Vakul

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Apr 10, 2022
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No, this is more a soulslike issue, it's not the devs fault you're shit at the game.
So now it is another excuse?
What does this have to do with soulslike games? Through bad gamedesign? Didn't play any soulslike, so I cant tell how good or bad are they. But It is hilarious to see how obvious shortcomings are attributed to some reasons unrelated to the game. Bad player, skill isues, etc. Whats next, bad weather maybe?
If I'm unable to press 5 keys simultaniously - is it enough reason to excuse any obvious design problems? What about 3 keys? Or 2? Does this brings any changes to coloring scheme where is no visible highlighting of interactive objects? Does it changes the fact the battle system is overcomplicated without any actual meaning behind it? If it does - ok then, fell free to think only problems with this game is that I'm unable to press 5 keys simultaniously and I can't distiquish one shade ob beige from 49 others.
 

Valaska

[PFF: Avarice Dev]
Game Developer
Aug 5, 2017
694
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There is issues with contrast settings. While in comix you can use that blurry 50 shades of beige, in games where player INTERACTS with your world, you should at least make decent contours. AT LEAST. Or kill that filthy thief who stole colors, leaving only that 50 shades of beige.
Characters SHOULD stand out from surroundings. Interactive objects SHOULD stand out from interior clutter - or there SHOULD be "highlight interactions" button. Videogame industry is more than 50 years old now, it has its own rules and tips. If developers choose to ignore that rules - well, the end is predictable. Examples is hundreds.
The hoodlum who was sighted spreading yellow paint all over game worlds was arrested, tried, and sentenced to death in the PFF universe. As such, we have a cohesive world designed as if it is lived in and fairly realistic for the logic/setting.

We have word that his twin brother has been spotted in ubisoft titles though... so we keep a vigil and have orders to shoot on sight.

... also, hit left Alt, it highlights interactables :x

There is Fire Emblem Heroes where seasoned devs implement a simple Rock-Paper-Scirsoss system. And AFTER THAT they begin to complicate things. About a year and a half after the complete release. Here we have unnececarry overcomplicated shit instead of battle system. Is it contributes to story? No. Is it maybe somewhat emphasizes artstyle? No. Maybe it is highlights character backgrounds? No. Then why the fuck it is here at all? What for? To frustrate? It is one of the most basic rules of gemedesign - WHAT THIS ELEMENT IS FOR?
From what I see, simple Rock-Paper-Scirsoss system would be more than enough for this game. Ok, if too simple, then 1>2>3>4>1 systemm but it would rise a question about 1&3, 2&4 interaction. And after that - introduce character skills of weapons which somewhat changes the usual Rock-Paper-Scirsoss order. Period. No body part focus, no wierd bleed mechanic, armor which resets and all that.

Say hello to Concord devs for me. It seems, they are your dear friends with all that "No-no-no, you're lying! It is not like we made shit, it is gamers who is guilty".
I'm not sure what the rock paper scissors example means exactly, do you mean we should have a like "High attack, low attack, medium attack" and the choice will auto-beat 1 of the 3 and negate for the 2nd or do half damage? Or certain characters just auto delete other characters based on their type?

As we are still working on the combat system and trying to figure out a happy area for it we are open to suggestions, but a bit more depth to this would help a lot?

Also... we have more players and a larger community than concord so, whatever.
 

Avaron1974

Resident Lesbian
Aug 22, 2018
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So now it is another excuse?
What does this have to do with soulslike games? Through bad gamedesign? Didn't play any soulslike, so I cant tell how good or bad are they. But It is hilarious to see how obvious shortcomings are attributed to some reasons unrelated to the game. Bad player, skill isues, etc. Whats next, bad weather maybe?
If I'm unable to press 5 keys simultaniously - is it enough reason to excuse any obvious design problems? What about 3 keys? Or 2? Does this brings any changes to coloring scheme where is no visible highlighting of interactive objects? Does it changes the fact the battle system is overcomplicated without any actual meaning behind it? If it does - ok then, fell free to think only problems with this game is that I'm unable to press 5 keys simultaniously and I can't distiquish one shade ob beige from 49 others.
It's an rpg, reading quest text is a requirement. It's been part of game design since the first rpg pixelled it's way into our lives.

It's not an excuse, it's a skill issue.

You can't do anything in a game unless it has a flashing neon sign pointing at it saying "pick this up". That's not a game design issue, that's you being shit at gaming. Not an excuse, a fact.
 
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Denji_DOG

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Dec 12, 2021
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I played this game for a bit and I want to say that the game definitely lacks this guy, otherwise the game is so vanilla that it makes me want to puke. Not only can you not perform any bad actions, you can't even snap back at openly rude women, lol. By the way, animations generally look like in flash games of the 2000s. Zone-chan made better animations than you, 15 years ago, lol. The developers apparently haven't heard that you have to make quality content and then get money, and not the other way around, judging by what I read in their responses to my complaints about the translation, lol. The sex scenes and the plot seem to be okay, although I've already seen the plot twist with the demoness in another long-term project about NTR, I forgot what the game is called.
 
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Vakul

Member
Apr 10, 2022
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... also, hit left Alt, it highlights interactables :x
Well, nice. Had to disassemble my keyboard to find out my left alt was not touching contact groups(

Bu-u-ut, doors still don't highlights, which was the problem:
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I'm not sure what the rock paper scissors example means exactly, do you mean we should have a like "High attack, low attack, medium attack" and the choice will auto-beat 1 of the 3 and negate for the 2nd or do half damage? Or certain characters just auto delete other characters based on their type?

As we are still working on the combat system and trying to figure out a happy area for it we are open to suggestions, but a bit more depth to this would help a lot?
Screenshot 2024-10-24 Fire Emblem Heroes Nintendo.jpg
Characters can be one of 4 colors. Red has +20% DMG against Green and -20% DMG against Blue opponents. Also, Melee units are always follow a color pattern - Red have swords, blue have spears, green - axes or hammers.
Grey colored units do not have any DMG bonuses.

In your case it can be elemental alignment and racial bonuses - scaly ones is nature element group, 20% resistant to fire element units and take more damage from cold type units, while furry ones have bigger dicks is resistant to nature and vulnerable to fire (demonic/human species). Humans vulnerable to nature and resistant to cold. Undeads is neutral coz they don't give a fuck.

PFF.jpg


All units can be divided not only by colour but by class/move type - Infantry(move 2 steps), Armored (1 step, but have gigher defence), Cavalry(3 steps), flying(2 steps + ignoring most obstacles), beast type(if not standing close to non-beast, then transforms - stats up, some change move type) If near non beast, reverts.
long range units is mages, healers, archers and daggers
Healers, archers and daggers are usually grey with no color bonuses. Archers deal massive damage to flyers. Daggers nave archer type attacks but without bonus damage against flyers, but put debufss on their targets.

Additionally some characters can have special weapons or skills wich change their norman color/class vulnerability and bonuses.


In PFF case it can be classes or factions.

Or - there is even simplier version of battle system - there is a game (original one, from 2002)
where each unit has element alignment and have bonuses accoringly to his element. Kust like colors in previous example, but there is more that 3 elements. No weapon type or move type dependancies, as far as I can remember.


Also... we have more players and a larger community than concord so, whatever.
Well, your characters have sex appeal, so PFF certainly will not follow concords fate.
 

C17H19NO3

Member
Oct 8, 2018
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In games "obvious" is where highlighted markers placed. Or at least, when your taskbar tells you to search for doors. Or at least , HIGHLIGHTING the doors.

Videogame industry is more than 50 years old now, it has its own rules and tips.
Time to replay Morrowind again.
 
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Orlox

Active Member
Nov 11, 2016
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For the above reasons he aged so poorly. That's why direct remake will be disaster. And only (possible) skywind mod can give the second chance to it. What was Ok then is Not Ok now.
According to whom? I hate to break it to you but you are not the main character of real life, just because you think every game needs extreme levels of handholding doesn't make it a well-established fact.

I'm not even sure why you would play any narrative-driven game if you can't be bothered to read simple quests...
 
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Vakul

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Apr 10, 2022
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According to whom? I hate to break it to you but you are not the main character of real life, just because you think every game needs extreme levels of handholding doesn't make it a well-established fact.

I'm not even sure why you would play any narrative-driven game if you can't be bothered to read simple quests...
Well I am not the main character of anyones life except of my own. But thanks for acknowleging I guess.

To whom? Really? Well, there is an easy way, a hard way and something inbetween. Hard way is to analyze how games became much more user friandly over years and to understand that nowadays with widespread use of mobile games people have tendency not to unvolve with overcomplicated mechanics. As wise man said once "the game is fun. If it is not fun - why bother?" And people tend not to bother with complicated stuff. You can compare Owlcats Pathfinder and Larians BG3 or Dinitity OS 2 popularity.

Next way is to analyze popularity of old games in some franchize and modern ones. And by old I mean OLD. Like Fallout 1-2 - Fallout 3 - new Vegas - Fallout 4. Or like Morrowind-Oblivion-Skyrim. Which one has more complicated mechanics? ANd which one is more popular?

TLDR; Easy way - go see Nexusmods. Which one has more mods - Morrowind, Oblivion or Skyrim?
And then try to convince me that direct retexture of the former will be more popular, than the latter. What was OK then - is not OK now because of the new technologies and widespread of gaming industry. What was privileges of small groups long ago now is available to a huge number of people. And people in general do not love overcomplicated things.
 

dalexe

Member
Apr 10, 2020
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Is anyone else getting a bug with the fight against he village elder in the whispering bandits quest? i can't end my turns, and i got an error the first time i entered the tavern
 

Orlox

Active Member
Nov 11, 2016
562
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Well I am not the main character of anyones life except of my own. But thanks for acknowleging I guess.

To whom? Really? Well, there is an easy way, a hard way and something inbetween. Hard way is to analyze how games became much more user friandly over years and to understand that nowadays with widespread use of mobile games people have tendency not to unvolve with overcomplicated mechanics. As wise man said once "the game is fun. If it is not fun - why bother?" And people tend not to bother with complicated stuff. You can compare Owlcats Pathfinder and Larians BG3 or Dinitity OS 2 popularity.

Next way is to analyze popularity of old games in some franchize and modern ones. And by old I mean OLD. Like Fallout 1-2 - Fallout 3 - new Vegas - Fallout 4. Or like Morrowind-Oblivion-Skyrim. Which one has more complicated mechanics? ANd which one is more popular?

TLDR; Easy way - go see Nexusmods. Which one has more mods - Morrowind, Oblivion or Skyrim?
And then try to convince me that direct retexture of the former will be more popular, than the latter. What was OK then - is not OK now because of the new technologies and widespread of gaming industry. What was privileges of small groups long ago now is available to a huge number of people. And people in general do not love overcomplicated things.
Correlation does not imply causation, a game's complexity is just one factor in its popularity or lack thereof.

The Pathfinder games being less popular is not simply because they are "more complicated" it's also because they had much lower budgets which is one of the reason for them being less advertised, look worse graphically, not having everything narrated & voice acted, buggy, etc.

It's also ridiculous to compare the popularity of games that came out in the 90s with games that came out decades later, there's way more people playing video games now than there were back then.

The same can be said about a game's mod support, again, popularity is just one factor. While Skyrim is undeniably more popular than the other 2, concluding it's simply because it's "less complicated" is just a very simplistic (and wrong) way to look at it. It's even more funny when you consider how popular Elden Ring is.

Finally, there's a difference between "user-friendly" and "hand-holding". For example, a giant arrow pointing what to do and where to go at all times is hand-holding, a quest log with important quest information so you don't have to remember everything the NPCs told you is user-friendly, it's not the same thing.
 
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Valaska

[PFF: Avarice Dev]
Game Developer
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I played this game for a bit and I want to say that the game definitely lacks this guy, otherwise the game is so vanilla that it makes me want to puke. Not only can you not perform any bad actions, you can't even snap back at openly rude women, lol. By the way, animations generally look like in flash games of the 2000s. Zone-chan made better animations than you, 15 years ago, lol. The developers apparently haven't heard that you have to make quality content and then get money, and not the other way around, judging by what I read in their responses to my complaints about the translation, lol. The sex scenes and the plot seem to be okay, although I've already seen the plot twist with the demoness in another long-term project about NTR, I forgot what the game is called.
While some of the legacy animations are rough... our in-scene animations are among the absolute best in the industry anywhere you will find. Moira's scene slaps, Shaman scene wrecks, you can rail a thiccbold in a windowsill and the animations are choice. Love Zone for sure, but you are either wrong or you're comparing their key frame animations which, yeah, keyframe animations rock. It took a long time for Zone to get where he is, and we match his rigged animations in terms of quality, facial expressions, etc.

Not only can you not perform any bad actions,
... you can murder a scullery boy just to keep him from talking. You can scam a vulnerable old man who is mentally disabled? You can leave several people to die, even leave companions to die. What in the fuck do you want us to do? Do you want like, Yujiro levels of slapstick stupi- oh, oh you do.

No, this isn't slapstick comedy. We are making a world and story with logical consistency and realism. Much as I love Baki, the show outright tells you that you should not admire Yujiro... lol... the entire point is that he is dysfunctional and incomplete, and that he had to smarten up and learned he wants to connect with his Baki and that Yujiro missed out on the important shit in life because he's so retarded.

We have PLENTY of hard-hitting fucking insane choices, you can butcher a Demoness who otherwise poses no threat other than her existence as a being. And guess what? Many of these acts will drive away the companions you can have because...

you can't even snap back at openly rude women, lol.
Yeah. Not sure how to unpack that one tbfh. There's some light joking at Redic's expense, very light ribbing and teasing, and the only being that is actually denigrating and a woman could literally rend him in two as an afterthought. Like, all NPCs in the game are meant to realistically respond to what you are doing, so if you are being an asshole to them you are going to get attitude back, and eventually they can/will leave you. This is not NTR Battered Wife Simulator.

Also, the game you were thinking about is Seeds of Chaos and Jezera can actually behead you at several points of time if you are being too uppity lol. I worked on that project briefly! Jezera literally keeps the main character around as a plaything and pretends/acts sweet when in actuality she views Rowan as an insignificant pawn to cast onto the board.

Well, nice. Had to disassemble my keyboard to find out my left alt was not touching contact groups(

Bu-u-ut, doors still don't highlights, which was the problem:
In PFF case it can be classes or factions.

Or - there is even simplier version of battle system - there is a game (original one, from 2002)
where each unit has element alignment and have bonuses accoringly to his element. Kust like colors in previous example, but there is more that 3 elements. No weapon type or move type dependancies, as far as I can remember.
Yeah my Keychron has Gatreon Red Pros and they are dying left and right, about to just pull them all and drop in Kaihl Box Browns soon, just swapping out the reds until I am out of spares atm.

Ah I see what you mean by the doors, the ones in the world without a click context don't always have them. I'll talk with Deck and Arbuz about that and see where we want to land on it. Later on in the world btw the characters that have quests have a minor glow when hitting Alt.

As for the combat system I get what you mean now and yeah I've seen this in games, usually it's with much larger party sizes though because then you don't need to pick or choose which of your party members you have based on the potential to come across types which can end you into a soft-lock if you brought the wrong characters to an unexpected engagement and you saved before it, but are just screwed because you have all negative modifiers. Girls Frontline Neural Cloud does this a lot with its exploration mode things and you bring in the team, you can steamroll everything in the layer before it, but then are compeltely fucked at the boss fight because you don't have a blue bar breaker or such.

While we are looking at streamlining and improving our combat system, this system wouldn't work well for the limited character roll we have. But it is a legitimate and can be a fun system in the right context and genre.

Well, nice. Had to disassemble my keyboard to find out my left alt was not touching contact groups(
Well, your characters have sex appeal, so PFF certainly will not follow concords fate.
Yeah I don't know what they were doing as a hero shooter, the characters are the main draw to get people in the door in the first place. So having all the characters pastel with weak silhouettes, no high contrast, or sex appeal... didn't make sense. You don't need sexy characters to be successful, but you need visually interesting ones at least. Even the environments in Concord just blended together in this weird... babyshit green colour.

Is anyone else getting a bug with the fight against he village elder in the whispering bandits quest? i can't end my turns, and i got an error the first time i entered the tavern
Could you post your save here? It'll be a JPG in the save folder in AppData. We can't tell what's breaking without that.
 
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Denji_DOG

Newbie
Dec 12, 2021
79
161
118
While some of the legacy animations are rough... our in-scene animations are among the absolute best in the industry anywhere you will find. Moira's scene slaps, Shaman scene wrecks, you can rail a thiccbold in a windowsill and the animations are choice. Love Zone for sure, but you are either wrong or you're comparing their key frame animations which, yeah, keyframe animations rock. It took a long time for Zone to get where he is, and we match his rigged animations in terms of quality, facial expressions, etc.



... you can murder a scullery boy just to keep him from talking. You can scam a vulnerable old man who is mentally disabled? You can leave several people to die, even leave companions to die. What in the fuck do you want us to do? Do you want like, Yujiro levels of slapstick stupi- oh, oh you do.

No, this isn't slapstick comedy. We are making a world and story with logical consistency and realism. Much as I love Baki, the show outright tells you that you should not admire Yujiro... lol... the entire point is that he is dysfunctional and incomplete, and that he had to smarten up and learned he wants to connect with his Baki and that Yujiro missed out on the important shit in life because he's so retarded.

We have PLENTY of hard-hitting fucking insane choices, you can butcher a Demoness who otherwise poses no threat other than her existence as a being. And guess what? Many of these acts will drive away the companions you can have because...



Yeah. Not sure how to unpack that one tbfh. There's some light joking at Redic's expense, very light ribbing and teasing, and the only being that is actually denigrating and a woman could literally rend him in two as an afterthought. Like, all NPCs in the game are meant to realistically respond to what you are doing, so if you are being an asshole to them you are going to get attitude back, and eventually they can/will leave you. This is not NTR Battered Wife Simulator.

Also, the game you were thinking about is Seeds of Chaos and Jezera can actually behead you at several points of time if you are being too uppity lol. I worked on that project briefly! Jezera literally keeps the main character around as a plaything and pretends/acts sweet when in actuality she views Rowan as an insignificant pawn to cast onto the board.



Yeah my Keychron has Gatreon Red Pros and they are dying left and right, about to just pull them all and drop in Kaihl Box Browns soon, just swapping out the reds until I am out of spares atm.

Ah I see what you mean by the doors, the ones in the world without a click context don't always have them. I'll talk with Deck and Arbuz about that and see where we want to land on it. Later on in the world btw the characters that have quests have a minor glow when hitting Alt.

As for the combat system I get what you mean now and yeah I've seen this in games, usually it's with much larger party sizes though because then you don't need to pick or choose which of your party members you have based on the potential to come across types which can end you into a soft-lock if you brought the wrong characters to an unexpected engagement and you saved before it, but are just screwed because you have all negative modifiers. Girls Frontline Neural Cloud does this a lot with its exploration mode things and you bring in the team, you can steamroll everything in the layer before it, but then are compeltely fucked at the boss fight because you don't have a blue bar breaker or such.

While we are looking at streamlining and improving our combat system, this system wouldn't work well for the limited character roll we have. But it is a legitimate and can be a fun system in the right context and genre.



Yeah I don't know what they were doing as a hero shooter, the characters are the main draw to get people in the door in the first place. So having all the characters pastel with weak silhouettes, no high contrast, or sex appeal... didn't make sense. You don't need sexy characters to be successful, but you need visually interesting ones at least. Even the environments in Concord just blended together in this weird... babyshit green colour.



Could you post your save here? It'll be a JPG in the save folder in AppData. We can't tell what's breaking without that.
What the fuck is a dishwasher for? I literally have to be polite even with bandits because apparently. You can't even use a demoness in the dungeon, even if it would be a bad ending. And you don't cut the demoness, the main character literally makes the same mistake as Rowan and Toji from Magic Battle. He doesn't hit all the way. By the way, Dzhizera survived exclusively thanks to the plot armor, otherwise I can't say why the guy who killed the demon king is not able to deal with two fucking assholes. Why the fuck did you have this worship of demons in your games? And as for this game, it seems okay, although of course it doesn't make you want to jerk off to these scenes that escaped from women's romance novels, but that's a matter of taste I suppose. Your fantasy is so polished that even Baldur's Gate 3 would envy it, although there are plenty of controversial points there too. Nobody robs anyone, kills anyone, does bad things to women, because apparently there is a strict matriarchy there, lmao. The cobweb who steals your wallet, you literally can't hand her over to the guards. You can either fuck her or let her go, why the hell? Yujiro may be a farce, but he is an epic farce. It is interesting to watch him and interesting to observe him. Men want to be like him, and women just want to sleep with him. And then you jump out with your elf who has no interesting character, no backstory, just a typical hipster from the nearest coffee shop. What does realism have to do with it? We seem to be playing a fantasy game, no? There are a lot of Japanese games that have elements of drama and comedy and all this is combined and does not cause rejection. The same monster girl quest, there the main character is just perfect by your standards, but at the same time Luka does not evoke the feeling of a dead valley like your elf, Rowan and a couple of similar characters from Western gamedev. A polished game for hipsters and people who are offended by pictures on the Internet, lol. I also want to say that people like you with your vanilla stories are to blame for the emergence of the NTR genre as a counterculture with such “true stories”, because readers are tired of reading all sorts of vanilla crap about nothing. And about the animations, are you fucking serious? When fucking Samara sucks the main character's dick, the dick literally goes through her cheek, lol. This is the level of the 2000s before normal authors appeared. And I don't agree that you actually believe that Baki isn't telling you to look up to Yujiro. He's literally the most successful person in the series who is worshiped like a god.
Literally my reaction when I read your answer.
 
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