
I see why it's problematic for Redic to move against her yet, but I don't exactly get it why she is vital for him. She appears again only half through the current game to pay for the rent in Nathan's inn (I had more than enough money by that point), and up until that moment Redic survived without her.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
675
994
I see why it's problematic for Redic to move against her yet, but I don't exactly get it why she is vital for him. She appears again only half through the current game to pay for the rent in Nathan's inn (I had more than enough money by that point), and up until that moment Redic survived without her.
Its a bit fudged but she is supposed to be the one financing his room narratively wise, and she is also the one who gets him his letter and appearance to the council etc. But mostly it is the danger of having her near and unknown, will need to make a few appearances before when she shows but it isn't easy to pick how/when it happens.
 
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deck

Member
Game Developer
Dec 21, 2017
140
1,002
Build 36 - Renegades meeting
Build_36.png

.
Cheat code is . (Unlocks the gallery scenes / collectibles / soundtracks, the cheats, and dialogue / quest editors)
Game .


Samara Sitting 5Mb.gif

Continuing the main quest, this new story content follows the events of Yela's temple and pushes forward the events of Kaldea. It features a scene for each companion!

Scylla-slap-big.gif

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We created three new lavishly designed locations drawn which will introduce you to the opulence of the aristocracy, as well as something more mysterious.

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New combat sprite and NPCs.

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We redesigned the blackfur sprite, these were the first enemies introduced to you in that ancient build so long ago with Samara as the only companion so… this has been a long time coming. Blackfurs make a huge part of the setting and Avarice, even being an important part of Gold and Sand as well.

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Here is the old sprite for comparison:

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The new sprite also has a back pose.

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We added a new charge animation for the blackfur to improve its readability.

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The male blackfur now has his own skin.

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Two new collectible books to find in the mansion library (where is Hiho).

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We added a new soundtrack for the drake manor, composed by Roses Wolf.

And of course the usual batch of new collectibles is included as well.

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Please report any issue you find, even typos, in the comments here or in our , or with the new in-game bug report system (bottom left of the main menu)!

Changelog:
  • Samara sprite scene.
  • Scylla sprite scene.
  • Hiho sprite scene.
  • Osh'to sprite scene.
  • Hera / Verona collectible.
  • Samara leglock collectible.
  • Moira collectible.
  • Kimber creampie collectible.
  • New main quest after Yela's catacombs.
  • Cemetery outside location.
  • Cemetery tomb location.
  • Mansion inside location.
  • Undead Elite animated sprite.
  • Weiss animated sprite.
  • New Blackfur animated sprite.
  • Blackfur male sprite.
  • Drake's Mansion soundtrack by Roses Wolf.
  • Velveteen Nights illustrated books 1 & 2 to collect.
  • Export / import zip of the saves.
  • Upgraded the project to Unity 6.
 
4.10 star(s) 37 Votes