Why hello there! Meet Clementine, a young lady of a noble house that has homesteads in the Redlands "city" of Faltest and the grand city of Atlathka... but they are struggling to gain a foothold in the ancient and founded city of Atlathka where the sands refuse to shift for new powers. She is travelling to Kaldea to try and establish political and business ties with the regions fastest growing city open to all comers with the hopes to strengthen her families position to reach out into Atlathka proper.
So what has delayed our update so far? I'll tell/show you!
Q: So when is this update pushed to?
A: Probably early-mid November.
Q: What is left to finish this update?
A: Combat tweaks to make it more complete.
Q: Why will not you publish the update in this state?
A: Combat has been out number one issue and complaint so far, when we get a complaint it's on our unfinished and janky combat. This is a fair point since it is, in fact, unfinished and janky, so where we might not have it 100% (that'll wait quite some time) we plan to have it completed to a degree where the combat is possible. With our new narrative chunk coming we want the game to not be spoiled by mechanics.
Q: How such delays are likely in the future updates?
A: Much less likely due current delay was caused by unexpected need to update more foundation code than we expected. All of this foundation code will be reused in the future updates because we took extra time to make them in universal modules, which make future quest scripting MUCH more efficient. Here's the list of all the modules we had to make for this update.
Q: What is the "unexpected code updates"?
A: This update having the most sophisticated and scripted quest in the game so far made us to realize that the old system wasn't as efficient if we want to make plenty of quests. AI behaviour needed a lift up, since they are now inside a more complex location, so their aggro script now had to include walls and other obstacles so enemies won't try to fight you from other rooms. Not to mention their roaming and infighting behaviour. All of this was made into modules, which took extra time from this update but will save time in the future updates. Here is how those modules look in unity
Q: What are the new major things in this update for the player?
A: All the mentioned under the hood work, Line of sight FOW mechanic, new UI, inventory with new items, questlog, codex aka lore encyclopedia(also used for books), collectibles(mini lewd pictures), 4 new enemies, 5locations, 1smut scene with 3 animated CGs, 1temporary playable companion, a big introduction quest with lots of story and dialog, 4new ambience music tracks, lots of SFX added. That's not counting small misc stuff and bugfixes.
Q: So if current update leftover work is code, then whats rest of team is doing?
A: We already started doing content for next update (planned end of December), we will hold a vote over next(3rd out 4 planned) companion soon-ish.
(If my english seems odd, its because this Q&A section was done parts of Arbuz and sometimes I re-wrote abit here and there).